Daniel Saakes

Orcid: 0000-0002-6834-872X

According to our database1, Daniel Saakes authored at least 48 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
The Zoetop: a kinesthetic aware zoetrope.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023

2022
B-Handy: An Augmented Reality System for Biomechanical Measurement.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

"Tête-à-tête 22": Mediating Intimate Relationship through Expressive Digital Interaction.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
"Footsie": Exploring Physical Human-Machine-Interaction through Flirtatious Furniture.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

2020
Socio-Spatial Comfort: Using Vision-based Analysis to Inform User-Centred Human-Building Interactions.
Proc. ACM Hum. Comput. Interact., 2020

PoseScape: Pose-based Analysis System for Long-term Observation Studies.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Body Follows Eye: Unobtrusive Posture Manipulation Through a Dynamic Content Position in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Comparison of Joint Angle Measurements from Three Types of Motion Capture Systems for Ergonomic Postural Assessment.
Proceedings of the Advances in Physical, Social & Occupational Ergonomics, 2020

Foam Sheets as Material for Fabricating Large and Functional Soft Objects.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Towards large scale high fidelity collaborative augmented reality.
Comput. Graph., 2019

Skeletonographer: Skeleton-based Digital Ethnography Tool.
Proceedings of the Companion Publication of the 2019 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2019

Slow Robots for Unobtrusive Posture Correction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

The Effects of Interruption Timings on Autonomous Height-Adjustable Desks that Respond to Task Changes.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

SmartManikin: Virtual Humans with Agency for Design Tools.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Designing Internal Structure of Chocolate and Its Effect on Food Texture.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
Situated Game Level Editing in Augmented Reality.
Proceedings of the Twelfth International Conference on Tangible, 2018

HoloRoyale: A Large Scale High Fidelity Augmented Reality Game.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Rolling Graphics: Create Graphics on the Cross Section of a Roll Cake.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Actuating a Monitor for Posture Changes.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Couples Designing their Living Room Together: a Study with Collaborative Handheld Augmented Reality.
Proceedings of the 9th Augmented Human International Conference, 2018

UMorph: Self-Change Tracker to Reflect Yourself to the Future and Past.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Interactive and Situated Guidelines to Help Users Design a Personal Desk that Fits Their Bodies.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Data Flow, Spatial Physical Computing.
Proceedings of the Tenth International Conference on Tangible, 2017

Furniture that Learns to Move Itself.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Ori-mandu: Korean Dumpling into Whatever Shape You Want.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Consumer to Creator: How Households Buy Furniture to Inform Design and Fabrication Interfaces.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Calm Automaton: A DIY Toolkit for Ambient Displays.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Demo hour.
Interactions, 2016

I-Eng: an interactive toy for second-language learning.
Interactions, 2016

Ratchair: furniture learns to move itself with vibration.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Posing and Acting as Input for Personalizing Furniture.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Collaboration in the Living Room or How Couples Design Together.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Mirror Mirror: An On-Body T-shirt Design System.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Mirror mirror: an on-body clothing design system.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

TagRadar: locating objects using a smart phone accessory.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

RippleTouch: initial exploration of a wave resonant based full body haptic interface.
Proceedings of the 6th Augmented Human International Conference, 2015

2014
Interactive training chopsticks to improve fine motor skills.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
PacCAM: material capture and interactive 2D packing for efficient material usage on CNC cutting machines.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

A teleoperating interface for ground vehicles using autonomous flying cameras.
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013

Harmonized inter-personal display project.
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013

Photochromic Carpet: Playful Floor Canvas with Color-Changing Footprints.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Shader printer.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2010
Slow display.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
A tangible design tool for sketching materials in products.
Artif. Intell. Eng. Des. Anal. Manuf., 2009

Big lampan lamps: designing for DIY.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

2007
When is role playing really experiential?: case studies.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

2006
Material light: exploring expressive materials.
Pers. Ubiquitous Comput., 2006

2003
Parameter-driven freeform deformations.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003


  Loading...