Ting Han

Orcid: 0000-0001-7446-6733

According to our database1, Ting Han authored at least 108 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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On csauthors.net:

Bibliography

2024
A Survey of Point Cloud Completion.
IEEE J. Sel. Top. Appl. Earth Obs. Remote. Sens., 2024

Enhancing Positive Emotions through Interactive Virtual Reality Experiences: An EEG-Based Investigation.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
A context-aware smart product-service system development approach and application case.
Comput. Ind. Eng., September, 2023

Correction to: Investigating socially assistive systems from system design and evaluation: a systematic review.
Univers. Access Inf. Soc., June, 2023

Investigating socially assistive systems from system design and evaluation: a systematic review.
Univers. Access Inf. Soc., June, 2023

Smart experience-oriented customer requirement analysis for smart product service system: A novel hesitant fuzzy linguistic cloud DEMATEL method.
Adv. Eng. Informatics, April, 2023

Adaptive loose optimization for robust question answering.
CoRR, 2023

Designing At-Home Workout Products to Improve Sub-health of Young People.
Proceedings of the HCI International 2023 Posters, 2023

Motivating Online Game Intervention to Enhance Practice Engagement in Children with Functional Articulation Disorder.
Proceedings of the International Conference on Human-Agent Interaction, 2023

Research on Chinese Patent Text Classification in the Field of New Energy Vehicles Based on the XGBoost Model.
Proceedings of the 2023 7th International Conference on Electronic Information Technology and Computer Engineering, 2023

A Review of Prototyping and Evaluating Approaches for Social Exergames Targeting Older Adults.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023

2022
A Review of Data Gathering Methods for Evaluating Socially Assistive Systems.
Sensors, 2022

TCBERT: A Technical Report for Chinese Topic Classification BERT.
CoRR, 2022

Fengshenbang 1.0: Being the Foundation of Chinese Cognitive Intelligence.
CoRR, 2022

FIST FIX: Soft Hard Combination Product Design for Hand Rehabilitation After Stroke.
Proceedings of the HCI in Games, 2022

Analysis on Influencing Factors of Medical Seeking Behavior of the Elderly Under COVID-19-Based on the DEMATEL Method.
Proceedings of the Human Aspects of IT for the Aged Population. Technology in Everyday Living, 2022

Design of Somatosensory Interactive Balance Training Exergame for the Elderly Based on Tai Chi.
Proceedings of the Human Aspects of IT for the Aged Population. Technology in Everyday Living, 2022

Correlation Study of Clothing Pressure and Reducing Exercise Fatigue During Exergames.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Anthropometry, Human Behavior, and Communication, 2022

Designing Social Exergame to Enhance Intergenerational Interaction and Exercise.
Proceedings of the HCI in Games, 2022

Analysis of the Influencing Factors of the Elderly User's Somatosensory Game Themes Preferences - Based on the DEMATEL Method.
Proceedings of the Human Aspects of IT for the Aged Population. Technology in Everyday Living, 2022

CAT: Using Cross Attention Transformation to Build Correlation of RGB-D for Road Detection.
Proceedings of the 8th International Conference on Big Data Computing and Communications, 2022

2021
Deep-Reinforcement-Learning-Based Intrusion Detection in Aerial Computing Networks.
IEEE Netw., 2021

From hot-spots towards experience-spots: Leveraging on users' sociocultural experiences to enhance security in cued-recall graphical authentication.
Int. J. Hum. Comput. Stud., 2021

Enabling Robots to Draw and Tell: Towards Visually Grounded Multimodal Description Generation.
CoRR, 2021

Predicting apparent personality from body language: benchmarking deep learning architectures for adaptive social human-robot interaction.
Adv. Robotics, 2021

Diversity as a By-Product: Goal-oriented Language Generation Leads to Linguistic Variation.
Proceedings of the 22nd Annual Meeting of the Special Interest Group on Discourse and Dialogue, 2021

MultiWOZ 2.3: A Multi-domain Task-Oriented Dialogue Dataset Enhanced with Annotation Corrections and Co-Reference Annotation.
Proceedings of the Natural Language Processing and Chinese Computing, 2021

Coreference Augmentation for Multi-Domain Task-Oriented Dialogue State Tracking.
Proceedings of the Interspeech 2021, 22nd Annual Conference of the International Speech Communication Association, Brno, Czechia, 30 August, 2021

Decoding, Fast and Slow: A Case Study on Balancing Trade-Offs in Incremental, Character-level Pragmatic Reasoning.
Proceedings of the 14th International Conference on Natural Language Generation, 2021

Analysis of the Influencing Factors of User Experience in Online Art Forms During the COVID-19 - Based on the DEMATEL Method.
Proceedings of the Culture and Computing. Interactive Cultural Heritage and Arts, 2021

MEMORIDE: An Exergame Combined with Working Memory Training to Motivate Elderly with Mild Cognitive Impairment to Actively Participate in Rehabilitation.
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021

NEONEO Balance Ball: Designing an Intergenerational Interaction Exergame for In-home Balance Training.
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021

Anomaly Upload Behavior Detection Based on Fuzzy Inference.
Proceedings of the IEEE Intl Conf on Dependable, 2021

Optimal Storage Cloud Data Recoverability Audit Method Based on Regenerative Code.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2021

The Impact of the Narrative of Electronic Exergames to Sports Motivation During COVID-19.
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2021

Emotional Design of Dining Processes for Older Adults.
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2021

The Impact of Interactive Games on Children's Experience of Aerosol Therapy.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021

User Experience: Portraits of Young User Groups for the Future Chinese High-End Electronic Communication Product Market.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021

Job Satisfaction and Expectations of Pharmacy Employees During the COVID-19 Pandemic: An Application of DEMATEL Method.
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2021

MindJourney: Employing Gamification to Support Mindfulness Practice.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021

2020
Understanding visually impaired people's experiences of social signal perception in face-to-face communication.
Univers. Access Inf. Soc., 2020

Research on Realization of Medical Image Restoration Based on Blind Equalization Algorithm.
J. Medical Imaging Health Informatics, 2020

Social Glasses: Simulating Interactive Gaze for Visually Impaired People in Face-to-Face Communication.
Int. J. Hum. Comput. Interact., 2020

MultiWOZ 2.3: A multi-domain task-oriented dataset enhanced with annotation corrections and co-reference annotation.
CoRR, 2020

The impact of media situation on people's memory effect - an ERP study.
Comput. Hum. Behav., 2020

An Evaluation of a Wearable Assistive Device for Augmenting Social Interactions.
IEEE Access, 2020

A Case Study of Graphical Passwords in a Chinese University.
Proceedings of the Adjunct Publication of the 28th ACM Conference on User Modeling, 2020

A Cross-cultural Perspective for Personalizing Picture Passwords.
Proceedings of the 28th ACM Conference on User Modeling, Adaptation and Personalization, 2020

Mandarinograd: A Chinese Collection of Winograd Schemas.
Proceedings of The 12th Language Resources and Evaluation Conference, 2020

Investigating the Influencing Factors of User Experience in Car-Sharing Services: An Application of DEMATEL Method.
Proceedings of the HCI in Mobility, Transport, and Automotive Systems. Driving Behavior, Urban and Smart Mobility, 2020

Study on the Effect of Cervical Spine Somatosensory Games of Virtual Reality and Augmented Reality on Relieving Neck Muscle Fatigue.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Posture, Motion and Health, 2020

A Study on the Effect of Gamification on Alleviation Anxiety Levels of the Elderly in China.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020

User Experience: How to Drive Innovation on the Fuzzy Front End.
Proceedings of the Design, User Experience, and Usability. Interaction Design, 2020

A Virtual Reality Dental Anxiety Mitigation Tool Based on Computerized Cognitive Behavioral Therapy.
Proceedings of the Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications, 2020

Impact of Competitive Versus Cooperative Exergame Play on Releasing Anxiety Among Male University Students.
Proceedings of the HCI in Games, 2020

2019
Energy-efficient task offloading, load balancing, and resource allocation in mobile edge computing enabled IoT networks.
Sci. China Inf. Sci., 2019

Bridging the Gap between Robotic Applications and Computational Intelligence in Domestic Robotics.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2019

Sketch Me if You Can: Towards Generating Detailed Descriptions of Object Shape by Grounding in Images and Drawings.
Proceedings of the 12th International Conference on Natural Language Generation, 2019

An Efficient Application Traffic Signature Generation System.
Proceedings of the 2019 IEEE International Conference on Big Knowledge, 2019

A Behavior Sequence Clustering-Based Enterprise Network Anomaly Host Recognition Method.
Proceedings of the 2019 IEEE International Conference on Big Knowledge, 2019

An Abnormal Login Detection Method Based on Multi-source Log Fusion Analysis.
Proceedings of the 2019 IEEE International Conference on Big Knowledge, 2019

Research on the Design to Alleviate University Students' Oppressive Emotions Through the Use of Serious Games.
Proceedings of the HCI in Games, 2019

Passenger Experience Revisited: In Commercial Aircraft Cabin Design and Operations' Sights.
Proceedings of the HCI International 2019 - Late Breaking Posters, 2019

Future Personalized Autonomous Shared Car Design Based on User Experience.
Proceedings of the HCI in Mobility, Transport, and Automotive Systems, 2019

Gamification of In-Flight Entertainment (IFE) to Motivate People to Relax: A Case Design.
Proceedings of the HCI in Games, 2019

SHAUN - A Companion Robot for Children Based on Artificial Intelligence.
Proceedings of the Learning and Collaboration Technologies. Designing Learning Experiences, 2019

Combining Virtual Reality (VR) Technology with Physical Models - A New Way for Human-Vehicle Interaction Simulation and Usability Evaluation.
Proceedings of the HCI in Mobility, Transport, and Automotive Systems, 2019

Gamification-Based VR Rowing Simulation System.
Proceedings of the Human-Computer Interaction. Recognition and Interaction Technologies, 2019

Contrast Research on Cognitive Differences Between Design End and Consumption End in Cultural Products.
Proceedings of the Cross-Cultural Design. Culture and Society, 2019

Effect of Gamification of Exercise Therapy on Elderly's Anxiety Emotion.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019

Large-Scale Network Traffic Analysis and Retrieval System Using CFS Algorithm.
Proceedings of the 2019 IEEE Intl Conf on Dependable, 2019

Research on Application Model of Unconsciousness in User Interface.
Proceedings of the Advances in Usability and User Experience, 2019

User Experience Research on the Human-Computer Interaction System of Connected Car.
Proceedings of the Advances in Usability and User Experience, 2019

Optimized Design of Accompanying Smart Car for the Elderly Based on Humanization Design Methods.
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2019

2018
Learning to Interpret and Apply Multimodal Descriptions.
PhD thesis, 2018

A Corpus of Natural Multimodal Spatial Scene Descriptions.
Proceedings of the Eleventh International Conference on Language Resources and Evaluation, 2018

Impact of Simulated Gaze Gestures on Social Interaction for People with Visual Impairments.
Proceedings of the Transdisciplinary Engineering Methods for Social Innovation of Industry 4.0, 2018

Mapping System Between Passenger Experience and the Factors of Aircraft Cabin Design.
Proceedings of the Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management, 2018

Factor Model for Passenger Experience in the Aircraft Cabin Design.
Proceedings of the Design, User Experience, and Usability: Users, Contexts and Case Studies, 2018

HCI Design for People with Visual Disability in Social Interaction.
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018

Flavor Explore: Rapid Prototyping and Evaluation of User Interfaces.
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018

Development of Vacuum Suction Unit Using Flame Extinguishment.
Proceedings of the 2018 IEEE/ASME International Conference on Advanced Intelligent Mechatronics, 2018

Placing Objects in Gesture Space: Toward Incremental Interpretation of Multimodal Spatial Descriptions.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2017
Usability Investigation on the Localization of Text CAPTCHAs: Take Chinese Characters as a Case Study.
Proceedings of the Transdisciplinary Engineering: A Paradigm Shift, 2017

An Ontology-Based Product Affective Properties Identification Approach.
Proceedings of the Transdisciplinary Engineering: A Paradigm Shift, 2017

Draw and Tell: Multimodal Descriptions Outperform Verbal- or Sketch-Only Descriptions in an Image Retrieval Task.
Proceedings of the Eighth International Joint Conference on Natural Language Processing, 2017

Natural Language Informs the Interpretation of Iconic Gestures: A Computational Approach.
Proceedings of the Eighth International Joint Conference on Natural Language Processing, 2017

Temporal alignment using the incremental unit framework.
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017

Grounding Language by Continuous Observation of Instruction Following.
Proceedings of the 15th Conference of the European Chapter of the Association for Computational Linguistics, 2017

Spatiogram and Fuzzy Logic Based Multi-modality Fusion Tracking with Online Update.
Proceedings of the Computer Vision - Second CCF Chinese Conference, 2017

2016
Four-Dimensional Usability Investigation of Image CAPTCHA.
CoRR, 2016

The application of data mining in the analysis of high underpricing rate of IPO.
Proceedings of the International Conference on Logistics, Informatics and Service Sciences, 2016

Usability Comparison of Text CAPTCHAs Based on English and Chinese.
Proceedings of the Cross-Cultural Design, 2016

Integrated Model for Workload Assessment Based on Multiple Physiological Parameters Measurement.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2016

Gamification Design Based Research on Fitness Mobile Application for University Students.
Proceedings of the Design, User Experience, and Usability: Novel User Experiences, 2016

2015
Comparison Research Between ICT-Based Design and Traditional Design for Hearing Impaired Children - A Case Study on Speech Training Tool.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

Gamification Design Based Research on Speech Training System for Hearing-Impaired Children.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2015

User Experience Research on the Rehabilitation System of Speech-Impaired Children - A Case Study on Speech Training Product.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015

2014
MIGDroid: Detecting APP-Repackaging Android malware via method invocation graph.
Proceedings of the 23rd International Conference on Computer Communication and Networks, 2014

Cross-Platform Product Usability and Large Screen User Experience: A Teleconference System U&E Research.
Proceedings of the Design, User Experience, and Usability. User Experience Design Practice, 2014

Design Knowledge Framework Based on Parametric Representation - A Case Study of Cockpit Form Style Design.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design and Evaluation, 2014

2013
A Novel Trust Evaluation Model Based on Grey Clustering Theory for Routing Networks.
J. Comput., 2013

Fault diagnosis expert system of semiconductor manufacturing equipment using a Bayesian network.
Int. J. Comput. Integr. Manuf., 2013

2012
Coexistence study for WiFi and ZigBee under smart home scenarios.
Proceedings of the 3rd IEEE International Conference on Network Infrastructure and Digital Content, 2012

Evaluating System of Treatment of Quercetin and Resveratrol Mixture in Type 2 Diabetic Rats.
Proceedings of the Information Computing and Applications - Third International Conference, 2012

Medical Image Analysis in Treatment of Quercetin and Resveratrol Mixture on Type 2 Diabetic Cardiomyopathy Rats.
Proceedings of the Information Computing and Applications - Third International Conference, 2012

2008
A Universal Fault Diagnostic Expert System Based on Bayesian Network.
Proceedings of the International Conference on Computer Science and Software Engineering, 2008

2005
XML Query Based on Ontology.
IEEE Intell. Informatics Bull., 2005


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