Tiffany D. Do

Orcid: 0000-0003-3323-4586

According to our database1, Tiffany D. Do authored at least 11 papers between 2020 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2024
Stepping into the Right Shoes: The Effects of User-Matched Avatar Ethnicity and Gender on Sense of Embodiment in Virtual Reality.
CoRR, 2024

2023
VALID: a perceptually validated Virtual Avatar Library for Inclusion and Diversity.
Frontiers Virtual Real., March, 2023

Identifying Virtual Reality Users Across Domain-Specific Tasks: A Systematic Investigation of Tracked Features for Assembly.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

2022
Carousel: Improving the Accuracy of Virtual Reality Assessments for Inspection Training Tasks.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

The Effects of an Embodied Pedagogical Agent's Synthetic Speech Accent on Learning Outcomes.
Proceedings of the International Conference on Multimodal Interaction, 2022

A New Uncanny Valley? The Effects of Speech Fidelity and Human Listener Gender on Social Perceptions of a Virtual-Human Speaker.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Designing Virtual Pedagogical Agents and Mentors for Extended Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of Legends.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

2020
The Effects of Object Shape, Fidelity, Color, and Luminance on Depth Perception in Handheld Mobile Augmented Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Virtual Reality Training for Proper Recycling Behaviors.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

Using Collaborative Filtering to Recommend Champions in League of Legends.
Proceedings of the IEEE Conference on Games, 2020


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