William A. Hamilton

Orcid: 0000-0003-3594-6624

Affiliations:
  • New Mexico State University, Las Cruces, NM, USA


According to our database1, William A. Hamilton authored at least 28 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Investigating the Impacts of YouTube's Content Policies on Journalism and Political Discourse.
Proc. ACM Hum. Comput. Interact., April, 2023

2021
Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search Game.
Int. J. Hum. Comput. Stud., 2021

2020
A Framework of Input Devices to Support Designing Composite Wearable Computers.
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020

Paper to Pixels: A Chronicle of Map Interfaces in Games.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Distributed Creativity in Play.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

2018
LiveDissent: A Media Platform for Remote Participation in Activist Demonstrations.
Proceedings of the 2018 ACM Conference on Supporting Groupwork, 2018

Collaborative Mixed Reality Games.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018

Mapping in the Wild: Toward Designing to Train Search & Rescue Planning.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018

A Design Framework for Awareness Cues in Distributed Multiplayer Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Collaborative Live Media Curation: Shared Context for Participation in Online Learning.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2016
Rivulet: Exploring Participation in Live Events through Multi-Stream Experiences.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2016

SocialStreamViewer: Guiding the Viewer Experience of Multiple Streams of an Event.
Proceedings of the 19th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November 13, 2016

Playing at Planning: Game Design Patterns from Disaster Response Practice.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Live Media Places: Participation in Online Education through Composition.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Collaborative Planning Gameplay from Disaster Response Practice.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

The Art.CHI Gallery: An Embodied Iterative Curation Experience.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
A framework for cooperative communication game mechanics from grounded theory.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Streaming on twitch: fostering participatory communities of play within live mixed media.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2012
High-performance pen + touch modality interactions: a real-time strategy game eSports context.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Culturally based design: embodying trans-surface interaction in rummy.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

Pen-in-hand command: NUI for real-time strategy esports.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Drawing the city: differing perceptions of the urban environment.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
The team coordination game: Zero-fidelity simulation abstracted from fire emergency response practice.
ACM Trans. Comput. Hum. Interact., 2011

Zero-fidelity simulation of fire emergency response: improving team coordination learning.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

intangibleCanvas: free-air finger painting on a projected canvas.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2009
Game design principles for engaging cooperative play: core mechanics and interfaces for non-mimetic simulation of fire emergency response.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

Emergent team coordination: from fire emergency response practice to a non-mimetic simulation game.
Proceedings of the 2009 International ACM SIGGROUP Conference on Supporting Group Work, 2009

Synchronized communication and coordinated views: qualitative data discovery for team game user studies.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009


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