Annika Wolff

Orcid: 0000-0002-6638-6677

According to our database1, Annika Wolff authored at least 71 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
First-Year Engineering Students' Strategies for Taking Exams.
Int. J. Artif. Intell. Educ., September, 2023

Evaluating Social Impact of Smart City Technologies and Services: Methods, Challenges, Future Directions.
Multimodal Technol. Interact., March, 2023

Exploring the energy informatics and energy citizenship domains: a systematic literature review.
Energy Inform., January, 2023

Tangible Data Exploration: Creating Card Games for Sensemaking.
Proceedings of the 46th MIPRO ICT and Electronics Convention, 2023

Principles for Designing for Data Exploration for a Non-Expert Audience.
Proceedings of the 46th MIPRO ICT and Electronics Convention, 2023

Co-creating Community-level Indicators: Involving Communities in the Digitalization of Energy for Empowering Energy Citizenship.
Proceedings of the 46th MIPRO ICT and Electronics Convention, 2023

The impact of an energy crisis on the residential consumers' consumption behavior based on a Finnish case study.
Proceedings of the IEEE PES Innovative Smart Grid Technologies Europe, 2023

User Experience for Non-Expert Audiences in Data Exploration.
Proceedings of the 11th International Conference on Communities and Technologies (C&T), Lahti, Finland, 29 May 2023, 2023

2022
Civic Code for Social Change: Lessons in Civic Tech Grassroots for Software Engineers.
IEEE Softw., 2022

Industrial Energy Management System: Design of a Conceptual Framework Using IoT and Big Data.
IEEE Access, 2022

Open Data Inclusion through Narrative Approaches.
Proceedings of the 44th IEEE/ACM International Conference on Software Engineering: Software Engineering in Society ICSE (SEIS) 2022, 2022

Playing games through interactive data comics to explore water quality in a lake: A case study exploring the use of a data-driven storytelling method in Co-design.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Human values and digital citizen science interactions.
Int. J. Hum. Comput. Stud., 2021

Smart Grid Information Processes Using IoT and Big Data with Cloud and Edge Computing.
Proceedings of the 44th International Convention on Information, 2021

Unified Framework to Select an IoT Platform for Industrial Energy Management Systems.
Proceedings of the 44th International Convention on Information, 2021

Accompanying Reflection Processes by an AI-Based StudiCoachBot: A Study on Rapport Building in Human-Machine Coaching Using Self Disclosure.
Proceedings of the HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture, 2021

Designing SciberPunks as Future Personas for More than Human Design.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Facilitating Data Inclusion and Empowerment through Arts-Based, Creative and Playful Approaches.
Proceedings of the C&T '21: Communities & Technologies 2021, 2021

Co-designing recycling solutions on campus: A case study exploring openness, realism and empowerment of users in a Living Lab.
Proceedings of the C&T '21: Communities & Technologies 2021, 2021

2020
Twenty-One Key Factors to Choose an IoT Platform: Theoretical Framework and Its Applications.
IEEE Internet Things J., 2020

IoT Protocol Selection for Smart Grid Applications: Merging Qualitative and Quantitative Metrics.
Proceedings of the 43rd International Convention on Information, 2020

What prevents finnish women from applying to software engineering roles?: a preliminary analysis of survey data.
Proceedings of the ICSE-SEET 2020: 42nd International Conference on Software Engineering, Software Engineering Education and Training, Seoul, South Korea, 27 June, 2020

Children in 2077: Designing Children's Technologies in the Age of Transhumanism.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Exploring design principles for data literacy activities to support children's inquiries from complex data.
Int. J. Hum. Comput. Stud., 2019

Supporting urban change: Using a MOOC to facilitate attitudinal learning and participation in smart cities.
Comput. Educ., 2019

Validation Study of a Framework for Sustainable Software System Design and Development.
Proceedings of the 6th International Conference on ICT for Sustainability, 2019

Exploring the connection between gamification and student engagement in computer-supported collaboration.
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019., 2019

SENSEI: Harnessing Community Wisdom for Local Environmental Monitoring in Finland.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Civic Data Literacies for Bottom-up Data Innovation.
Proceedings of the 9th International Conference on Communities & Technologies, 2019

2018
Designing for Effective Interactions with Data in the Internet of Things.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Mining a MOOC to examine international views of the "Smart City".
Proceedings of the 2017 IEEE SmartWorld, 2017

Creating a Datascape: a game to support communities in using open data: Short Paper.
Proceedings of the 8th International Conference on Communities and Technologies, Troyes, France, June 26, 2017

2016
Urban Data in the primary classroom: bringing data literacy to the UK curriculum.
J. Community Informatics, 2016

Creating an Understanding of Data Literacy for a Data-driven Society.
J. Community Informatics, 2016

Preface.
IxD&A, 2016

Data literacy for learning analytics.
Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, 2016

What can analytics contribute to accessibility in e-learning systems and to disabled students' learning?
Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, 2016

Designing with Data: A Designerly Approach to Data and Data Analytics.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Storyscope: Supporting the authoring and reading of museum stories using online data sources.
Proceedings of the ACM Web Science Conference, 2015

Towards smart city education.
Proceedings of the 2015 Sustainable Internet and ICT for Sustainability, 2015

Urban Data Games: Creating Smart Citizens for Smart Cities.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

Navigation strategies in the cityscape/datascape.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Reimagining the role of citizens in smart city projects.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

2014
Using machine-learning and visualisation to facilitate learner interpretation of source material.
Interact. Learn. Environ., 2014

Developing predictive models for early detection of at-risk students on distance learning modules.
Proceedings of the Workshops at the LAK 2014 Conference co-located with 4th International Conference on Learning Analytics and Knowledge (LAK 2014), 2014

Modelling student online behaviour in a virtual learning environment.
Proceedings of the Workshops at the LAK 2014 Conference co-located with 4th International Conference on Learning Analytics and Knowledge (LAK 2014), 2014

Learning analytics and machine learning.
Proceedings of the Learning Analytics and Knowledge Conference 2014, 2014

Storyscope: Using Setting and Theme to Assist the Interpretation and Development of Museum Stories.
Proceedings of the Knowledge Engineering and Knowledge Management, 2014

Using Event Spaces, Setting and Theme to Assist the Interpretation and Development of Museum Stories.
Proceedings of the Knowledge Engineering and Knowledge Management, 2014

Mobile technology to support coherent story telling across freely explored outdoor artworks.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Improving retention: predicting at-risk students by analysing clicking behaviour in a virtual learning environment.
Proceedings of the Third Conference on Learning Analytics and Knowledge, 2013

Constructing and Connecting Storylines to Tell Museum Stories.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

Storyscope: using theme and setting to guide story enrichment from external data sources.
Proceedings of the 24th ACM Conference on Hypertext and Social Media (part of ECRC), 2013

Curation, curation, curation.
Proceedings of the 3rd Narrative and Hypertext Workshop, 2013

2012
Web supported emplotment: using object and event descriptions to facilitate storytelling online and in galleries.
Proceedings of the Web Science 2012, 2012

QrAte: Historical Learning through a Curatorial Inquiry Task Using Web Resources.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Storyspace: a story-driven approach for creating museum narratives.
Proceedings of the 23rd ACM Conference on Hypertext and Social Media, 2012

Curate and Storyspace: An Ontology and Web-Based Environment for Describing Curatorial Narratives.
Proceedings of the Semantic Web: Research and Applications, 2012

2011
An Event-Based Approach to Describing and Understanding Museum Narratives.
Proceedings of the Workhop on Detection, 2011

Character-eyes - Story-driven Inquiry from a Character's Viewpoint.
Proceedings of the CSEDU 2011, 2011

2010
Knowledge Modelling to Support Inquiry Learning Tasks.
Proceedings of the Knowledge Science, 2010

Visual summaries of data: a spatial hypertext approach to user feedback.
Proceedings of the HT'10, 2010

2009
Intelligent Support for Inquiry Learning from Images: A Learning Scenario and Tool.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

2008
Blending coherence and control in the construction of interactive educational narratives from digital resources.
Interact. Learn. Environ., 2008

2007
Re-using digital narrative content in interactive games.
Int. J. Hum. Comput. Stud., 2007

Combining gameplay and narrative techniques to enhance the user experience of viewing galleries.
Comput. Entertain., 2007

2004
Scene-Driver: An Interactive Narrative Environment Using Content from an Animated Children's Television Series.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

Scene-Driver: reusing broadcast animation content for engaging, narratively coherent games.
Proceedings of the working conference on Advanced visual interfaces, 2004

Scene-driver: a narrative-driven game architecture reusing broadcast animation content.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2002
Tools for Personalised Annotation and Organisation of Diverse Web Resources.
Proceedings of the 13th International Workshop on Database and Expert Systems Applications (DEXA 2002), 2002

2001
Knowledge Modelling of Hypertension Guidelines.
Proceedings of the MEDINFO 2001, 2001


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