Xiaohui Liang

Orcid: 0000-0001-6351-2538

Affiliations:
  • Beihang University, State Key Laboratory of Virtual Reality Technology and Systems, Beijing, China


According to our database1, Xiaohui Liang authored at least 104 papers between 2003 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2025
Fg-T2M++: LLMs-Augmented Fine-Grained Text Driven Human Motion Generation.
Int. J. Comput. Vis., July, 2025

Uncertainty-aware Probabilistic 3D Human Motion Forecasting via Invertible Networks.
CoRR, July, 2025

MOST: Motion Diffusion Model for Rare Text via Temporal Clip Banzhaf Interaction.
CoRR, July, 2025

Adaptive Score Alignment Learning for Continual Perceptual Quality Assessment of 360-Degree Videos in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., May, 2025

PHI: Bridging Domain Shift in Long-Term Action Quality Assessment via Progressive Hierarchical Instruction.
IEEE Trans. Image Process., 2025

FineCausal: A Causal-Based Framework for Interpretable Fine-Grained Action Quality Assessment.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2025

2024
Laplacian Projection Based Global Physical Prior Smoke Reconstruction.
IEEE Trans. Vis. Comput. Graph., December, 2024

A Real-Time and Interactive Fluid Modeling System for Mixed Reality.
IEEE Trans. Vis. Comput. Graph., November, 2024

Multi-Task Spatial-Temporal Graph Auto-Encoder for Hand Motion Denoising.
IEEE Trans. Vis. Comput. Graph., October, 2024

Color Theme Evaluation through User Preference Modeling.
ACM Trans. Appl. Percept., July, 2024

A Comprehensive Survey of Action Quality Assessment: Method and Benchmark.
CoRR, 2024

Towards Cross-Modal Point Cloud Retrieval for Indoor Scenes.
Proceedings of the MultiMedia Modeling - 30th International Conference, 2024

CoFInAl: Enhancing Action Quality Assessment with Coarse-to-Fine Instruction Alignment.
Proceedings of the Thirty-Third International Joint Conference on Artificial Intelligence, 2024

CUS3D: Clip-Based Unsupervised 3D Segmentation via Object-Level Denoise.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2024

MAGR: Manifold-Aligned Graph Regularization for Continual Action Quality Assessment.
Proceedings of the Computer Vision - ECCV 2024, 2024

LightOctree: Lightweight 3D Spatially-Coherent Indoor Lighting Estimation.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

HyperSDFusion: Bridging Hierarchical Structures in Language and Geometry for Enhanced 3D Text2Shape Generation.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

2023
Hierarchical Graph Convolutional Networks for Action Quality Assessment.
IEEE Trans. Circuits Syst. Video Technol., December, 2023

Part-Aware Point Cloud Completion through Multi-Modal Part Segmentation.
Entropy, December, 2023

A Differential Diffusion Theory for Participating Media.
Comput. Graph. Forum, October, 2023

Physics-Based Differentiable Rendering for Efficient and Plausible Fluid Modeling from Monocular Video.
Entropy, September, 2023

IAACS: Image Aesthetic Assessment Through Color Composition And Space Formation.
Virtual Real. Intell. Hardw., February, 2023

A Video-Based Augmented Reality System for Human-in-the-Loop Muscle Strength Assessment of Juvenile Dermatomyositis.
IEEE Trans. Vis. Comput. Graph., 2023

Global Physical Prior Based Fluid Reconstruction for VR/AR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

A Mixed Reality Training System for Hand-Object Interaction in Simulated Microgravity Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

PhyVR: Physics-based Multi-material and Free-hand Interaction in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

PointHGN: Point Heterogeneous Graph Neural Network for Point Cloud Learning.
Proceedings of the IEEE International Conference on Multimedia and Expo Workshops, 2023

Fg-T2M: Fine-Grained Text-Driven Human Motion Generation via Diffusion Model.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Dynamic Hyperbolic Attention Network for Fine Hand-object Reconstruction.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

2022
Aesthetic Enhancement via Color Area and Location Awareness.
Proceedings of the 30th Pacific Conference on Computer Graphics and Applications, 2022

2021
Cumulus cloud modeling from images based on VAE-GAN.
Virtual Real. Intell. Hardw., 2021

Facial reshaping operator for controllable face beautification.
Expert Syst. Appl., 2021

Stable Hand Pose Estimation under Tremor via Graph Neural Network.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

STGAE: Spatial-Temporal Graph Auto-Encoder for Hand Motion Denoising.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

2020
A Unified Deep Metric Representation for Mesh Saliency Detection and Non-Rigid Shape Matching.
IEEE Trans. Multim., 2020

Variable-Structure Near-Space Vehicles with Time-Varying State Constraints Attitude Control Based on Switched Nonlinear System.
Sensors, 2020

CTS-LSTM: LSTM-based neural networks for correlatedtime series prediction.
Knowl. Based Syst., 2020

Target-driven cloud evolution using position-based fluids.
Comput. Animat. Virtual Worlds, 2020

Sparse metric-based mesh saliency.
Neurocomputing, 2020

Cumuliform cloud formation control using parameter-predicting convolutional neural network.
Graph. Model., 2020

Self-Healing Control for Large Launch Vehicle Based on Extended State Observer and Adaptive Dynamic Programming.
IEEE Access, 2020

Small Components Parsing VIA Multi-Feature Fusion Network.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2020

Perceptual Quality Assessment On DIBR Synthesized Videos With Composite Distortions.
Proceedings of the IEEE International Conference on Image Processing, 2020

2019
No-reference synthetic image quality assessment with convolutional neural network and local image saliency.
Comput. Vis. Media, 2019

Multi-Scale Dual-Branch Fully Convolutional Network for Hand Parsing.
CoRR, 2019

Deep Blind Synthesized Image Quality Assessment with Contextual Multi-Level Feature Pooling.
Proceedings of the 2019 IEEE International Conference on Image Processing, 2019

Observer-based Sliding Mode Fault-Tolerant Control for Spacecraft Attitude System with Actuator Faults.
Proceedings of the CAA Symposium on Fault Detection, 2019

2018
DOOBNet: Deep Object Occlusion Boundary Detection from an Image.
CoRR, 2018

Hybrid constraint optimization for 3D subcutaneous vein reconstruction by near-infrared images.
Comput. Methods Programs Biomed., 2018

Scalable Remote Rendering Using Synthesized Image Quality Assessment.
IEEE Access, 2018

Modeling Detailed Cloud Scene from Multi-source Images.
Proceedings of the 26th Pacific Conference on Computer Graphics and Applications, 2018

Single Depth Map Super-resolution with Local Self-similarity.
Proceedings of the 2nd International Conference on Video and Image Processing, 2018

Sketch-based Cloud Model Retrieval for Cumulus Cloud Scene Construction.
Proceedings of the 2nd International Conference on Digital Signal Processing, 2018

DOOBNet: Deep Object Occlusion Boundary Detection from an Image.
Proceedings of the Computer Vision - ACCV 2018, 2018

A Deep Blind Image Quality Assessment with Visual Importance Based Patch Score.
Proceedings of the Computer Vision - ACCV 2018, 2018

2017
Modeling Cumulus Cloud Scenes from High-resolution Satellite Images.
Comput. Graph. Forum, 2017

A Robust Image Reflection Separation Method Based on Sift-Edge Flow.
Proceedings of the Advances in Multimedia Information Processing - PCM 2017, 2017

Estimating Cumulus Cloud Shape from a Single Image.
Proceedings of the Advances in Image and Graphics Technologies - 12th Chinese conference, 2017

2016
Visual saliency guided textured model simplification.
Vis. Comput., 2016

A Layered Approach for Robust Spatial Virtual Human Pose Reconstruction Using a Still Image.
Sensors, 2016

Derivation of 3D cloud animation from geostationary satellite images.
Multim. Tools Appl., 2016

A strong bilayer appearance model for human pose estimation from a high freedom still image.
Proceedings of the 2016 IEEE International Conference on Image Processing, 2016

A Cluster Sampling Method for Image Matting via Sparse Coding.
Proceedings of the Computer Vision - ECCV 2016, 2016

2014
ASEHM: a new transmission control mechanism for remote rendering system.
Multim. Tools Appl., 2014

Flexible editing of human motion by three-way decomposition.
Comput. Animat. Virtual Worlds, 2014

Automatic sub-category partitioning and parts localization for learning a robust object model.
Image Vis. Comput., 2014

Recursive Templates Segmentation and Exemplars Matching for Human Parsing.
Comput. J., 2014

Modelling Cumulus Cloud Shape from a Single Image.
Comput. Graph. Forum, 2014

Saliency-driven Depth Compression for 3D Image Warping.
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014

2013
Modeling Large Scale Clouds from Satellite Images.
Proceedings of the 21st Pacific Conference on Computer Graphics and Applications, 2013

Unsupervised image segmentation using global spatial constraint and multi-scale representation on multiple segmentation proposals.
Proceedings of the IEEE International Conference on Image Processing, 2013

Triangular Mesh Based Stroke Segmentation for Chinese Calligraphy.
Proceedings of the 12th International Conference on Document Analysis and Recognition, 2013

2012
A Novel Skeletonization and Animation Approach for Point Models.
Trans. Edutainment, 2012

Feature lines extraction for remote rendering on point model.
Comput. Vis. Sci., 2012

Statistical Structure Modeling and Optimal Combined Strategy Based Chinese Components Recognition.
Proceedings of the Eighth International Conference on Signal Image Technology and Internet Based Systems, 2012

Stroke-Based Chinese Character Completion.
Proceedings of the Eighth International Conference on Signal Image Technology and Internet Based Systems, 2012

2011
Light Space Cascaded Shadow Maps Algorithm for Real Time Rendering.
J. Comput. Sci. Technol., 2011

I-BRIEF: A Fast Feature Point Descriptor with More Robust Features.
Proceedings of the Seventh International Conference on Signal-Image Technology and Internet-Based Systems, 2011

Flexible editing of style, identity and content of human motion.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

An Adaptive Splitting and Transmission Control Method for Rendering Point Model on Mobile Devices.
Proceedings of the 2011 IEEE International Symposium on Multimedia, 2011

Integrating Boundary Cue with Superpixel for Image Segmentation.
Proceedings of the Sixth International Conference on Image and Graphics, 2011

2010
The augmented reality research progress in collaboration environment of CAR-CA.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

An adaptive splitting and transmission control method for rendering point model on mobile devices.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Real-Time Camera Tracking Using a Global Localization Scheme.
Proceedings of the Computer Vision - ACCV 2010 Workshops, 2010

2009
A point-based rendering approach for real-time interaction on mobile devices.
Sci. China Ser. F Inf. Sci., 2009

Light Space Cascaded Shadow Maps for Large Scale Dynamic Environments.
Proceedings of the Motion in Games, Second International Workshop, 2009

A novel simplification algorithm based on MLS and Splats for point models.
Proceedings of the 2009 Computer Graphics International Conference, 2009

Multi-attributes controlled point-based rendering architecture for mobile devices.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

2008
A Level of Detail Selection Method for Multi-Type Objects Based on The Span of Level Changed.
Proceedings of the 2008 IEEE Conference on Robotics, Automation and Mechatronics, 2008

GPU-Based Feature-Preserving Distance Field Computation.
Proceedings of the International Conference on Cyberworlds 2008, 2008

A Registration Method Based on Nature Feature with KLT Tracking Algorithm for Wearable Computers.
Proceedings of the International Conference on Cyberworlds 2008, 2008

A collaborative virtual assembly system based on mobile devices.
Proceedings of the 13th Asia-Pacific Computer Systems Architecture Conference, 2008

2007
GPU-Based Real-Time Deformation with Normal Reconstruction.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

A multiresolution object space point-based rendering approach for mobile devices.
Proceedings of the 5th International Conference on Computer Graphics, 2007

2006
Constructing 3D Surface from Planar Contours with Grid Adjustment Analysis.
Proceedings of the Interactive Technologies and Sociotechnical Systems, 2006

Adaptive Mechanisms of Organizational Structures in Multi-agent Systems.
Proceedings of the Agent Computing and Multi-Agent Systems, 2006

A Graph Transformation System Model of Dynamic Reorganization in Multi-agent Systems.
Proceedings of the Intelligent Data Engineering and Automated Learning, 2006

SIVP: A Toolkit for Integrating Visualization into Virtual Environment.
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006

A Point-Based Rendering Approach for Mobile Devices.
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006

A Graph Based Simulation of Reorganization in Multi-agent Systems.
Proceedings of the 2006 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2006

Real-time deformation using modal analysis on graphics hardware.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

Commitment and Obligation Based on Utility in Agent Organization.
Proceedings of the Firth IEEE International Conference on Cognitive Informatics, 2006

2005
A Toolkit for Automatically Modeling and Simulating 3D Multi-articulation Entity in Distributed Virtual Environment.
Proceedings of the Computational Science and Its Applications, 2005

2003
Collaboration Based on Hierachical Relationship.
Proceedings of the 2003 IEEE/WIC International Conference on Intelligent Agent Technology (IAT 2003), 2003


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