Timo Aila

According to our database1, Timo Aila authored at least 45 papers between 2003 and 2019.

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Bibliography

2019
Improved Precision and Recall Metric for Assessing Generative Models.
CoRR, 2019

Self-Supervised Deep Image Denoising.
CoRR, 2019

2018
A Style-Based Generator Architecture for Generative Adversarial Networks.
CoRR, 2018

Noise2Noise: Learning Image Restoration without Clean Data.
CoRR, 2018

Noise2Noise: Learning Image Restoration without Clean Data.
Proceedings of the 35th International Conference on Machine Learning, 2018

Progressive Growing of GANs for Improved Quality, Stability, and Variation.
Proceedings of the 6th International Conference on Learning Representations, 2018

2017
Audio-driven facial animation by joint end-to-end learning of pose and emotion.
ACM Trans. Graph., 2017

Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder.
ACM Trans. Graph., 2017

Progressive Growing of GANs for Improved Quality, Stability, and Variation.
CoRR, 2017

Production-level facial performance capture using deep convolutional neural networks.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

Pruning Convolutional Neural Networks for Resource Efficient Inference.
Proceedings of the 5th International Conference on Learning Representations, 2017

Temporal Ensembling for Semi-Supervised Learning.
Proceedings of the 5th International Conference on Learning Representations, 2017

Reconstructing Intensity Images from Binary Spatial Gradient Cameras.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2017

2016
Reflectance modeling by neural texture synthesis.
ACM Trans. Graph., 2016

Pruning Convolutional Neural Networks for Resource Efficient Transfer Learning.
CoRR, 2016

Facial Performance Capture with Deep Neural Networks.
CoRR, 2016

Temporal Ensembling for Semi-Supervised Learning.
CoRR, 2016

2013
Gradient-domain metropolis light transport.
ACM Trans. Graph., 2013

Ray tracing is the future and ever will be...
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Megakernels Considered Harmful: Wavefront Path Tracing on GPUs.
Proceedings of the High-Performance Graphics 2013, 2013

Fast Parallel Construction of High-Quality Bounding Volume Hierarchies.
Proceedings of the High-Performance Graphics 2013, 2013

On Quality Metrics of Bounding Volume Hierarchies.
Proceedings of the High-Performance Graphics 2013, 2013

2012
Reconstructing the indirect light field for global illumination.
ACM Trans. Graph., 2012

2011
Temporal light field reconstruction for rendering distribution effects.
ACM Trans. Graph., 2011

Clipless dual-space bounds for faster stochastic rasterization.
ACM Trans. Graph., 2011

A local image reconstruction algorithm for stochastic rendering.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

2010
PantaRay: fast ray-traced occlusion caching of massive scenes.
ACM Trans. Graph., 2010

Architecture considerations for tracing incoherent rays.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2010, 2010

2009
Understanding the efficiency of ray traversal on GPUs.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, 2009

2008
A meshless hierarchical representation for light transport.
ACM Trans. Graph., 2008

2007
A hardware architecture for surface splatting.
ACM Trans. Graph., 2007

Incremental Instant Radiosity for Real-Time Indirect Illumination.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

2006
An Improved Physically-Based Soft Shadow Volume Algorithm.
Comput. Graph. Forum, 2006

A Weighted Error Metric and Optimization Method for Antialiasing Patterns.
Comput. Graph. Forum, 2006

Ambient Occlusion for Animated Characters.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

2005
Efficient algorithms for occlusion culling and shadows.
PhD thesis, 2005

Soft shadow volumes for ray tracing.
ACM Trans. Graph., 2005

Conservative and Tiled Rasterization Using a Modified Triangle Set-Up.
J. Graphics Tools, 2005

Hierarchical Penumbra Casting.
Comput. Graph. Forum, 2005

2004
dPVS: An Occlusion Culling System for Massive Dynamic Environments.
IEEE Computer Graphics and Applications, 2004

Hemispherical Rasterization for Self-Shadowing of Dynamic Objects.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

Alias-Free Shadow Maps.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

A hierarchical shadow volume algorithm.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, 2004

2003
Delay streams for graphics hardware.
ACM Trans. Graph., 2003

Optimized Shadow Mapping Using the Stencil Buffer.
J. Graphics, GPU, & Game Tools, 2003


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