Samuli Laine

Orcid: 0000-0002-0903-3197

According to our database1, Samuli Laine authored at least 56 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Analyzing and Improving the Training Dynamics of Diffusion Models.
CoRR, 2023

A Hybrid Generator Architecture for Controllable Face Synthesis.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

StyleGAN-T: Unlocking the Power of GANs for Fast Large-Scale Text-to-Image Synthesis.
Proceedings of the International Conference on Machine Learning, 2023

2022
Disentangling random and cyclic effects in time-lapse sequences.
ACM Trans. Graph., 2022

Projection-Domain Self-Supervision for Volumetric Helical CT Reconstruction.
CoRR, 2022

eDiff-I: Text-to-Image Diffusion Models with an Ensemble of Expert Denoisers.
CoRR, 2022

Elucidating the Design Space of Diffusion-Based Generative Models.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

2021
A Style-Based Generator Architecture for Generative Adversarial Networks.
IEEE Trans. Pattern Anal. Mach. Intell., 2021

Appearance-Driven Automatic 3D Model Simplification.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

Alias-Free Generative Adversarial Networks.
Proceedings of the Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, 2021

2020
Modular primitives for high-performance differentiable rendering.
ACM Trans. Graph., 2020

Training Generative Adversarial Networks with Limited Data.
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020

Analyzing and Improving the Image Quality of StyleGAN.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

Semi-supervised semantic segmentation needs strong, varied perturbations.
Proceedings of the 31st British Machine Vision Conference 2020, 2020

2019
Consistency regularization and CutMix for semi-supervised semantic segmentation.
CoRR, 2019

Self-Supervised Deep Image Denoising.
CoRR, 2019

High-Quality Self-Supervised Deep Image Denoising.
Proceedings of the Advances in Neural Information Processing Systems 32: Annual Conference on Neural Information Processing Systems 2019, 2019

Improved Precision and Recall Metric for Assessing Generative Models.
Proceedings of the Advances in Neural Information Processing Systems 32: Annual Conference on Neural Information Processing Systems 2019, 2019

NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Noise2Noise: Learning Image Restoration without Clean Data.
Proceedings of the 35th International Conference on Machine Learning, 2018

Feature-Based Metrics for Exploring the Latent Space of Generative Models.
Proceedings of the 6th International Conference on Learning Representations, 2018

Progressive Growing of GANs for Improved Quality, Stability, and Variation.
Proceedings of the 6th International Conference on Learning Representations, 2018

2017
Audio-driven facial animation by joint end-to-end learning of pose and emotion.
ACM Trans. Graph., 2017

Production-level facial performance capture using deep convolutional neural networks.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

Temporal Ensembling for Semi-Supervised Learning.
Proceedings of the 5th International Conference on Learning Representations, 2017

Efficient incoherent ray traversal on GPUs through compressed wide BVHs.
Proceedings of High Performance Graphics, 2017

2016
Facial Performance Capture with Deep Neural Networks.
CoRR, 2016

2015
Apex Point Map for Constant-Time Bounding Plane Approximation.
Proceedings of the 26th Eurographics Symposium on Rendering, Rendering, 2015

2014
Occluder Simplification Using Planar Sections.
Comput. Graph. Forum, 2014

2013
Gradient-domain metropolis light transport.
ACM Trans. Graph., 2013

A Topological Approach to Voxelization.
Comput. Graph. Forum, 2013

Ray tracing is the future and ever will be...
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Megakernels Considered Harmful: Wavefront Path Tracing on GPUs.
Proceedings of the High-Performance Graphics 2013, 2013

On Quality Metrics of Bounding Volume Hierarchies.
Proceedings of the High-Performance Graphics 2013, 2013

2012
Reconstructing the indirect light field for global illumination.
ACM Trans. Graph., 2012

2011
Efficient Sparse Voxel Octrees.
IEEE Trans. Vis. Comput. Graph., 2011

Temporal light field reconstruction for rendering distribution effects.
ACM Trans. Graph., 2011

Clipless dual-space bounds for faster stochastic rasterization.
ACM Trans. Graph., 2011

Stratified Sampling for Stochastic Transparency.
Comput. Graph. Forum, 2011

A local image reconstruction algorithm for stochastic rendering.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

High-Performance Software Rasterization on GPUs.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2011, 2011

2010
Two Methods for Fast Ray-Cast Ambient Occlusion.
Comput. Graph. Forum, 2010

Restart trail for stackless BVH traversal.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2010, 2010

2009
Understanding the efficiency of ray traversal on GPUs.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, 2009

2007
Incremental Instant Radiosity for Real-Time Indirect Illumination.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

2006
Efficient physically-based shadow algorithms.
PhD thesis, 2006

Sampling Precomputed Volumetric Lighting.
J. Graph. Tools, 2006

An Improved Physically-Based Soft Shadow Volume Algorithm.
Comput. Graph. Forum, 2006

A Weighted Error Metric and Optimization Method for Antialiasing Patterns.
Comput. Graph. Forum, 2006

2005
Soft shadow volumes for ray tracing.
ACM Trans. Graph., 2005

Hierarchical Penumbra Casting.
Comput. Graph. Forum, 2005

A Family of Inexpensive Sampling Schemes.
Comput. Graph. Forum, 2005

A general algorithm for output-sensitive visibility preprocessing.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

Ambient occlusion fields.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

Split-plane shadow volumes.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2005, 2005

2004
Alias-Free Shadow Maps.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004


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