Alexis Hiniker

Orcid: 0000-0003-1607-0778

According to our database1, Alexis Hiniker authored at least 65 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Bibliography

2024
Should ChatGPT Write Your Breakup Text? Exploring the Role of AI in Relationship Dissolution.
CoRR, 2024

2023
From Text to Self: Users' Perceptions of Potential of AI on Interpersonal Communication and Self.
CoRR, 2023

SwitchTube: A Proof-of-Concept System Introducing "Adaptable Commitment Interfaces" as a Tool for Digital Wellbeing.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Deceptive Design Patterns in Safety Technologies: A Case Study of the Citizen App.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Let Kids Wonder, Question and Make Mistakes: How the Designers of Children's Technology Think about Child Well-being.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

Self-Talk with Superhero Zip: Supporting Children's Socioemotional Learning with Conversational Agents.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Shame on Who? Experimentally Reducing Shame During Political Arguments on Twitter.
Proc. ACM Hum. Comput. Interact., 2022

Reclaiming attention: Christianity and HCI.
Interactions, 2022

Social Emotional Learning with Conversational Agents: Reviewing Current Designs and Probing Parents' Ideas for Future Ones.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

From moral panic to systemic change: Making child-centered design the default.
Int. J. Child Comput. Interact., 2022

Examining voice assistants in the context of children's speech.
Int. J. Child Comput. Interact., 2022

Understanding the Digital News Consumption Experience During the COVID Pandemic.
CoRR, 2022

Monitoring Screen Time or Redesigning It?: Two Approaches to Supporting Intentional Social Media Use.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

"I Don't Even Remember What I Read": How Design Influences Dissociation on Social Media.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

SIG on Designing for Constructive Conflict.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Parenting in a Pandemic: Juggling Multiple Roles and Managing Technology Use in Family Life During COVID-19 in the United States.
Proc. ACM Hum. Comput. Interact., 2021

Someone Is Wrong on the Internet: Having Hard Conversations in Online Spaces.
Proc. ACM Hum. Comput. Interact., 2021

Is Someone Listening?: Audio-Related Privacy Perceptions and Design Recommendations from Guardians, Pragmatists, and Cynics.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

LGBTQ Privacy Concerns on Social Media.
CoRR, 2021

When Screen Time Is not Screen Time: Tensions and Needs Between Tweens and Their Parents During Nature-Based Exploration.
CoRR, 2021

Understanding Blind Screen-Reader Users' Experiences of Digital Artboards.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

How the Design of YouTube Influences User Sense of Agency.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

What Can CHI Do About Dark Patterns?
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

When Screen Time Isn't Screen Time: Tensions and Needs Between Tweens and Their Parents During Nature-Based Exploration.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Would You Rather: A Focus Group Method for Eliciting and Discussing Formative Design Insights with Children.
Proceedings of the IDC '21: Interaction Design and Children, 2021

Can Conversational Agents Change the Way Children Talk to People?
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
A Privacy-Focused Systematic Analysis of Online Status Indicators.
Proc. Priv. Enhancing Technol., 2020

Assumptions Checked: How Families Learn About and Use the Echo Dot.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

User Experiences with Online Status Indicators.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Parenting with Alexa: Exploring the Introduction of Smart Speakers on Family Dynamics.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

"Otter this world": can a mobile application promote children's connectedness to nature?
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

From Ancient Contemplative Practice to the App Store: Designing a Digital Container for Mindfulness.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Intentional Technology Use in Early Childhood Education.
Proc. ACM Hum. Comput. Interact., 2019

Understanding Parents' Perspectives on Mealtime Technology.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019

Lights, Music, Stamps! Evaluating Mealtime Tangibles for Preschoolers.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Laughing is Scary, but Farting is Cute: A Conceptual Model of Children's Perspectives of Creepy Technologies.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Modeling the Engagement-Disengagement Cycle of Compulsive Phone Use.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Moving Beyond "The Great Screen Time Debate" in the Design of Technology for Children.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Anchored Audio Sampling: A Seamless Method for Exploring Children's Thoughts During Deployment Studies.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

"Everything's the Phone": Understanding the Phone's Supercharged Role in Parent-Teen Relationships.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Designing for Digital Wellbeing: A Research & Practice Agenda.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Communication Breakdowns Between Families and Alexa.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

No Touch Pig! Investigating Child-Parent Use of a System for Training Executive Function.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Joint Media Engagement between Parents and Preschoolers in the U.S., China, and Taiwan.
Proc. ACM Hum. Comput. Interact., 2018

What Makes Smartphone Use Meaningful or Meaningless?
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Panel: Voice Assistants, UX Design and Research.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Let's Play!: Digital and Analog Play between Preschoolers and Parents.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Coco's Videos: An Empirical Investigation of Video-Player Design Features and Children's Media Use.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Why doesn't it work?: voice-driven interfaces and young children's communication repair strategies.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

The stamp plate and the kicking chair: playful productivity for mealtime in preschools.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Toward the operationalization of visual metaphor.
J. Assoc. Inf. Sci. Technol., 2017

It wasn't really about the Pokémon: Parents' Perspectives on a Location-Based Mobile Game.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Co-Designing with Preschoolers Using Fictional Inquiry and Comicboarding.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Evaluating an iPad Game to Address Overselectivity in Preliterate AAC Users with Minimal Verbal Behavior.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

Plan & Play: Supporting Intentional Media Use in Early Childhood.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Hidden symbols: How informal symbolism in digital interfaces disrupts usability for preschoolers.
Int. J. Hum. Comput. Stud., 2016

Why would you do that? predicting the uses and gratifications behind smartphone-usage behaviors.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Not at the Dinner Table: Parents¿ and Children¿s Perspectives on Family Technology Rules.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Screen Time Tantrums: How Families Manage Screen Media Experiences for Toddlers and Preschoolers.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

MyTime: Designing and Evaluating an Intervention for Smartphone Non-Use.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
UbiComp 2014.
IEEE Pervasive Comput., 2015

Texting while Parenting: How Adults Use Mobile Phones while Caring for Children at the Playground.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Touchscreen prompts for preschoolers: designing developmentally appropriate techniques for teaching young children to perform gestures.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
@BabySteps: design and evaluation of a system for using twitter for tracking children's developmental milestones.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Go go games: therapeutic video games for children with autism spectrum disorders.
Proceedings of the Interaction Design and Children 2013, 2013


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