Wilfried Admiraal

Orcid: 0000-0002-1627-3420

According to our database1, Wilfried Admiraal authored at least 35 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
Learner autonomy, learner engagement and learner satisfaction in text-based and multimodal computer mediated writing environments.
Educ. Inf. Technol., November, 2023

What's in it for me? A mixed-methods study on teachers' value creation in an inter-institutional community on open educational resources in higher education.
Educ. Inf. Technol., May, 2023

The effects of mobile technology usage on cognitive, affective, and behavioural learning outcomes in primary and secondary education: A systematic review with meta-analysis.
J. Comput. Assist. Learn., April, 2023

Do learners share the same perceived learning outcomes in MOOCs? Identifying the role of motivation, perceived learning support, learning engagement, and self-regulated learning strategies.
Internet High. Educ., 2023

2022
Would you use them? A qualitative study on teachers' assessments of open educational resources in higher education.
Internet High. Educ., 2022

Learning Strategies in Self-directed Language Learning Using Mobile Technology in Higher Education: A Systematic Scoping Review.
Educ. Inf. Technol., 2022

Teacher beliefs, classroom process quality, and student engagement in the smart classroom learning environment: A multilevel analysis.
Comput. Educ., 2022

University students' use of mobile technology in self-directed language learning: Using the integrative model of behavior prediction.
Comput. Educ., 2022

2021
The Community of Inquiry perspective on students' social presence, cognitive presence, and academic performance in online project-based learning.
J. Comput. Assist. Learn., 2021

Assessment of cognitive, behavioral, and affective learning outcomes in massive open online courses: A systematic literature review.
Comput. Educ., 2021

Rural teachers' sharing of digital educational resources: From motivation to behavior.
Comput. Educ., 2021

MOOC discussion forums: The interplay of the cognitive and the social.
Comput. Educ., 2021

2019
Students' engagement in asynchronous online discussion: The relationship between cognitive presence, learner prominence, and academic performance.
Internet High. Educ., 2019

Connecting rural schools to quality education: Rural teachers' use of digital educational resources.
Comput. Hum. Behav., 2019

Mobile game-based learning in secondary education: Students' immersion, game activities, team performance and learning outcomes.
Comput. Hum. Behav., 2019

Effects of remote labs on cognitive, behavioral, and affective learning outcomes in higher education.
Comput. Educ., 2019

2018
Peer assessment in MOOCs: The relationship between peer reviewers' ability and authors' essay performance.
Br. J. Educ. Technol., 2018

Evaluating retrieval practice in a MOOC: how writing and reading summaries of videos affects student learning.
Proceedings of the 8th International Conference on Learning Analytics and Knowledge, 2018

2017
Effects of Subtitles, Complexity, and Language Proficiency on Learning From Online Education Videos.
J. Media Psychol. Theor. Methods Appl., 2017

Teacher perceptions of the value of game-based learning in secondary education.
Comput. Educ., 2017

Teachers in school-based technology innovations: A typology of their beliefs on teaching and technology.
Comput. Educ., 2017

2015
A Role-Play Game to Facilitate the Development of Students. Reflective Internet Skills.
J. Educ. Technol. Soc., 2015

2014
Non Satis Scire: To Know Is Not Enough - e-Assessment of Student-Teachers' Competence as New Teachers.
Proceedings of the Computer Assisted Assessment. Research into E-Assessment, 2014

2011
The concept of flow in collaborative game-based learning.
Comput. Hum. Behav., 2011

2010
Peer evaluation in online anchored discussion for an increased local relevance of replies.
Comput. Hum. Behav., 2010

2009
Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game.
J. Comput. Assist. Learn., 2009

Streaming video to enhance students' reflection in dance education.
Comput. Educ., 2009

Storification in History education: A mobile game in and about medieval Amsterdam.
Comput. Educ., 2009

2008
The nature, reception, and use of online peer feedback in higher education.
Comput. Educ., 2008

2007
Beyond imprisonment of meaning: Technology facilitating redefining.
Comput. Hum. Behav., 2007

2006
The affordance of anchored discussion for the collaborative processing of academic texts.
Int. J. Comput. Support. Collab. Learn., 2006

Context enhancement for co-intentionality and co-reference in asynchronous CMC.
AI Soc., 2006

2003
Grounding in Electronic Discussions: Standard (Threaded) Versus Anchored Discussion.
Proceedings of the Designing for Change in Networked Learning Environments, 2003

2002
Design Elements for a CSCL Environment in a Teacher Training Programme.
Educ. Inf. Technol., 2002

2001
Design Elemens for A CSCL Environment in a Teacher Training Programme.
Proceedings of the Networking the Learner: Computers in Education, 2001


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