Frederick W. B. Li

Orcid: 0000-0002-4283-4228

According to our database1, Frederick W. B. Li authored at least 94 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
MAGR: Manifold-Aligned Graph Regularization for Continual Action Quality Assessment.
CoRR, 2024

2023
An end-to-end dynamic point cloud geometry compression in latent space.
Displays, December, 2023

A Differential Diffusion Theory for Participating Media.
Comput. Graph. Forum, October, 2023

C2SPoint: A classification-to-saliency network for point cloud saliency detection.
Comput. Graph., October, 2023

IAACS: Image Aesthetic Assessment Through Color Composition And Space Formation.
Virtual Real. Intell. Hardw., February, 2023

A Video-Based Augmented Reality System for Human-in-the-Loop Muscle Strength Assessment of Juvenile Dermatomyositis.
IEEE Trans. Vis. Comput. Graph., 2023

Tackling Data Bias in Painting Classification with Style Transfer.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023

A Mixed Reality Training System for Hand-Object Interaction in Simulated Microgravity Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Digital Educational Games with Storytelling for Students to Learn Algebra.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

PointHGN: Point Heterogeneous Graph Neural Network for Point Cloud Learning.
Proceedings of the IEEE International Conference on Multimedia and Expo Workshops, 2023

HSE: Hybrid Species Embedding for Deep Metric Learning.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Fg-T2M: Fine-Grained Text-Driven Human Motion Generation via Diffusion Model.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

DrawGAN: Multi-view Generative Model Inspired by the Artist's Drawing Method.
Proceedings of the Advances in Computer Graphics, 2023

2022
Distillation of human-object interaction contexts for action recognition.
Comput. Animat. Virtual Worlds, 2022

Aesthetic Enhancement via Color Area and Location Awareness.
Proceedings of the 30th Pacific Conference on Computer Graphics and Applications, 2022

Gamifying Experiential Learning Theory.
Proceedings of the Learning Technologies and Systems, 2022

STIT: Spatio-Temporal Interaction Transformers for Human-Object Interaction Recognition in Videos.
Proceedings of the 26th International Conference on Pattern Recognition, 2022

Geometric Features Informed Multi-person Human-Object Interaction Recognition in Videos.
Proceedings of the Computer Vision - ECCV 2022, 2022

2021
Facial reshaping operator for controllable face beautification.
Expert Syst. Appl., 2021

Stable Hand Pose Estimation under Tremor via Graph Neural Network.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

STGAE: Spatial-Temporal Graph Auto-Encoder for Hand Motion Denoising.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

2020
A Unified Deep Metric Representation for Mesh Saliency Detection and Non-Rigid Shape Matching.
IEEE Trans. Multim., 2020

Target-driven cloud evolution using position-based fluids.
Comput. Animat. Virtual Worlds, 2020

Example-based image recoloring in an indoor environment.
Comput. Animat. Virtual Worlds, 2020

Sparse metric-based mesh saliency.
Neurocomputing, 2020

Cumuliform cloud formation control using parameter-predicting convolutional neural network.
Graph. Model., 2020

Perceptual Quality Assessment On DIBR Synthesized Videos With Composite Distortions.
Proceedings of the IEEE International Conference on Image Processing, 2020

2019
Motion-Aware Compression and Transmission of Mesh Animation Sequences.
ACM Trans. Intell. Syst. Technol., 2019

Compressed dynamic mesh sequence for progressive streaming.
Comput. Animat. Virtual Worlds, 2019

No-reference synthetic image quality assessment with convolutional neural network and local image saliency.
Comput. Vis. Media, 2019

Multi-Scale Dual-Branch Fully Convolutional Network for Hand Parsing.
CoRR, 2019

A Color-Pair Based Approach for Accurate Color Harmony Estimation.
Comput. Graph. Forum, 2019

Recognising Human-Object Interactions Using Attention-based LSTMs.
Proceedings of the Computer Graphics & Visual Computing, 2019

Deep Blind Synthesized Image Quality Assessment with Contextual Multi-Level Feature Pooling.
Proceedings of the 2019 IEEE International Conference on Image Processing, 2019

2018
DOOBNet: Deep Object Occlusion Boundary Detection from an Image.
CoRR, 2018

Study on student performance estimation, student progress analysis, and student potential prediction based on data mining.
Comput. Educ., 2018

Scalable Remote Rendering Using Synthesized Image Quality Assessment.
IEEE Access, 2018

Image recoloring for home scene.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

Modeling Detailed Cloud Scene from Multi-source Images.
Proceedings of the 26th Pacific Conference on Computer Graphics and Applications, 2018

DOOBNet: Deep Object Occlusion Boundary Detection from an Image.
Proceedings of the Computer Vision - ACCV 2018, 2018

2017
Modeling Cumulus Cloud Scenes from High-resolution Satellite Images.
Comput. Graph. Forum, 2017

2016
Visual saliency guided textured model simplification.
Vis. Comput., 2016

2014
Recent development in multimedia e-learning technologies.
World Wide Web, 2014

A Fine-Grained Outcome-Based Learning Path Model.
IEEE Trans. Syst. Man Cybern. Syst., 2014

No tests required: comparing traditional and dynamic predictors of programming success.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

Failure rates in introductory programming revisited.
Proceedings of the Innovation and Technology in Computer Science Education Conference 2014, 2014

2013
Utilizing Massive Spatiotemporal Samples for Efficient and Accurate Trajectory Prediction.
IEEE Trans. Mob. Comput., 2013

Association Link Network-Based Automatic Test Generation Scheme.
Proceedings of the 2nd International Workshop on Learning Technology for Education in Cloud, 2013

Predicting Performance in an Introductory Programming Course by Logging and Analyzing Student Programming Behavior.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

2012
Feature-varying skeletonization - Intuitive control over the target feature size and output skeleton topology.
Vis. Comput., 2012

Learning Path Construction Based on Association Link Network.
Proceedings of the Advances in Web-Based Learning - ICWL 2012, 2012

BlueFix: Using Crowd-Sourced Feedback to Support Programming Students in Error Diagnosis and Repair.
Proceedings of the Advances in Web-Based Learning - ICWL 2012, 2012

2011
A mobile environment for sketching-based skeleton generation.
World Wide Web, 2011

Game-on-demand: : An online game engine based on geometry streaming.
ACM Trans. Multim. Comput. Commun. Appl., 2011

Active Contour Projection for Multimedia Applications.
J. Multim., 2011

Emerging Technologies and Applications on Interactive Entertainments.
J. Multim., 2011

The third ACM international workshop on multimedia technologies for distance learning (MTDL 2011).
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

Fuzzy Cognitive Map Based Student Progress Indicators.
Proceedings of the Advances in Web-Based Learning - ICWL 2011, 2011

Learning Programming Languages through Corrective Feedback and Concept Visualisation.
Proceedings of the Advances in Web-Based Learning - ICWL 2011, 2011

2010
An Adaptive Course Generation Framework.
Int. J. Distance Educ. Technol., 2010

Salient Region of Textured 3D Model.
Proceedings of the 18th Pacific Conference on Computer Graphics and Applications, 2010

An Open Model for Learning Path Construction.
Proceedings of the Advances in Web-Based Learning - ICWL 2010, 2010

2009
An Efficient Method for Simulating Flexible Connectors.
J. Multim., 2009

Guest Editors' Introduction: Advances in Interactive Digital Entertainment Technologies.
J. Multim., 2009

Guest Editors' Introduction: Emerging Internet Technologies for E-Learning.
IEEE Internet Comput., 2009

A Three-Tier Profiling Framework for Adaptive e-Learning.
Proceedings of the Advances in Web Based Learning, 2009

Adaptive Animation of Human Motion for E-Learning Applications.
Proceedings of the Methods and Applications for Advancing Distance Education Technologies, 2009

2008
Parametric Surface Rendering.
Proceedings of the Wiley Encyclopedia of Computer Science and Engineering, 2008

Computer Games.
Proceedings of the Wiley Encyclopedia of Computer Science and Engineering, 2008

Technology supports for distributed and collaborative learning over the internet.
ACM Trans. Internet Techn., 2008

An Effective Error Resilient Packetization Scheme for Progressive Mesh Transmission over Unreliable Networks.
J. Comput. Sci. Technol., 2008

2007
Adaptive Animation of Human Motion for E-Learning Applications.
Int. J. Distance Educ. Technol., 2007

2006
A Trajectory-Preserving Synchronization Method for Collaborative Visualization.
IEEE Trans. Vis. Comput. Graph., 2006

Efficient rendering of deformable objects for real-time applications.
Comput. Animat. Virtual Worlds, 2006

On-Demand E-Learning Content Delivery Over the Internet.
Int. J. Distance Educ. Technol., 2006

Dynamic Radiosity on Multi-resolution Models.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

2005
Multiserver support for large-scale distributed virtual environments.
IEEE Trans. Multim., 2005

Real-Time Adaptive Human Motions for Web-Based Training.
Proceedings of the Advances in Web-Based Learning - ICWL 2005, 4th International Conference, Hong Kong, China, July 31, 2005

SMIL-Based eLearning Wrapper for Incorporating Computer Games on Personalized Multimedia Course Materials.
Proceedings of the Web and Communication Technologies and Internet-Related Social Issues, 2005

2004
GameOD: an internet based game-on-demand framework.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Supporting continuous consistency in multiplayer online games.
Proceedings of the 12th ACM International Conference on Multimedia, 2004

A Progressive Content Distribution Framework in SupportingWeb-Based Learning.
Proceedings of the Advances in Web-Based Learning, 2004

2003
VSculpt : a distributed virtual sculpting environment for collaborative design.
IEEE Trans. Multim., 2003

A performance study on multi-server DVE systems.
Inf. Sci., 2003

Emerging Web Graphics Standards and Technologies.
IEEE Computer Graphics and Applications, 2003

Incremental rendering of deformable trimmed NURBS surfaces.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

2002
A multi-server architecture for distributed virtual walkthrough.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

LARGE a collision detection framework for deformable objects.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

Adaptive partitioning for multi-server distributed virtual environments.
Proceedings of the 10th ACM International Conference on Multimedia 2002, 2002

2001
Collaborative Distributed Virtual Sculpting.
Proceedings of the Virtual Reality 2001 Conference, 2001

NURBS Streams.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

1999
Incremental Polygonization of Deforming NURBS Surfaces.
J. Graphics, GPU, & Game Tools, 1999

Real-time rendering of deformable parametric free-form surfaces.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

1997
Interactive Rendering of Deforming NURBS Surfaces.
Comput. Graph. Forum, 1997


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