Emanuela Marchetti

Orcid: 0000-0002-7949-9953

According to our database1, Emanuela Marchetti authored at least 35 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

Online presence:

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Bibliography

2023
Floor Cleaners as Helper Pets: Projecting Assistive Robots' Agency on Zoomorphic Affordances.
SN Comput. Sci., July, 2023

Scaffolding CT via Point-And-Click and P5.js.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023


2022
Simplifying Programming for Non-technical Students: A Hermeneutic Approach.
Künstliche Intell., 2022

Sandwich robot: how non-programmers solve computational problems.
Proceedings of the 12th International Congress on Advanced Applied Informatics, 2022

A Hermeneutic Approach to Simplify Programming: Secondary Education Case Studies.
Proceedings of the Learning and Collaboration Technologies. Designing the Learner and Teacher Experience, 2022

Pet-Robot or Appliance? Care Home Residents with Dementia Respond to a Zoomorphic Floor Washing Robot.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
The SMOOTH-Robot: A Modular, Interactive Service Robot.
Frontiers Robotics AI, 2021

Don't Be Afraid! Design of a Playful Cleaning Robot for People with Dementia.
Proceedings of the ICT for Health, Accessibility and Wellbeing, 2021

The Global Challenge of Designing E-learning Tools for Computational Thinking: A Comparison Between East Asia and Scandinavia.
Proceedings of the Learning and Collaboration Technologies: New Challenges and Learning Experiences, 2021

2020
SMOOTH Robot: Design for a Novel Modular Welfare Robot.
J. Intell. Robotic Syst., 2020

Design of an educational multimedia library to teach Python to non-technical university students.
Proceedings of the 9th International Congress on Advanced Applied Informatics, 2020

StickAndClick - Sticking and Composing Simple Games as a Learning Activity.
Proceedings of the Learning and Collaboration Technologies. Human and Technology Ecosystems, 2020

Fabric Robotics - Lessons Learned Introducing Soft Robotics in a Computational Thinking Course for Children.
Proceedings of the Learning and Collaboration Technologies. Human and Technology Ecosystems, 2020

2019
Fables for Teachers and Pupils - Incrementally Defined Scenario-Based, Interactive and Spatial Stories.
Proceedings of the Learning and Collaboration Technologies. Designing Learning Experiences, 2019

The Penguin - On the Boundary Between Pet and Machine. An Ecological Perspective on the Design of Assistive Robots for Elderly Care.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019

2018
Interactivity and multimodality in language learning: the untapped potential of audiobooks.
Univers. Access Inf. Soc., 2018

Fables - Exploring Natural Ways of Expressing Behavior to Create Digital Simulations.
Proceedings of the Design, User Experience, and Usability: Designing Interactions, 2018

Quiz-R-Us - Re-Conceptualizing Quizzes to Enrich Blended Learning in Occupational Therapy Study Lines.
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018

2017
From Cards to Digital Games: Closing the Loop.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

2016
What a Tangible Digital Installation for Museums Can Offer to Autistic Children and Their Teachers.
Int. J. Game Based Learn., 2016

The Many Voices of Audiobooks: Interactivity and Multimodality in Language Learning.
Proceedings of the Learning and Collaboration Technologies, 2016

2015
Domain-specific knowledge as playful interaction: the case of Prime Slaughter.
Int. J. Arts Technol., 2015

Make and Play: Card Games as Tangible and Playable Knowledge Representation Boundary Objects.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

What Happened to Non-linear Narrative? A Pedagogical Reflection.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

2014
Authoring of Digital Games via Card Games: Make Playful Play Happen.
Proceedings of the Arts and Technology - Fourth International Conference, 2014

2013
Teachers and Children Playing with Factorization: Putting Prime Slaughter to the Test.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

Setting Conditions for Learning: Mediated Play and Socio-material Dialogue.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

Social Exploration of 1D Games.
Proceedings of the Arts and Technology, Third International Conference, 2013

2012
Kill it or Grow it.: Computer Game Design for Playful Math-Learning.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

Micro Culture: Interactive Storytelling and Learning in the Museum.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

2011
Programming Turing Machines as a Game for Technology Sense-Making.
Proceedings of the ICALT 2011, 2011

Prime Slaughter: Playful Prime Numbers.
Proceedings of the Arts and Technology - Second International Conference, 2011

Playfulness and Openness: Reflections on the Design of Learning Technologies.
Proceedings of the Arts and Technology - Second International Conference, 2011

2010
Please Don't Make Me Draw!.
Proceedings of the Second International Conference on Information, 2010


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