Sungsoo (Ray) Hong

Orcid: 0000-0001-6050-5404

According to our database1, Sungsoo (Ray) Hong authored at least 36 papers between 2014 and 2024.

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Bibliography

2024
Collaborative Job Seeking for People with Autism: Challenges and Design Opportunities.
CoRR, 2024

3DPFIX: Improving Remote Novices' 3D Printing Troubleshooting through Human-AI Collaboration.
CoRR, 2024

Closing the Knowledge Gap in Designing Data Annotation Interfaces for AI-powered Disaster Management Analytic Systems.
Proceedings of the 29th International Conference on Intelligent User Interfaces, 2024

2023
Designing a Direct Feedback Loop between Humans and Convolutional Neural Networks through Local Explanations.
Proc. ACM Hum. Comput. Interact., 2023

SHAI 2023: Workshop on Designing for Safety in Human-AI Interactions.
Proceedings of the Companion Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

Exploring Design Space of Collaborative Career-Seeking Experience for People on Autism Spectrum 174-178.
Proceedings of the Joint Proceedings of the IUI 2023 Workshops: HAI-GEN, 2023

2022
Aligning Eyes between Humans and Deep Neural Network through Interactive Attention Alignment.
Proc. ACM Hum. Comput. Interact., 2022

Going Beyond XAI: A Systematic Survey for Explanation-Guided Learning.
CoRR, 2022

RES: A Robust Framework for Guiding Visual Explanation.
Proceedings of the KDD '22: The 28th ACM SIGKDD Conference on Knowledge Discovery and Data Mining, Washington, DC, USA, August 14, 2022

FlatMagic: Improving Flat Colorization through AI-driven Design for Digital Comic Professionals.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Supporting Collaborative Sequencing of Small Groups through Visual Awareness.
Proc. ACM Hum. Comput. Interact., 2021

Understanding Human-side Impact of Sampling Image Batches in Subjective Attribute Labeling.
Proc. ACM Hum. Comput. Interact., 2021

GNES: Learning to Explain Graph Neural Networks.
Proceedings of the IEEE International Conference on Data Mining, 2021

Understanding the Role of User Interface for Multi-Criteria Decision-Making in Supporting Exploratory Usage of Information Systems.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

Can Conversational Agents Change the Way Children Talk to People?
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Human Factors in Model Interpretability: Industry Practices, Challenges, and Needs.
Proc. ACM Hum. Comput. Interact., 2020

Towards Evaluating Exploratory Model Building Process with AutoML Systems.
CoRR, 2020

Consensus Building in Collaborative Sequencing with Visual Awareness.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Design for Collaborative Information-Seeking: Understanding User Challenges and Deploying Collaborative Dynamic Queries.
Proc. ACM Hum. Comput. Interact., 2019

Efficient Elicitation Approaches to Estimate Collective Crowd Answers.
Proc. ACM Hum. Comput. Interact., 2019

Visus: An Interactive System for Automatic Machine Learning Model Building and Curation.
Proceedings of the Workshop on Human-In-the-Loop Data Analytics, 2019

AILA: Attentive Interactive Labeling Assistant for Document Classification through Attention-Based Deep Neural Networks.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
To Distort or Not to Distort: Distance Cartograms in the Wild.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Collaborative Dynamic Queries: Supporting Distributed Small Group Decision-making.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Coco's Videos: An Empirical Investigation of Video-Player Design Features and Children's Media Use.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Toward the operationalization of visual metaphor.
J. Assoc. Inf. Sci. Technol., 2017

Lariat: A Visual Analytics Tool for Social Media Researchers to Explore Twitter Datasets.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017

SparQs: Visual Analytics for Sparking Creativity in Social Media Exploration.
Proceedings of the Social Computing and Social Media. Applications and Analytics, 2017

Designing interactive distance cartograms to support urban travelers.
Proceedings of the 2017 IEEE Pacific Visualization Symposium, 2017

2016
Hidden symbols: How informal symbolism in digital interfaces disrupts usability for preschoolers.
Int. J. Hum. Comput. Stud., 2016

MyTime: Designing and Evaluating an Intervention for Smartphone Non-Use.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Designing tools to support advanced users in new forms of social media interaction.
Proceedings of the 33rd Annual International Conference on the Design of Communication, 2015

VIZMO Game Browser: Accessing Video Games by Visual Style and Mood.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Touchscreen prompts for preschoolers: designing developmentally appropriate techniques for teaching young children to perform gestures.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Traffigram: distortion for clarification via isochronal cartography.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Collaborative Visual Analysis of Sentiment in Twitter Events.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2014


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