Jaakko Lehtinen

According to our database1, Jaakko Lehtinen authored at least 41 papers between 2003 and 2019.

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Bibliography

2019
Improved Precision and Recall Metric for Assessing Generative Models.
CoRR, 2019

Self-Supervised Deep Image Denoising.
CoRR, 2019

2018
Differentiable Monte Carlo ray tracing through edge sampling.
ACM Trans. Graph., 2018

PPO-CMA: Proximal Policy Optimization with Covariance Matrix Adaptation.
CoRR, 2018

Noise2Noise: Learning Image Restoration without Clean Data.
CoRR, 2018

Noise2Noise: Learning Image Restoration without Clean Data.
Proceedings of the 35th International Conference on Machine Learning, 2018

Progressive Growing of GANs for Improved Quality, Stability, and Variation.
Proceedings of the 6th International Conference on Learning Representations, 2018

2017
Sequential Monte Carlo Instant Radiosity.
IEEE Trans. Vis. Comput. Graph., 2017

Real-time global illumination by precomputed local reconstruction from sparse radiance probes.
ACM Trans. Graph., 2017

Audio-driven facial animation by joint end-to-end learning of pose and emotion.
ACM Trans. Graph., 2017

Aether: an embedded domain specific sampling language for Monte Carlo rendering.
ACM Trans. Graph., 2017

Progressive Growing of GANs for Improved Quality, Stability, and Variation.
CoRR, 2017

Production-level facial performance capture using deep convolutional neural networks.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

2016
Temporal gradient-domain path tracing.
ACM Trans. Graph., 2016

Reflectance modeling by neural texture synthesis.
ACM Trans. Graph., 2016

Facial Performance Capture with Deep Neural Networks.
CoRR, 2016

Sequential Monte Carlo instant radiosity.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

2015
Anisotropic Gaussian mutations for metropolis light transport through Hessian-Hamiltonian dynamics.
ACM Trans. Graph., 2015

Gradient-domain path tracing.
ACM Trans. Graph., 2015

Two-shot SVBRDF capture for stationary materials.
ACM Trans. Graph., 2015

Recent Advances in Adaptive Sampling and Reconstruction for Monte Carlo Rendering.
Comput. Graph. Forum, 2015

Gradient-Domain Bidirectional Path Tracing.
Proceedings of the 26th Eurographics Symposium on Rendering, Rendering, 2015

2014
Improved sampling for gradient-domain metropolis light transport.
ACM Trans. Graph., 2014

Online motion synthesis using sequential Monte Carlo.
ACM Trans. Graph., 2014

Occluder Simplification Using Planar Sections.
Comput. Graph. Forum, 2014

2013
Gradient-domain metropolis light transport.
ACM Trans. Graph., 2013

Practical SVBRDF capture in the frequency domain.
ACM Trans. Graph., 2013

2012
Reconstructing the indirect light field for global illumination.
ACM Trans. Graph., 2012

2011
Decoupled sampling for graphics pipelines.
ACM Trans. Graph., 2011

Temporal light field reconstruction for rendering distribution effects.
ACM Trans. Graph., 2011

Clipless dual-space bounds for faster stochastic rasterization.
ACM Trans. Graph., 2011

2010
A hierarchical volumetric shadow algorithm for single scattering.
ACM Trans. Graph., 2010

Sketching Clothoid Splines Using Shortest Paths.
Comput. Graph. Forum, 2010

2008
A meshless hierarchical representation for light transport.
ACM Trans. Graph., 2008

2007
A framework for precomputed and captured light transport.
ACM Trans. Graph., 2007

Incremental Instant Radiosity for Real-Time Indirect Illumination.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

2006
An Improved Physically-Based Soft Shadow Volume Algorithm.
Comput. Graph. Forum, 2006

2005
Soft shadow volumes for ray tracing.
ACM Trans. Graph., 2005

Precomputed radiance transfer: theory and practice.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Hemispherical Rasterization for Self-Shadowing of Dynamic Objects.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

2003
Matrix radiance transfer.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003


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