Sandra P. Cano

Orcid: 0000-0001-9583-8532

According to our database1, Sandra P. Cano authored at least 53 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements.
Sensors, December, 2023

Using Brain -Computer Interface to evaluate the User eXperience in interactive systems.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., May, 2023

Design Path for a Social Robot for Emotional Communication for Children with Autism Spectrum Disorder (ASD).
Sensors, 2023

Model to Design Affective Conversational Interfaces to Support the Mental Health.
Proceedings of the Social Computing and Social Media, 2023

2022
Designing a Visualization Model to Represent Emotional Changes Through Low-Cost Physiological Sensors with Genre Perspective.
Proceedings of the Information Systems and Technologies, 2022

Affective Computing from Digital Health: A literature review.
Proceedings of the 6th Workshop on ICTS For Improving Patients Reahbilitation Research Techniques (REHAB 2022) co-located with conference on Human-Computer Interaction (Interacción 2022), 2022

Eye Tracking to Evaluate the User eXperience (UX): Literature Review.
Proceedings of the Social Computing and Social Media: Design, User Experience and Impact, 2022

Virtual Assistant as an Emotional Support for the Academic Stress for Students of Higher School: A Literature Review.
Proceedings of the HCI International 2022 - Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging, 2022

2021
APRehab: a methodology for serious games design oriented to psychomotor rehabilitation in children with hearing impairments.
Univers. Access Inf. Soc., 2021

Affective Communication for Socially Assistive Robots (SARs) for Children with Autism Spectrum Disorder: A Systematic Review.
Sensors, 2021

Electroencephalography as an Alternative for Evaluating User eXperience in Interactive Systems.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

Student eXperience in Times of Crisis: A Chilean Case Study.
Proceedings of the Social Computing and Social Media: Applications in Marketing, Learning, and Health, 2021

Analyzing the Student eXperience Concept: A Literature Review.
Proceedings of the Social Computing and Social Media: Applications in Marketing, Learning, and Health, 2021

2020
Designing Internet of Tangible Things for Children with Hearing Impairment.
Inf., 2020

Low-Cost Assessment of User eXperience Through EEG Signals.
IEEE Access, 2020

Students' Perception on Customer eXperience: A Comparative Study.
Proceedings of the Social Computing and Social Media. Participation, User Experience, Consumer Experience, and Applications of Social Computing, 2020

Evaluation of Customer eXperience and Behaviour: A Literature Review.
Proceedings of the Social Computing and Social Media. Participation, User Experience, Consumer Experience, and Applications of Social Computing, 2020

2019
Digital transformation to support literacy teaching to deaf Children: From storytelling to digital interactive storytelling.
Telematics Informatics, 2019

The Use of Virtual Cues in Acquired Brain Injury Rehabilitation. Meaningful Evidence.
Proceedings of the New Knowledge in Information Systems and Technologies, 2019

Towards the design of user experiences for psychomotor rehabilitation for hearing impaired children.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019

Towards the design of a system to measure emotions using physiological signals as Biofeedback: case study in higher education students.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019

Internet of things in designing tangible interfaces for children with special needs.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019

Pistacho: An Interactive System to Support the Development of Phonological Awareness for Blind Children.
Proceedings of the Social Computing and Social Media. Communication and Social Communities, 2019

DesignABILITY: Framework for the Design of Accessible Interactive Tools to Support Teaching to Children with Disabilities.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Applying the information search process model to analyze aspects in the design of serious games for children with hearing impairment.
Univers. Access Inf. Soc., 2018

Towards a methodology for user experience assessment of serious games with children with cochlear implants.
Telematics Informatics, 2018

Designing Interactive Experiences for Children with Cochlear Implant.
Sensors, 2018

Juego serio para entrenar habilidades auditivas en niños con discapacidad auditiva.
Rev. Colomb. de Computación, 2018

A Groundbreaking Technology in Virtual Rehabilitation to Improve Falls in Older People.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

Designing Collaborative Strategies Supporting Literacy Skills in Children with Cochlear Implants Using Serious Games.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

A Novel Approach in Virtual Rehabilitation for Children with Cerebral Palsy: Evaluation of an Emotion Detection System.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

Validation of methodological proposal for serious games design oriented to psychomotor rehabilitation in children with hearing impairment.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

Designing an Interactive System as support to the development of Computational Thinking for Children with Cochlear Implants: Extended Abstract.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

Graphical User Interface Design Guide for Mobile Applications Aimed at Deaf Children.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018

2017
Assessing User Experience for Serious Games in Auditory-Verbal Therapy for Children with Cochlear Implant.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017

Tools and Methods Applied in Interactive Systems to Evaluate the User Experience With Deaf/Hard of Hearing Children.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017

Proposal of a model for the analysis of requirements and activities for the design of interactive experiences aimed at the psychomotor rehabilitation of children with hearing impairments.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

Serious game to train auditory discrimination and identification in children with hearing impairments.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

Towards designing a serious game for literacy in children with moderate cognitive disability.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

Collaborative learning as educational strategy for deaf children: a systematic literature review.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

Designing an Electronic Hand Glove for Teaching Vowels to Deaf Children.
Proceedings of the Social Computing and Social Media. Applications and Analytics, 2017

Augmentative and Alternative Communication in the Literacy Teaching for Deaf Children.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017

Using Storytelling to Support the Education of Deaf Children: A Systematic Literature Review.
Proceedings of the Design, User Experience, and Usability: Understanding Users and Contexts, 2017

2016
A Visualization and Human-Computer Interaction Proposal in the Context of Pronunciation Information.
Rev. Iberoam. de Tecnol. del Aprendiz., 2016

Design of a set serious mini-games as support in cognitive rehabilitation for children with auditory impairment.
Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2016

Design of an Interactive System for teaching Deaf Children Vowels.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Principles of Design for Serious Games to Teaching of Literacy for Children with Hearing Disabilities.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Model Based on Learning Needs of Children with Auditory Impairment.
Proceedings of the Social Computing and Social Media, 2016

2015
Agile Software Development Process Applied to the Serious Games Development for Children from 7 to 10 Years Old.
Int. J. Inf. Technol. Syst. Approach, 2015

Model for Design of Serious Game for Rehabilitation in Children with Cochlear Implant.
Proceedings of the ICTs for Improving Patients Rehabilitation Research Techniques, 2015

Training with Phonak: Serious Game as support in Auditory - Verbal Therapy for Children with Cochlear Implants.
Proceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2015

Model for Analysis of Serious Games for Literacy in Deaf Children from a User Experience Approach.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

2014
Visualization Model for Learning of Pronunciation with an Approach from Human Computer Interaction.
Proceedings of the XV International Conference on Human Computer Interaction, 2014


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