Jon Hasselgren

According to our database1, Jon Hasselgren authored at least 32 papers between 2005 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2018
Noise2Noise: Learning Image Restoration without Clean Data.
CoRR, 2018

2016
Texture space caching and reconstruction for ray tracing.
ACM Trans. Graph., 2016

Masked software occlusion culling.
Proceedings of High Performance Graphics, 2016

2015
Masked depth culling for graphics hardware.
ACM Trans. Graph., 2015

Filtered Stochastic Shadow Mapping Using a Layered Approach.
Comput. Graph. Forum, 2015

Perception of highlight disparity at a distance in consumer head-mounted displays.
Proceedings of the 7th Conference on High-Performance Graphics, 2015

2014
AMFS: adaptive multi-frequency shading for future graphics processors.
ACM Trans. Graph., 2014

Layered Reconstruction for Defocus and Motion Blur.
Comput. Graph. Forum, 2014

Adaptive texture space shading for stochastic rendering.
Comput. Graph. Forum, 2014

Coarse Pixel Shading.
Proceedings of the High-Performance Graphics 2014, Lyon, France, 2014. Proceedings, 2014

2013
Theory and Analysis of Higher-Order Motion Blur Rasterization.
Proceedings of the High-Performance Graphics 2013, 2013

2012
Efficient Depth of Field Rasterization Using a Tile Test Based on Half-Space Culling.
Comput. Graph. Forum, 2012

Design and Novel Uses of Higher-Dimensional Rasterization.
Proceedings of the EUROGRAPHICS Conference on High Performance Graphics 2012, 2012

2011
Efficient multi-view ray tracing using edge detection and shader reuse.
The Visual Computer, 2011

Hierarchical Stochastic Motion Blur Rasterization.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2011, 2011

Depth Buffer Compression for Stochastic Motion Blur Rasterization.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2011, 2011

2010
An Optimizing Compiler for Automatic Shader Bounding.
Comput. Graph. Forum, 2010

Efficient bounding of displaced Bézier patches.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2010, 2010

2009
Performance Improvements for the Rasterization Pipeline.
PhD thesis, 2009

Automatic pre-tessellation culling.
ACM Trans. Graph., 2009

2008
Practical HDR Texture Compression.
Comput. Graph. Forum, 2008

Floating-Point Buffer Compression in a Unified Codec Architecture.
Proceedings of the EUROGRAPHICS/ACM SIGGRAPH Conference on Graphics Hardware 2008, 2008

Non-Uniform Fractional Tessellation.
Proceedings of the EUROGRAPHICS/ACM SIGGRAPH Conference on Graphics Hardware 2008, 2008

2007
PCU: the programmable culling unit.
ACM Trans. Graph., 2007

Textured Shadow Volumes.
J. Graphics Tools, 2007

Adaptive enhancement and noise reduction in very low light-level video.
Proceedings of the IEEE 11th International Conference on Computer Vision, 2007

Exact and error-bounded approximate color buffer compression and decompression.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware 2007, 2007

Stochastic rasterization using time-continuous triangles.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware 2007, 2007

2006
High dynamic range texture compression for graphics hardware.
ACM Trans. Graph., 2006

An Efficient Multi-View Rasterization Architecture.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

Efficient Depth Buffer Compression.
Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware, 2006

2005
A Family of Inexpensive Sampling Schemes.
Comput. Graph. Forum, 2005


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