Sultan A. Alharthi

Orcid: 0000-0003-4918-7390

According to our database1, Sultan A. Alharthi authored at least 24 papers between 2016 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2021
Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay.
ACM Trans. Comput. Hum. Interact., 2021

Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search Game.
Int. J. Hum. Comput. Stud., 2021

Pandemic-Driven Technology During COVID-19: Experiences of Older Adults.
Proceedings of the Companion Publication of the 2021 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2021

An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
A Framework of Input Devices to Support Designing Composite Wearable Computers.
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020

A Comparative Study of Hand-Gesture Recognition Devices for Games.
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020

2019
Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces.
ACM Trans. Comput. Hum. Interact., 2019

Haptic-Payment: Stimulating 'Pain' of Payment through Vibration Feedback in Mobile Devices.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

A Taxonomy for Selecting Wearable Input Devices for Mixed Reality.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

A Comparative Study of Hand Gesture Recognition Devices in the Context of Game Design.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

A Vision of Augmented Reality for Urban Search and Rescue.
Proceedings of the Halfway to the Future Symposium 2019, 2019

"It Started as a Joke": On the Design of Idle Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

2018
An Architecture for Simulating Drones in Mixed Reality Games to Explore Future Search and Rescue Scenarios.
Proceedings of the 15th International Conference on Information Systems for Crisis Response and Management, 2018

Practical Insights into the Design of Future Disaster Response Training Simulations.
Proceedings of the 15th International Conference on Information Systems for Crisis Response and Management, 2018

Collaborative Mixed Reality Games.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018

Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018

Mapping in the Wild: Toward Designing to Train Search & Rescue Planning.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018

A Design Framework for Awareness Cues in Distributed Multiplayer Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Playing to Wait: A Taxonomy of Idle Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Designing Future Disaster Response Team Wearables from a Grounding in Practice.
Proceedings of the Technology, Mind, and Society Conference, 2018

2017
A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Playing at Planning: Game Design Patterns from Disaster Response Practice.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016


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