Tero Karras

According to our database1, Tero Karras authored at least 18 papers between 2010 and 2018.

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Timeline

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Bibliography

2018
Noise2Noise: Learning Image Restoration without Clean Data.
Proceedings of the 35th International Conference on Machine Learning, 2018

2017
Audio-driven facial animation by joint end-to-end learning of pose and emotion.
ACM Trans. Graph., 2017

Production-level facial performance capture using deep convolutional neural networks.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

Efficient incoherent ray traversal on GPUs through compressed wide BVHs.
Proceedings of High Performance Graphics, 2017

2016
Sequential Monte Carlo instant radiosity.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

2015
Apex Point Map for Constant-Time Bounding Plane Approximation.
Proceedings of the 26th Eurographics Symposium on Rendering, Rendering, 2015

2013
Gradient-domain metropolis light transport.
ACM Trans. Graph., 2013

Ray tracing is the future and ever will be...
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Megakernels Considered Harmful: Wavefront Path Tracing on GPUs.
Proceedings of the High-Performance Graphics 2013, 2013

Fast Parallel Construction of High-Quality Bounding Volume Hierarchies.
Proceedings of the High-Performance Graphics 2013, 2013

On Quality Metrics of Bounding Volume Hierarchies.
Proceedings of the High-Performance Graphics 2013, 2013

2012
Maximizing Parallelism in the Construction of BVHs, Octrees, and k-d Trees.
Proceedings of the EUROGRAPHICS Conference on High Performance Graphics 2012, 2012

2011
Clipless dual-space bounds for faster stochastic rasterization.
ACM Trans. Graph., 2011

Stratified Sampling for Stochastic Transparency.
Comput. Graph. Forum, 2011

High-Performance Software Rasterization on GPUs.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2011, 2011

2010
Two Methods for Fast Ray-Cast Ambient Occlusion.
Comput. Graph. Forum, 2010

Efficient sparse voxel octrees.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Architecture considerations for tracing incoherent rays.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2010, 2010


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