Sven Woop

According to our database1, Sven Woop authored at least 17 papers between 2004 and 2021.

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Bibliography

2021
Ray Tracing Lossy Compressed Grid Primitives.
Proceedings of the 42nd Annual Conference of the European Association for Computer Graphics, 2021

2020
Sub-triangle opacity masks for faster ray tracing of transparent objects.
Proc. ACM Comput. Graph. Interact. Tech., 2020

2019
Wide BVH Traversal with a Short Stack.
Proceedings of the High-Performance Graphics 2019, 2019

2018
Compressed-leaf bounding volume hierarchies.
Proceedings of the Conference on High-Performance Graphics, 2018

2017
STBVH: a spatial-temporal BVH for efficient multi-segment motion blur.
Proceedings of High Performance Graphics, 2017

Improved two-level BVHs using partial re-braiding.
Proceedings of High Performance Graphics, 2017

2016
Embree ray tracing kernels: overview and new features.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
Efficient ray tracing of subdivision surfaces using tessellation caching.
Proceedings of the 7th Conference on High-Performance Graphics, 2015

2014
Embree: a kernel framework for efficient CPU ray tracing.
ACM Trans. Graph., 2014

Exploiting Local Orientation Similarity for Efficient Ray Traversal of Hair and Fur.
Proceedings of the High-Performance Graphics 2014, Lyon, France, 2014. Proceedings, 2014

2013
Embree ray tracing kernels for CPUs and the Xeon Phi architecture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2012
Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture.
IEEE Trans. Vis. Comput. Graph., 2012

2011
Ray Tracing with Shared-Plane Bounding Volume Hierarchies.
J. Graphics, GPU, & Game Tools, 2011

2007
DRPU: a programmable hardware architecture for real-time ray tracing of coherent dynamic scenes.
PhD thesis, 2007

2006
B-KD Trees for Hardware Accelerated Ray Tracing of Dynamic Scenes.
Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware, 2006

2005
RPU: a programmable ray processing unit for realtime ray tracing.
ACM Trans. Graph., 2005

2004
Realtime ray tracing of dynamic scenes on an FPGA chip.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, 2004


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