Timo Aila

Orcid: 0000-0002-9437-4438

According to our database1, Timo Aila authored at least 57 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2023
Analyzing and Improving the Training Dynamics of Diffusion Models.
CoRR, 2023

StyleGAN-T: Unlocking the Power of GANs for Fast Large-Scale Text-to-Image Synthesis.
Proceedings of the International Conference on Machine Learning, 2023

The Role of ImageNet Classes in Fréchet Inception Distance.
Proceedings of the Eleventh International Conference on Learning Representations, 2023

2022
Disentangling random and cyclic effects in time-lapse sequences.
ACM Trans. Graph., 2022

eDiff-I: Text-to-Image Diffusion Models with an Ensemble of Expert Denoisers.
CoRR, 2022

Elucidating the Design Space of Diffusion-Based Generative Models.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

Generating Long Videos of Dynamic Scenes.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

2021
A Style-Based Generator Architecture for Generative Adversarial Networks.
IEEE Trans. Pattern Anal. Mach. Intell., 2021

Alias-Free Generative Adversarial Networks.
Proceedings of the Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, 2021

2020
Modular primitives for high-performance differentiable rendering.
ACM Trans. Graph., 2020

Training Generative Adversarial Networks with Limited Data.
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020

Analyzing and Improving the Image Quality of StyleGAN.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

Semi-supervised semantic segmentation needs strong, varied perturbations.
Proceedings of the 31st British Machine Vision Conference 2020, 2020

2019
Consistency regularization and CutMix for semi-supervised semantic segmentation.
CoRR, 2019

Self-Supervised Deep Image Denoising.
CoRR, 2019

High-Quality Self-Supervised Deep Image Denoising.
Proceedings of the Advances in Neural Information Processing Systems 32: Annual Conference on Neural Information Processing Systems 2019, 2019

Improved Precision and Recall Metric for Assessing Generative Models.
Proceedings of the Advances in Neural Information Processing Systems 32: Annual Conference on Neural Information Processing Systems 2019, 2019

Few-Shot Unsupervised Image-to-Image Translation.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

2018
Noise2Noise: Learning Image Restoration without Clean Data.
Proceedings of the 35th International Conference on Machine Learning, 2018

Progressive Growing of GANs for Improved Quality, Stability, and Variation.
Proceedings of the 6th International Conference on Learning Representations, 2018

2017
Audio-driven facial animation by joint end-to-end learning of pose and emotion.
ACM Trans. Graph., 2017

Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder.
ACM Trans. Graph., 2017

Production-level facial performance capture using deep convolutional neural networks.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

Pruning Convolutional Neural Networks for Resource Efficient Inference.
Proceedings of the 5th International Conference on Learning Representations, 2017

Temporal Ensembling for Semi-Supervised Learning.
Proceedings of the 5th International Conference on Learning Representations, 2017

Reconstructing Intensity Images from Binary Spatial Gradient Cameras.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2017

2016
Reflectance modeling by neural texture synthesis.
ACM Trans. Graph., 2016

Pruning Convolutional Neural Networks for Resource Efficient Transfer Learning.
CoRR, 2016

Facial Performance Capture with Deep Neural Networks.
CoRR, 2016

2013
Gradient-domain metropolis light transport.
ACM Trans. Graph., 2013

Ray tracing is the future and ever will be...
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Megakernels Considered Harmful: Wavefront Path Tracing on GPUs.
Proceedings of the High-Performance Graphics 2013, 2013

Fast Parallel Construction of High-Quality Bounding Volume Hierarchies.
Proceedings of the High-Performance Graphics 2013, 2013

On Quality Metrics of Bounding Volume Hierarchies.
Proceedings of the High-Performance Graphics 2013, 2013

2012
Reconstructing the indirect light field for global illumination.
ACM Trans. Graph., 2012

2011
Temporal light field reconstruction for rendering distribution effects.
ACM Trans. Graph., 2011

Clipless dual-space bounds for faster stochastic rasterization.
ACM Trans. Graph., 2011

A local image reconstruction algorithm for stochastic rendering.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

2010
PantaRay: fast ray-traced occlusion caching of massive scenes.
ACM Trans. Graph., 2010

Architecture considerations for tracing incoherent rays.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2010, 2010

2009
Understanding the efficiency of ray traversal on GPUs.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, 2009

2008
A meshless hierarchical representation for light transport.
ACM Trans. Graph., 2008

2007
A hardware architecture for surface splatting.
ACM Trans. Graph., 2007

Incremental Instant Radiosity for Real-Time Indirect Illumination.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

2006
An Improved Physically-Based Soft Shadow Volume Algorithm.
Comput. Graph. Forum, 2006

A Weighted Error Metric and Optimization Method for Antialiasing Patterns.
Comput. Graph. Forum, 2006

Ambient Occlusion for Animated Characters.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

2005
Efficient algorithms for occlusion culling and shadows.
PhD thesis, 2005

Soft shadow volumes for ray tracing.
ACM Trans. Graph., 2005

Conservative and Tiled Rasterization Using a Modified Triangle Set-Up.
J. Graph. Tools, 2005

Hierarchical Penumbra Casting.
Comput. Graph. Forum, 2005

2004
dPVS: An Occlusion Culling System for Massive Dynamic Environments.
IEEE Computer Graphics and Applications, 2004

Hemispherical Rasterization for Self-Shadowing of Dynamic Objects.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

Alias-Free Shadow Maps.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

A hierarchical shadow volume algorithm.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, 2004

2003
Delay streams for graphics hardware.
ACM Trans. Graph., 2003

Optimized Shadow Mapping Using the Stencil Buffer.
J. Graphics, GPU, & Game Tools, 2003


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