Jian Chang

According to our database1, Jian Chang authored at least 85 papers between 2004 and 2018.

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Timeline

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Bibliography

2018
Semantic framework for interactive animation generation and its application in virtual shadow play performance.
Virtual Reality, 2018

A game prototype for understanding the safety issues of a lifeboat launch.
Virtual Reality, 2018

A self-adaptive segmentation method for a point cloud.
The Visual Computer, 2018

Semantic modeling of indoor scenes with support inference from a single photograph.
Journal of Visualization and Computer Animation, 2018

Visual saliency-based bas-relief generation with symmetry composition rule.
Journal of Visualization and Computer Animation, 2018

Real-Time Calibration and Registration Method for Indoor Scene with Joint Depth and Color Camera.
IJPRAI, 2018

Realistic texture synthesis for point-based fruitage phenotype.
Comp. in Bio. and Med., 2018

2017
Hand gesture-based interactive puppetry system to assist storytelling for children.
The Visual Computer, 2017

Pairwise Force SPH Model for Real-Time Multi-Interaction Applications.
IEEE Trans. Vis. Comput. Graph., 2017

A unified particle system framework for multi-phase, multi-material visual simulations.
ACM Trans. Graph., 2017

Texture organisation and mapping on Citrus sinensis point cloud.
Multimedia Tools Appl., 2017

Exploitation of multiplayer interaction and development of virtual puppetry storytelling using gesture control and stereoscopic devices.
Journal of Visualization and Computer Animation, 2017

Simulating collective transport of virtual ants.
Journal of Visualization and Computer Animation, 2017

High-efficiency texture coding and synthesis on point-based pear surface.
J. Comput. Meth. in Science and Engineering, 2017

Understanding the impact of multimodal interaction using gaze informed mid-air gesture control in 3D virtual objects manipulation.
Int. J. Hum.-Comput. Stud., 2017

A fast framework construction and visualization method for particle-based fluid.
EURASIP J. Image and Video Processing, 2017

Gaze Modulated Disambiguation Technique for Gesture Control in 3D Virtual Objects Selection.
Proceedings of the 3rd IEEE International Conference on Cybernetics, 2017

Pose selection for animated scenes and a case study of bas-relief generation.
Proceedings of the Computer Graphics International Conference, 2017

Virtual Reality Surgery Simulation: A Survey on Patient Specific Solution.
Proceedings of the Next Generation Computer Animation Techniques, 2017

Clothes Size Prediction from Dressed-Human Silhouettes.
Proceedings of the Next Generation Computer Animation Techniques, 2017

Recent Progress of Computational Fluid Dynamics Modeling of Animal and Human Swimming for Computer Animation.
Proceedings of the Next Generation Computer Animation Techniques, 2017

Prototype of Intelligent Data Management System for Computer Animation (iMCA).
Proceedings of the Next Generation Computer Animation Techniques, 2017

MPM Based Simulation for Various Solid Deformation.
Proceedings of the Next Generation Computer Animation Techniques, 2017

2016
A Linear Approach for Depth and Colour Camera Calibration Using Hybrid Parameters.
J. Comput. Sci. Technol., 2016

Computer animation data management: Review of evolution phases and emerging issues.
Int J. Information Management, 2016

3D Body Shapes Estimation from Dressed-Human Silhouettes.
Comput. Graph. Forum, 2016

Gaze-mouse coordinated movements and dependency with coordination demands in tracing.
Behaviour & IT, 2016

Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Game Prototype for Understanding Safety Issues of Life Boat Launching Process.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Semantic framework for interactive animation generation.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

Versatile interactions at interfaces for SPH-based simulations.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

2015
Adaptive motion synthesis for virtual characters: a survey.
The Visual Computer, 2015

Fast multiple-fluid simulation using Helmholtz free energy.
ACM Trans. Graph., 2015

Advanced ordinary differential equation based head modelling for Chinese marionette art preservation.
Journal of Visualization and Computer Animation, 2015

Stretch-Minimizing Volumetric Parameterization.
J. Comput. Sci. Technol., 2015

GPU based real-time simulation of massive falling leaves.
Computational Visual Media, 2015

Puppet Narrator: Utilizing Motion Sensing Technology in Storytelling for Young Children.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

Exploitation of novel multiplayer gesture-based interaction and virtual puppetry for digital storytelling to develop children's narrative skills.
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015

Research on autonomous stairs climbing for the shape-shifting robot.
Proceedings of the 2015 IEEE International Symposium on Safety, 2015

Image-Based Hair Pre-processing for Art Creation: A Case Study of Bas-Relief Modelling.
Proceedings of the 19th International Conference on Information Visualisation, 2015

2014
Total colorings of planar graphs with sparse triangles.
Theor. Comput. Sci., 2014

Multimodality with Eye tracking and Haptics: A New Horizon for Serious Games?
Int. J. Serious Games, 2014

Total Colorings of $F_5$-free Planar Graphs with Maximum Degree 8.
Electr. J. Comb., 2014

Locomotion Skills for Insects with Sample-based Controller.
Comput. Graph. Forum, 2014

A novel locomotion synthesis and optimisation framework for insects.
Computers & Graphics, 2014

2013
Automatic cage construction for retargeted muscle fitting.
The Visual Computer, 2013

Total colorings of planar graphs with maximum degree 8 and without 5-cycles with two chords.
Theor. Comput. Sci., 2013

AS-CRED: Reputation and Alert Service for Interdomain Routing.
IEEE Systems Journal, 2013

Intervention Learning of Local Causal Structure Based on Sensitivity Analysis.
JCP, 2013

Analyzing and defending against web-based malware.
ACM Comput. Surv., 2013

A New Multichannel Spectral Imaging Laser Scanning Confocal Microscope.
Comp. Math. Methods in Medicine, 2013

A trust model for vehicular network-based incident reports.
Proceedings of the 5th IEEE International Symposium on Wireless Vehicular Communications, 2013

TrustForge: Flexible access control for collaborative crowd-sourced environment.
Proceedings of the Eleventh Annual International Conference on Privacy, Security and Trust, 2013

A Survey of Haptics in Serious Gaming.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

Biologically-Inspired Motion Pattern Design of Multi-legged Creatures.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2013

2012
A framework for digital sunken relief generation based on 3D geometric models.
The Visual Computer, 2012

Trust in collaborative web applications.
Future Generation Comp. Syst., 2012

Computer Assisted Relief Generation - A Survey.
Comput. Graph. Forum, 2012

A potential function and artificial neural network for path planning in dynamic environments based on self-reconfigurable mobile robot system.
Proceedings of the IEEE International Symposium on Safety, Security, and Rescue Robotics, 2012

Medical Image Analysis in Treatment of Quercetin and Resveratrol Mixture on Type 2 Diabetic Cardiomyopathy Rats.
Proceedings of the Information Computing and Applications - Third International Conference, 2012

HMM-based characterization of channel behavior for networked control systems.
Proceedings of the 1st International Conference on High Confidence Networked Systems (HiCoNS, 2012

2011
A fast hybrid computation model for rectum deformation.
The Visual Computer, 2011

Solid modelling based on sixth order partial differential equations.
Computer-Aided Design, 2011

AS-TRUST: A Trust Quantification Scheme for Autonomous Systems in BGP.
Proceedings of the Trust and Trustworthy Computing - 4th International Conference, 2011

Relief stylization from 3D models using featured lines.
Proceedings of the Spring Conference on Computer Graphics, 2011

Numerical Simulation for BF Hearth and Bottom Using Finite Difference Method.
Proceedings of the Applied Informatics and Communication - International Conference, 2011

Reputation-based networked control with data-corrupting channels.
Proceedings of the 14th ACM International Conference on Hybrid Systems: Computation and Control, 2011

Link spamming Wikipedia for profit.
Proceedings of the 8th Annual Collaboration, 2011

2010
Energy model of CMOS gates using a piecewise linear model.
Proceedings of the International Symposium on Circuits and Systems (ISCAS 2010), May 30, 2010

Spam mitigation using spatio-temporal reputations from blacklist history.
Proceedings of the Twenty-Sixth Annual Computer Security Applications Conference, 2010

2009
Modelling deformations in car crash animation.
The Visual Computer, 2009

Continuous Skeleton-Driven skinning - a General Approach for Modeling Skin Deformation.
Int. J. Image Graphics, 2009

Hyper-twist.
Digital Creativity, 2009

Fast Vehicle Crash Modelling for Games.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

Junction Tree Factored Particle Inference Algorithm for Multi-Agent Dynamic Influence Diagrams.
Proceedings of the Frontiers in Algorithmics, Third International Workshop, 2009

QuanTM: a quantitative trust management system.
Proceedings of the Second European Workshop on System Security, 2009

Modelling Rod-Like Flexible Biological Tissues for Medical Training.
Proceedings of the Modelling the Physiological Human, 3D Physiological Human Workshop, 2009

2007
Physically-based deformations: copy and paste.
The Visual Computer, 2007

Cosserat-beam-based dynamic response modelling.
Journal of Visualization and Computer Animation, 2007

Animating the Human Muscle Structure.
Computing in Science and Engineering, 2007

2006
Physically based mesh-free deformation framework and techniques for computer graphics.
PhD thesis, 2006

2005
Fast mesh-free deformations.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

2004
Mesh-free deformations.
Journal of Visualization and Computer Animation, 2004

Force Mapping.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004


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