Raija Hämäläinen

Orcid: 0000-0002-3248-9619

According to our database1, Raija Hämäläinen authored at least 31 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
Reproducing Predictive Learning Analytics in CS1: Toward Generalizable and Explainable Models for Enhancing Student Retention.
J. Learn. Anal., 2024

2023
Capturing cognitive load management during authentic virtual reality flight training with behavioural and physiological indicators.
J. Comput. Assist. Learn., October, 2023

Toward Scalable and Transparent Multimodal Analytics to Study Standard Medical Procedures: Linking Hand Movement, Proximity, and Gaze Data.
CoRR, 2023

2021
Deep Networks for Collaboration Analytics: Promoting Automatic Analysis of Face-to-Face Interaction in the Context of Inquiry-Based Learning.
J. Learn. Anal., April, 2021

Dialogicality in making sense of online collaborative interaction: A conceptual perspective.
Internet High. Educ., 2021

Understanding teaching professionals' digital competence: What do PIAAC and TALIS reveal about technology-related skills, attitudes, and knowledge?
Comput. Hum. Behav., 2021

2020
Scripting as a pedagogical method to guide collaborative writing: university students' reflections.
Res. Pract. Technol. Enhanc. Learn., 2020

The potential of temporal analysis: Combining log data and lag sequential analysis to investigate temporal differences between scaffolded and non-scaffolded group inquiry-based learning processes.
Comput. Educ., 2020

Automatic Content Analysis of Computer-Supported Collaborative Inquiry-Based Learning Using Deep Networks and Attention Mechanisms.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2020

2019
What makes the difference - PIAAC as a resource for understanding the problem-solving skills of Europe's higher-education adults.
Comput. Educ., 2019

Lifelong learning: Formal, non-formal and informal learning in the context of the use of problem-solving skills in technology-rich environments.
Br. J. Educ. Technol., 2019

2018
Games for enhancing basic reading and maths skills: A systematic review of educational game design in supporting learning by people with learning disabilities.
Br. J. Educ. Technol., 2018

Assessing Prerequisites and Processes of Self-, Co- and Shared Regulation during Collaborative Learning.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2017
Orchestrating 21st century learning in higher education: A perspective on student voice.
Br. J. Educ. Technol., 2017

CSCL and Vocational Education: A Bond Worthy of Investigation?
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

2015
A wiki task for first-year university students: The effect of scripting students' collaboration.
Internet High. Educ., 2015

Education and working life: VET adults' problem-solving skills in technology-rich environments.
Comput. Educ., 2015

2014
Classroom Orchestration: Balancing between Personal and Collaborative Learning Processes.
Int. J. Virtual Pers. Learn. Environ., 2014

TEL@work: Toward integration of theory and practice.
Br. J. Educ. Technol., 2014

2013
Perceived Sociability and Social Presence in a Collaborative Serious Game.
Int. J. Game Based Learn., 2013

Vocational education approach: New TEL settings - new prospects for teachers' instructional activities?
Int. J. Comput. Support. Collab. Learn., 2013

2012
Shared and personal learning spaces: Challenges for pedagogical design.
Internet High. Educ., 2012

Challenge of supporting vocational learning: Empowering collaboration in a scripted 3D game - How does teachers' real-time orchestration make a difference?
Comput. Educ., 2012

2011
Orchestrating CSCL - More Than a Metaphor?
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

Designing, orchestrating and evaluating inter-professional collaboration in a scripted 3D learning space for vocational education.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

2010
Group-level analysis on multiplayer game collaboration: how do the individuals shape the group interaction?
Interact. Learn. Environ., 2010

2008
Designing and analyzing collaboration in a scripted game for vocational education.
Comput. Hum. Behav., 2008

Designing and evaluating collaboration in a virtual game environment for vocational learning.
Comput. Educ., 2008

2007
Specifying computer-supported collaboration scripts.
Int. J. Comput. Support. Collab. Learn., 2007

2006
Learning to collaborate: Designing collaboration in a 3-D game environment.
Internet High. Educ., 2006

2005
Computer-supported collaboration in a scripted 3-D game environment.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005


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