Wolmet Barendregt

Orcid: 0000-0003-0730-7286

According to our database1, Wolmet Barendregt authored at least 57 papers between 2004 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2022
eaching for Values in Interaction Design: A Discussion About Assessment.
IxD&A, 2022

2021
Ethical dilemmas experienced by students in Child-Computer Interaction - A case study.
Int. J. Child Comput. Interact., 2021

Swedish teachers' views on the use of personalised learning technologies for teaching children reading in the English classroom.
Int. J. Child Comput. Interact., 2021

2020
Demystifying Robots in the Co-Design of a Tutee Robot with Primary School Children.
IxD&A, 2020

The Values Clustering Teaching Activity - a Case Study on Two Teachers' Appropriations of Open Educational Resources for Teaching Values in Design.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Evaluating Co-located Games as a Mediator for Children's Collaborative Interaction.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Introducing Financial Data and Groups in a Carbon Calculator: Issues With Trust and Opportunities for Social Interaction.
Proceedings of the ICT4S 2020: 7th International Conference on ICT for Sustainability, 2020

2019
Making the child-computer interaction field grow up.
Interactions, 2019

Editorial special issue on assumptions about the concept of childhood and the roles of children in design.
Int. J. Child Comput. Interact., 2019

Teachers' Expected and Perceived Gains of Participation in Classroom Based Design Activities.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

What's Missing: The Role of Instructional Design in Children's Games-Based Learning.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
The Merits of Situated Evaluation as an Alternative UX Evaluation Method to Understand Appropriation.
IxD&A, 2018

Developing a Prototyping Method for Involving Children in the Design of Classroom Robots.
Int. J. Soc. Robotics, 2018

Endowing a Robotic Tutor with Empathic Qualities: Design and Pilot Evaluation.
Int. J. Humanoid Robotics, 2018

Chefs Know More than Just Recipes: Professional Vision in a Citizen Science Game.
Hum. Comput., 2018

When Robot Personalisation Does Not Help: Insights from a Robot-Supported Learning Study.
Proceedings of the 27th IEEE International Symposium on Robot and Human Interactive Communication, 2018

Modelling the roles of designers and teaching staff when doing participatory design with children in special education.
Proceedings of the 15th Participatory Design Conference: Full Papers - Volume 1, 2018

Critical robotics: exploring a new paradigm.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

A Critical Examination of Feedback in Early Reading Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Intermediate-level knowledge in child-computer interaction.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
The case of classroom robots: teachers' deliberations on the ethical tensions.
AI Soc., 2017

Exploring Users' Reactions Towards Tangible Implicit Probes for Measuring Human-Robot Engagement.
Proceedings of the Social Robotics - 9th International Conference, 2017

Intermediate-Level Knowledge in Child-Computer Interaction: A Call for Action.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

StringForce: A Forced Collaborative Interaction Game for Special Education.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Robo2Box: A Toolkit to Elicit Children's Design Requirements for Classroom Robots.
Proceedings of the Social Robotics - 8th International Conference, 2016

Students' Normative Perspectives on Classroom Robots.
Proceedings of the What Social Robots Can and Should Do, 2016

Are We Really Adressing the Human in Human-Robot Interaction? Adopting the Phenomenologically-Situated Paradigm.
Proceedings of the What Social Robots Can and Should Do, 2016

Robots Tutoring Children: Longitudinal Evaluation of Social Engagement in Child-Robot Interaction.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016


Being Explicit about Underlying Values, Assumptions and Views when Designing for Children in the IDC Community.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

The Role Definition Matrix: Creating a Shared Understanding of Children's Participation in the Design Process.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Legitimate Participation in the Classroom Context: Adding Learning Goals to Participatory Design.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Towards an Agenda for Sci-Fi Inspired HCI Research.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
Designing Robotic Teaching Assistants: Interaction Design Students' and Children's Views.
Proceedings of the Social Robotics - 7th International Conference, 2015

Empathic Robotic Tutors for Personalised Learning: A Multidisciplinary Approach.
Proceedings of the Social Robotics - 7th International Conference, 2015

Science Fiction and the Reality of HCI: Inspirations, Achievements or a Mismatch.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Designing technology for and with developmentally diverse children: a systematic literature review.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Teaching Interaction Design and Children: Understanding the Relevance of Theory for Design.
IxD&A, 2014

Teachers' views on the use of empathic robotic tutors in the classroom.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014

Comparing a humanoid tutor to a human tutor delivering an instructional task to children.
Proceedings of the 14th IEEE-RAS International Conference on Humanoid Robots, 2014

An Embodied Empathic Tutor.
Proceedings of the 2014 AAAI Fall Symposia, Arlington, Virginia, USA, November 13-15, 2014, 2014

2013
Towards empathic artificial tutors.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013

Course on interaction games and learning for interaction design students.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Exploring the potential of the drawing intervention method for design and evaluation by young children.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Towards Empathic Virtual and Robotic Tutors.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

2012
Development and evaluation of Fingu: a mathematics iPad game using multi-touch interaction.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

You have to die!: parents and children playing cooperative games.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

2011
The influence of the level of free-choice learning activities on the use of an educational computer game.
Comput. Educ., 2011

Children may expect drag-and-drop instead of point-and-click.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2008
A comparison of two analytical evaluation methods for educational computer games for young children.
Cogn. Technol. Work., 2008

Development and evaluation of the problem identification picture cards method.
Cogn. Technol. Work., 2008

2007
Predicting effectiveness of children participants in user testing based on personality characteristics.
Behav. Inf. Technol., 2007

Exploring potential usability gaps when switching mobile phones: an empirical study.
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007

2006
Identifying usability and fun problems in a computer game during first use and after some practice.
Int. J. Hum. Comput. Stud., 2006

2005
A Structured Expert Evaluation Method for the Evaluation of Children's Computer Games.
Proceedings of the Human-Computer Interaction, 2005

2004
Towards a Framework for Design Guidelines for Young Children?s Computer Games.
Proceedings of the Entertainment Computing, 2004

Evaluating Usability and Challenge during Initial and Extended Use of Children's Computer Games.
Proceedings of the People and Computers XVIII, 2004


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