Tihomir Orehovacki

Orcid: 0000-0002-8606-0607

According to our database1, Tihomir Orehovacki authored at least 69 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2023
Evaluating a Conceptual Model for Measuring Gaming Experience: A Case Study of Stranded Away Platformer Game.
Inf., 2023

Evaluating the Perceived Quality of Mobile Banking Applications in Croatia: An Empirical Study.
Future Internet, 2023

The Influence of the Internet and Social Networks on Behavioral Problems of Primary and Secondary School Students in Croatia.
Proceedings of the 46th MIPRO ICT and Electronics Convention, 2023

Stranded Away: Implementation and User Experience Evaluation of an Indie Platformer Game Developed Using Unity Engine.
Proceedings of the 46th MIPRO ICT and Electronics Convention, 2023


2022
Perceived digital competence of primary and secondary school teachers - a pilot study.
Proceedings of the 45th Jubilee International Convention on Information, 2022

The Acceptance and Use of Class Recordings by Information and Computer Science Students: An Empirical Study.
Proceedings of the 45th Jubilee International Convention on Information, 2022

Web Accessibility for People with Cognitive Disabilities: A Systematic Literature Review from 2015 to 2021.
Proceedings of the HCI International 2022 - Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging, 2022

2021
Developing a Game Engine in C# Programming Language.
Proceedings of the 44th International Convention on Information, 2021

Perceived Quality of Software Used for Distance Learning During COVID-19 Pandemic.
Proceedings of the 44th International Convention on Information, 2021

Web-Based Early Warning SCADA Subsystem.
Proceedings of the ICSIE 2021: 10th International Conference on Software and Information Engineering, Cairo, Egypt, November 12, 2021

Exploring the Antecedents of Verificator Adoption.
Proceedings of the Human-Computer Interaction. Design and User Experience Case Studies, 2021

2020
Evaluating the Quality of Social Web Applications Using the LSP Method.
Int. J. Emerg. Technol. Learn., 2020

Exploring the Acceptance of the Web-Based Coding Tool in an Introductory Programming Course: A Pilot Study.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications III, 2020

Evaluating the Interplay of User Experience Facets in the Context of Social Web Applications.
Proceedings of the ICSIE 2020: 2020 9th International Conference on Software and Information Engineering, 2020

2019
Modelling an interplay of adoption determinants with respect to social Web applications used in massive online open courses.
Univers. Access Inf. Soc., 2019

Development of Android Application for Gender, Age and Face Recognition Using OpenCV.
Proceedings of the 42nd International Convention on Information and Communication Technology, 2019

Development of 2D Game with Construct 2.
Proceedings of the 42nd International Convention on Information and Communication Technology, 2019

Utilizing Apple's ARKit 2.0 for Augmented Reality Application Development.
Proceedings of the 42nd International Convention on Information and Communication Technology, 2019

Perceived Hedonic and Content Quality of Social Networking Sites.
Proceedings of the 42nd International Convention on Information and Communication Technology, 2019

Objective and Subjective Metrics Meant for Evaluating Quality of Social Web Applications.
Proceedings of the 2019 8th International Conference on Software and Information Engineering, 2019

Measuring Hedonic and Content Quality of Social Networking Sites Used in Interactive Learning Ecosystems.
Proceedings of the Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration, 2019

2018
Identifying the relevance of quality dimensions contributing to universal access of social Web applications for collaborative writing on mobile devices: an empirical study.
Univers. Access Inf. Soc., 2018

Using analytic hierarchy process to select the most appropriate tool for learning programming.
Proceedings of the 41st International Convention on Information and Communication Technology, 2018

User experience evaluation of 2D side-scrolling game developed using Overlap2D game editor and LibGDX game engine.
Proceedings of the 41st International Convention on Information and Communication Technology, 2018

Development and evaluation of an application for sharing information about courses.
Proceedings of the 41st International Convention on Information and Communication Technology, 2018

Creating a tabletop game prototype in unreal engine 4.
Proceedings of the 41st International Convention on Information and Communication Technology, 2018

Measuring quality of an indie game developed using unity framework.
Proceedings of the 41st International Convention on Information and Communication Technology, 2018

Perceived user experience and performance of intelligent personal assistants employed in higher education settings.
Proceedings of the 41st International Convention on Information and Communication Technology, 2018

Erratum to: Modelling the Perceived Pragmatic and Hedonic Quality of Intelligent Personal Assistants.
Proceedings of the Intelligent Human Systems Integration, 2018

Modelling the Perceived Pragmatic and Hedonic Quality of Intelligent Personal Assistants.
Proceedings of the Intelligent Human Systems Integration, 2018

Applying Process Mining Techniques to Learning Management Systems for Educational Process Model Discovery and Analysis.
Proceedings of the Intelligent Human Systems Integration, 2018

Examining Cloud Computing Applications from the Perspectives of Privacy and Unified Theory of Acceptance and Use of Technology.
Proceedings of the Human Systems Engineering and Design, 2018

Evaluating Relevant UX Dimensions with Respect to IoT Ecosystem Intended for Students' Activities Tracking and Success Prediction.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018

Employing Fuzzy AHP to Determine Relevance of Criteria Constituting the Quality of Social Web Applications.
Proceedings of the Fuzzy Systems and Data Mining IV, 2018

2017
Perceived security and privacy of cloud computing applications used in educational ecosystem.
Proceedings of the 40th International Convention on Information and Communication Technology, 2017

Features and Quality of a Mobile Application Employed in a Speech-Language Therapy.
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017

Exploring the Determinants Affecting the Adoption of Social Web Applications Used in Massive Online Open Courses.
Proceedings of the Learning and Collaboration Technologies. Novel Learning Ecosystems, 2017

Identifying Relevance of Security, Privacy, Trust, and Adoption Dimensions Concerning Cloud Computing Applications Employed in Educational Settings.
Proceedings of the Advances in Human Factors in Cybersecurity, 2017

The Usage of UTAUT Model for Digital Audio Workstation User Experience Evaluation.
Proceedings of the Advances in Usability and User Experience, 2017

2016
Selecting the most appropriate web IDE for learning programming using AHP.
Proceedings of the 39th International Convention on Information and Communication Technology, 2016

Qualitative approach to determining the relevant facets of mobile quality of educational social Web applications.
Proceedings of the 39th International Convention on Information and Communication Technology, 2016

Inspecting the Quality of Educational Video Artefacts Employed in Speech-Language Pathology Telerehabilitation: A Pilot Study.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

Identifying Relevant Dimensions for the Quality of Web Mashups: An Empirical Study.
Proceedings of the Human-Computer Interaction. Theory, Design, Development and Practice, 2016

Mobile Quality of Social Web Applications Designed for Collaborative Writing.
Proceedings of the Learning and Collaboration Technologies, 2016

2015
Evaluating the quality of games designed for learning programming by students with different educational background: An empirical study.
Proceedings of the 38th International Convention on Information and Communication Technology, 2015

Users' Needs in Telehealth Speech-Language Pathology Services.
Proceedings of the Information Systems Development: Transforming Healthcare through Information Systems, 2015

Inspecting Quality of Games Designed for Learning Programming.
Proceedings of the Learning and Collaboration Technologies, 2015

Evaluation of User Experience in Interaction with Computer Games.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015

2014
Perceived quality of Verifìcator in teaching programming.
Proceedings of the 37th International Convention on Information and Communication Technology, 2014

Predicting Students' Continuance Intention Related to the Use of Collaborative Web 2.0 Applications.
Proceedings of the Information Systems Development: Transforming Organisations and Society through Information Systems, 2014

Subjective and Objective Assessment of Mashup Tools.
Proceedings of the Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience, 2014

Exploring the Validity of an Instrument to Measure the Perceived Quality in Use of Web 2.0 Applications with Educational Potential.
Proceedings of the Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences, 2014

2013
Evaluating the perceived and estimated quality in use of Web 2.0 applications.
J. Syst. Softw., 2013

Autogenerator: Generation and execution of programming code on demand.
Expert Syst. Appl., 2013

Examining the Quality in Use of Web 2.0 Applications: A Three-Dimensional Framework.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Development and Validation of an Instrument to Measure the Usability of Educational Artifacts Created with Web 2.0 Applications.
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013

2012
The integration and assessment of students' artefacts created with diverse Web 2.0 applications.
Int. J. Knowl. Eng. Soft Data Paradigms, 2012

ViSA: Visualization of sorting algorithms.
Proceedings of the 2012 Proceedings of the 35th International Convention, 2012

Towards software autogeneration.
Proceedings of the 2012 Proceedings of the 35th International Convention, 2012

Acceptance of verificator by information science students.
Proceedings of the 34th International Conference on Information Technology Interfaces, 2012

2011
The integration of students' artifacts created with Web 2.0 tools into Moodle, blog, wiki, e-portfolio and Ning.
Proceedings of the MIPRO, 2011

Development of a Methodology for Evaluating the Quality in Use of Web 2.0 Applications.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Exploring the Quality in Use of Web 2.0 Applications: The Case of Mind Mapping Services.
Proceedings of the Current Trends in Web Engineering, 2011

2010
Perceived Quality of Cloud Based Applications for Collaborative Writing.
Proceedings of the Information Systems Development, 2010

2009
Verificator: Educational Tool for Learning Programming.
Informatics Educ., 2009

In search of an improved BoM and MRP algorithm.
Proceedings of the ITI 2009 31st International Conference on Information Technology Interfaces, 2009

Web 2.0 in education and potential factors of Web 2.0 use by students of information systems.
Proceedings of the ITI 2009 31st International Conference on Information Technology Interfaces, 2009

Detecting computer code plagiarism in higher education.
Proceedings of the ITI 2009 31st International Conference on Information Technology Interfaces, 2009


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