Sean Curtis

According to our database1, Sean Curtis authored at least 23 papers between 2007 and 2014.

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Bibliography

2014
Hybrid Long-Range Collision Avoidancefor Crowd Simulation.
IEEE Trans. Vis. Comput. Graph., 2014

DenseSense: Interactive Crowd Simulation using Density-Dependent Filters.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

2013
Right of way - Asymmetric agent interactions in crowds.
Vis. Comput., 2013

Wave-based sound propagation in large open scenes using an equivalent source formulation.
ACM Trans. Graph., 2013

Virtual Tawaf: A Velocity-Space-Based Solution for Simulating Heterogeneous Behavior in Dense Crowds.
Proceedings of the Modeling, Simulation and Visual Analysis of Crowds, 2013

2012
Way portals: efficient multi-agent navigation with line-segment goals.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

2011
Directing Crowd Simulations Using Navigation Fields.
IEEE Trans. Vis. Comput. Graph., 2011

Walk This Way: A Lightweight, Data-Driven Walking Synthesis Algorithm.
Proceedings of the Motion in Games - 4th International Conference, 2011

Virtual Tawaf: A case study in simulating the behavior of dense, heterogeneous crowds.
Proceedings of the IEEE International Conference on Computer Vision Workshops, 2011

2010
PLEdestrians: A Least-Effort Approach to Crowd Simulation.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

2009
ICCD: Interactive Continuous Collision Detection between Deformable Models Using Connectivity-Based Culling.
IEEE Trans. Vis. Comput. Graph., 2009

Aggregate dynamics for dense crowd simulation.
ACM Trans. Graph., 2009

Controlling deformable material with dynamic morph targets.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic.
Proceedings of the Motion in Games, Second International Workshop, 2009

2008
Real-Time Path Planning in Dynamic Virtual Environments Using Multiagent Navigation Graphs.
IEEE Trans. Vis. Comput. Graph., 2008

Investigation of Smoothness-Increasing Accuracy-Conserving Filters for Improving Streamline Integration through Discontinuous Fields.
IEEE Trans. Vis. Comput. Graph., 2008

Interactive continuous collision detection between deformable models using connectivity-based culling.
Proceedings of the 2008 ACM Symposium on Solid and Physical Modeling, 2008

Real-time path planning for virtual agents in dynamic environments.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Fast collision detection for deformable models using representative-triangles.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

Composite Agents.
Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2008

Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations.
Proceedings of the Motion in Games, First International Workshop, 2008

2007
Postprocessing for the Discontinuous Galerkin Method over Nonuniform Meshes.
SIAM J. Sci. Comput., 2007

Ray Tracing Dynamic Scenes using Selective Restructuring.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007


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