Samuli Laine

According to our database1, Samuli Laine authored at least 45 papers between 2004 and 2019.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2019
Improved Precision and Recall Metric for Assessing Generative Models.
CoRR, 2019

Self-Supervised Deep Image Denoising.
CoRR, 2019

NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
A Style-Based Generator Architecture for Generative Adversarial Networks.
CoRR, 2018

Noise2Noise: Learning Image Restoration without Clean Data.
CoRR, 2018

Noise2Noise: Learning Image Restoration without Clean Data.
Proceedings of the 35th International Conference on Machine Learning, 2018

Feature-Based Metrics for Exploring the Latent Space of Generative Models.
Proceedings of the 6th International Conference on Learning Representations, 2018

Progressive Growing of GANs for Improved Quality, Stability, and Variation.
Proceedings of the 6th International Conference on Learning Representations, 2018

2017
Audio-driven facial animation by joint end-to-end learning of pose and emotion.
ACM Trans. Graph., 2017

Progressive Growing of GANs for Improved Quality, Stability, and Variation.
CoRR, 2017

Production-level facial performance capture using deep convolutional neural networks.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

Temporal Ensembling for Semi-Supervised Learning.
Proceedings of the 5th International Conference on Learning Representations, 2017

Efficient incoherent ray traversal on GPUs through compressed wide BVHs.
Proceedings of High Performance Graphics, 2017

2016
Facial Performance Capture with Deep Neural Networks.
CoRR, 2016

Temporal Ensembling for Semi-Supervised Learning.
CoRR, 2016

2015
Apex Point Map for Constant-Time Bounding Plane Approximation.
Proceedings of the 26th Eurographics Symposium on Rendering, Rendering, 2015

2014
Occluder Simplification Using Planar Sections.
Comput. Graph. Forum, 2014

2013
Gradient-domain metropolis light transport.
ACM Trans. Graph., 2013

A Topological Approach to Voxelization.
Comput. Graph. Forum, 2013

Ray tracing is the future and ever will be...
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Megakernels Considered Harmful: Wavefront Path Tracing on GPUs.
Proceedings of the High-Performance Graphics 2013, 2013

On Quality Metrics of Bounding Volume Hierarchies.
Proceedings of the High-Performance Graphics 2013, 2013

2012
Reconstructing the indirect light field for global illumination.
ACM Trans. Graph., 2012

2011
Efficient Sparse Voxel Octrees.
IEEE Trans. Vis. Comput. Graph., 2011

Temporal light field reconstruction for rendering distribution effects.
ACM Trans. Graph., 2011

Clipless dual-space bounds for faster stochastic rasterization.
ACM Trans. Graph., 2011

Stratified Sampling for Stochastic Transparency.
Comput. Graph. Forum, 2011

A local image reconstruction algorithm for stochastic rendering.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

High-Performance Software Rasterization on GPUs.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2011, 2011

2010
Two Methods for Fast Ray-Cast Ambient Occlusion.
Comput. Graph. Forum, 2010

Efficient sparse voxel octrees.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Restart trail for stackless BVH traversal.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2010, 2010

2009
Understanding the efficiency of ray traversal on GPUs.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, 2009

2007
Incremental Instant Radiosity for Real-Time Indirect Illumination.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

2006
Efficient physically-based shadow algorithms.
PhD thesis, 2006

Sampling Precomputed Volumetric Lighting.
J. Graphics Tools, 2006

An Improved Physically-Based Soft Shadow Volume Algorithm.
Comput. Graph. Forum, 2006

A Weighted Error Metric and Optimization Method for Antialiasing Patterns.
Comput. Graph. Forum, 2006

2005
Soft shadow volumes for ray tracing.
ACM Trans. Graph., 2005

Hierarchical Penumbra Casting.
Comput. Graph. Forum, 2005

A Family of Inexpensive Sampling Schemes.
Comput. Graph. Forum, 2005

A general algorithm for output-sensitive visibility preprocessing.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

Ambient occlusion fields.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

Split-plane shadow volumes.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2005, 2005

2004
Alias-Free Shadow Maps.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004


  Loading...