Karthik Ramani

Affiliations:
  • Purdue University


According to our database1, Karthik Ramani authored at least 177 papers between 2003 and 2024.

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Bibliography

2024
ImpersonatAR: Using Embodied Authoring and Evaluation to Prototype Multi-Scenario Use Cases for Augmented Reality Applications.
J. Comput. Inf. Sci. Eng., March, 2024

The Design of a Virtual Prototyping System for Authoring Interactive Virtual Reality Environments From Real-World Scans.
J. Comput. Inf. Sci. Eng., March, 2024

Interacting Objects: A Dataset of Object-Object Interactions for Richer Dynamic Scene Representations.
IEEE Robotics Autom. Lett., January, 2024

2023
Simplification of 3D CAD Model in Voxel Form for Mechanical Parts Using Generative Adversarial Networks.
Comput. Aided Des., October, 2023

Advanced modeling method for quantifying cumulative subjective fatigue in mid-air interaction.
Int. J. Hum. Comput. Stud., 2023

Visualizing Causality in Mixed Reality for Manual Task Learning: An Exploratory Study.
CoRR, 2023

Understanding Generative AI in Art: An Interview Study with Artists on G-AI from an HCI Perspective.
CoRR, 2023

InfoGCN++: Learning Representation by Predicting the Future for Online Human Skeleton-based Action Recognition.
CoRR, 2023

An HCI-Centric Survey and Taxonomy of Human-Generative-AI Interactions.
CoRR, 2023

AircraftVerse: A Large-Scale Multimodal Dataset of Aerial Vehicle Designs.
CoRR, 2023

Deep Ritz Method with Adaptive Quadrature for Linear Elasticity.
CoRR, 2023

Ubi-TOUCH: Ubiquitous Tangible Object Utilization through Consistent Hand-object interaction in Augmented Reality.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

AircraftVerse: A Large-Scale Multimodal Dataset of Aerial Vehicle Designs.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

Pose Relation Transformer Refine Occlusions for Human Pose Estimation.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023

AdamsFormer for Spatial Action Localization in the Future.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

LearnIoTVR: An End-to-End Virtual Reality Environment Providing Authentic Learning Experiences for Internet of Things.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

InstruMentAR: Auto-Generation of Augmented Reality Tutorials for Operating Digital Instruments Through Recording Embodied Demonstration.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Ubi Edge: Authoring Edge-Based Opportunistic Tangible User Interfaces in Augmented Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
ColabAR: A Toolkit for Remote Collaboration in Tangible Augmented Reality Laboratories.
Proc. ACM Hum. Comput. Interact., 2022

StretchAR: Exploiting Touch and Stretch as a Method of Interaction for Smart Glasses Using Wearable Straps.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

MechARspace: An Authoring System Enabling Bidirectional Binding of Augmented Reality with Toys in Real-time.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

ARnnotate: An Augmented Reality Interface for Collecting Custom Dataset of 3D Hand-Object Interaction Pose Estimation.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

EditAR: A Digital Twin Authoring Environment for Creation of AR/VR and Video Instructions from a Single Demonstration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

InfoGCN: Representation Learning for Human Skeleton-based Action Recognition.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Towards Modeling of Virtual Reality Welding Simulators to Promote Accessible and Scalable Training.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
FabHandWear: An End-to-End Pipeline from Design to Fabrication of Customized Functional Hand Wearables.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

CHIMERA: Supporting Wearables Development across Multidisciplinary Perspectives.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

Egocentric View Hand Action Recognition by Leveraging Hand Surface and Hand Grasp Type.
CoRR, 2021

Object Synthesis by Learning Part Geometry with Surface and Volumetric Representations.
Comput. Aided Des., 2021

GesturAR: An Authoring System for Creating Freehand Interactive Augmented Reality Applications.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

LightPaintAR: Assist Light Painting Photography with Augmented Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspace Experiences.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

VRFromX: From Scanned Reality to Interactive Virtual Experience with Human-in-the-Loop.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

AdapTutAR: An Adaptive Tutoring System for Machine Tasks in Augmented Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

ProcessAR: An augmented reality-based tool to create in-situ procedural 2D/3D AR Instructions.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Latent transformations neural network for object view synthesis.
Vis. Comput., 2020

Big data driven jobs remaining time prediction in discrete manufacturing system: a deep learning-based approach.
Int. J. Prod. Res., 2020

Using social interaction trace data and context to predict collaboration quality and creative fluency in collaborative design learning environments.
Int. J. Hum. Comput. Stud., 2020

CAPturAR: An Augmented Reality Tool for Authoring Human-Involved Context-Aware Applications.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

A Large-Scale Annotated Mechanical Components Benchmark for Classification and Retrieval Tasks with Deep Neural Networks.
Proceedings of the Computer Vision - ECCV 2020, 2020

Meta-AR-App: An Authoring Platform for Collaborative Augmented Reality in STEM Classrooms.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Vipo: Spatial-Visual Programming with Functions for Robot-IoT Workflows.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

An Exploratory Study of Augmented Reality Presence for Tutoring Machine Tasks.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

First-Person View Hand Segmentation of Multi-Modal Hand Activity Video Dataset.
Proceedings of the 31st British Machine Vision Conference 2020, 2020

ARbits: Towards a DIY, AR-compatible electrical circuitry toolkit for children.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
ConvPDE-UQ: Convolutional neural networks with quantified uncertainty for heterogeneous elliptic partial differential equations on varied domains.
J. Comput. Phys., 2019

DAR-Net: Dynamic Aggregation Network for Semantic Scene Segmentation.
CoRR, 2019

GhostAR: A Time-space Editor for Embodied Authoring of Human-Robot Collaborative Task with Augmented Reality.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Deep Learning 3D Shapes Using Alt-az Anisotropic 2-Sphere Convolution.
Proceedings of the 7th International Conference on Learning Representations, 2019

Shape Structuralizer: Design, Fabrication, and User-driven Iterative Refinement of 3D Mesh Models.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

V.Ra: An In-Situ Visual Authoring System for Robot-IoT Task Planning with Augmented Reality.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
iSoft.
Interactions, 2018

MultiSoft: Soft Sensor Enabling Real-Time Multimodal Sensing with Contact Localization and Deformation Classification.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

CT-GAN: Conditional Transformation Generative Adversarial Network for Image Attribute Modification.
CoRR, 2018

SynchronizAR: Instant Synchronization for Spontaneous and Spatial Collaborations in Augmented Reality.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Ani-Bot: A Modular Robotics System Supporting Creation, Tweaking, and Usage with Mixed-Reality Interactions.
Proceedings of the Twelfth International Conference on Tangible, 2018

Plain2Fun: Augmenting Ordinary Objects with Surface Painted Circuits.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Scenariot: Spatially Mapping Smart Things Within Augmented Reality Scenes.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Plain2Fun: Augmenting Ordinary Objects with Interactive Functions by Auto-Fabricating Surface Painted Circuits.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Secure Collaboration in Engineering Systems Design.
J. Comput. Inf. Sci. Eng., 2017

FEAsy: A Sketch-Based Tool for Finite Element Analysis.
J. Comput. Inf. Sci. Eng., 2017

Demo hour.
Interactions, 2017

VizScribe: A visual analytics approach to understand designer behavior.
Int. J. Hum. Comput. Stud., 2017

Integrating Visual Analytics Support for Grounded Theory Practice in Qualitative Text Analysis.
Comput. Graph. Forum, 2017

iSoft: A Customizable Soft Sensor with Real-time Continuous Contact and Stretching Sensing.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Ani-Bot: A Mixed-Reality Modular Robotics System.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Window-Shaping: 3D Design Ideation by Creating on, Borrowing from, and Looking at the Physical World.
Proceedings of the Tenth International Conference on Tangible, 2017

Robust Hand Pose Estimation during the Interaction with an Unknown Object.
Proceedings of the IEEE International Conference on Computer Vision, 2017

Learning Hand Articulations by Hallucinating Heat Distribution.
Proceedings of the IEEE International Conference on Computer Vision, 2017

Merging Sketches for Creative Design Exploration: An Evaluation of Physical and Cognitive Operations.
Proceedings of the 43rd Graphics Interface Conference 2017, 2017

SurfNet: Generating 3D Shape Surfaces Using Deep Residual Networks.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017

BikeGesture: User Elicitation and Performance of Micro Hand Gesture as Input for Cycling.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Co-3Deator: A Team-First Collaborative 3D Design Ideation Tool.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

WireFab: Mix-Dimensional Modeling and Fabrication for 3D Mesh Models.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Modeling Cumulative Arm Fatigue in Mid-Air Interaction based on Perceived Exertion and Kinetics of Arm Motion.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

3D Object Classification via Spherical Projections.
Proceedings of the 2017 International Conference on 3D Vision, 2017

2016
MotionFlow: Visual Abstraction and Aggregation of Sequential Patterns in Human Motion Tracking Data.
IEEE Trans. Vis. Comput. Graph., 2016

The Intrinsic Geometric Structure of Protein-Protein Interaction Networks for Protein Interaction Prediction.
IEEE ACM Trans. Comput. Biol. Bioinform., 2016

Wearable textile input device with multimodal sensing for eyes-free mobile interaction during daily activities.
Pervasive Mob. Comput., 2016

Proto-TAI++: Exploring Perceptually Consistent Creation of Planar Shape Assemblies Through Multimodal Tangible Interactions.
J. Comput. Inf. Sci. Eng., 2016

Demo hour.
Interactions, 2016

Extracting hand grasp and motion for intent expression in mid-air shape deformation: A concrete and iterative exploration through a virtual pottery application.
Comput. Graph., 2016

TRing: Instant and Customizable Interactions with Objects Using an Embedded Magnet and a Finger-Worn Device.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

MobiSweep: Exploring Spatial Design Ideation Using a Smartphone as a Hand-held Reference Plane.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Window-Shaping: 3D Design Ideation in Mixed Reality.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Deconvolving Feedback Loops in Recommender Systems.
Proceedings of the Advances in Neural Information Processing Systems 29: Annual Conference on Neural Information Processing Systems 2016, 2016

Cubimorph: Designing modular interactive devices.
Proceedings of the 2016 IEEE International Conference on Robotics and Automation, 2016

RealFusion: An Interactive Workflow for Repurposing Real-World Objects towards Early-stage Creative Ideation.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016

Deep Learning 3D Shape Surfaces Using Geometry Images.
Proceedings of the Computer Vision - ECCV 2016, 2016

DeepHand: Robust Hand Pose Estimation by Completing a Matrix Imputed with Deep Features.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

CardBoardiZer: Creatively Customize, Articulate and Fold 3D Mesh Models.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
A Framework for Visualization-Driven Eco-Conscious Design Exploration.
J. Comput. Inf. Sci. Eng., 2015

Demo hour.
Interactions, 2015

Sketcholution: Interaction histories for sketching.
Int. J. Hum. Comput. Stud., 2015

A gesture-free geometric approach for mid-air expression of design intent in 3D virtual pottery.
Comput. Aided Des., 2015

The status, challenges, and future of additive manufacturing in engineering.
Comput. Aided Des., 2015

TMotion: Embedded 3D Mobile Input using Magnetic Sensing Technique.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

RevoMaker: Enabling Multi-directional and Functionally-embedded 3D printing using a Rotational Cuboidal Platform.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

TIMMi: Finger-worn Textile Input Device with Multimodal Sensing in Mobile Interaction.
Proceedings of the Ninth International Conference on Tangible, 2015

HandiMate: Create and Animate using Everyday Objects as Material.
Proceedings of the Ninth International Conference on Tangible, 2015

SOFTii: Soft Tangible Interface for Continuous Control of Virtual Objects with Pressure-based Input.
Proceedings of the Ninth International Conference on Tangible, 2015

A Collaborative Filtering Approach to Real-Time Hand Pose Estimation.
Proceedings of the 2015 IEEE International Conference on Computer Vision, 2015

Hand grasp and motion for intent expression in mid-air virtual pottery.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

HandiMate: exploring a modular robotics kit for animating crafted toys.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Multi-Scale Kernels Using Random Walks.
Comput. Graph. Forum, 2014

GestureAnalyzer: visual analytics for pattern analysis of mid-air hand gestures.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

HexaMorph: A reconfigurable and foldable hexapod robot inspired by origami.
Proceedings of the 2014 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2014

Global Voting Model for Protein Function Prediction from Protein-Protein Interaction Networks.
Proceedings of the Intelligent Computing in Bioinformatics - 10th International Conference, 2014

Plex: finger-worn textile sensor for mobile interaction during activities.
Proceedings of the 2014 ACM Conference on Ubiquitous Computing, 2014

BendID: flexible interface for localized deformation recognition.
Proceedings of the 2014 ACM Conference on Ubiquitous Computing, UbiComp '14, Seattle, WA, 2014

skWiki: a multimedia sketching system for collaborative creativity.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

zPots: a virtual pottery experience with spatial interactions using the leap motion device.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Chiron: interpreting signals from capacitive patterns and inertial sensors for intuitive shape modeling.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Juxtapoze: supporting serendipity and creative expression in clipart compositions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

PuppetX: a framework for gestural interactions with user constructed playthings.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

Tracing and sketching performance using blunt-tipped styli on direct-touch tablets.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

ChiroBot: modularrobotic manipulation via spatial hand gestures.
Proceedings of the IDC '14, 2014

2013
Handy-Potter: Rapid Exploration of Rotationally Symmetric Shapes Through Natural Hand Motions.
J. Comput. Inf. Sci. Eng., 2013

Shape-It-Up: Hand gesture based creative expression of 3D shapes using intelligent generalized cylinders.
Comput. Aided Des., 2013

The evolution, challenges, and future of knowledge representation in product design systems.
Comput. Aided Des., 2013

2012
Cogene: An Automated Design Framework for Domain-Specific Architectures.
PhD thesis, 2012

Towards locally and globally shape-aware reverse 3D modeling.
Comput. Aided Des., 2012

3DMolNavi: A web-based retrieval and navigation tool for flexible molecular shape comparison.
BMC Bioinform., 2012

Extended multitouch: recovering touch posture and differentiating users using a depth camera.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Center-Shift: An approach towards automatic robust mesh segmentation (ARMS).
Proceedings of the 2012 IEEE Conference on Computer Vision and Pattern Recognition, 2012

2011
Computing the Inner Distances of Volumetric Models for Articulated Shape Description with a Visibility Graph.
IEEE Trans. Pattern Anal. Mach. Intell., 2011

Heat Walk: Robust Salient Segmentation of Non-rigid Shapes.
Comput. Graph. Forum, 2011

Knowledge-based part similarity measurement utilizing ontology and multi-criteria decision making technique.
Adv. Eng. Informatics, 2011

Editorial for the special issue of information mining and retrieval in design.
Adv. Eng. Informatics, 2011

Ontology-based customer preference modeling for concept generation.
Adv. Eng. Informatics, 2011

sLLE: Spherical locally linear embedding with applications to tomography.
Proceedings of the 24th IEEE Conference on Computer Vision and Pattern Recognition, 2011

Temperature distribution descriptor for robust 3D shape retrieval.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2011

Heat-mapping: A robust approach toward perceptually consistent mesh segmentation.
Proceedings of the 24th IEEE Conference on Computer Vision and Pattern Recognition, 2011

2010
Estimating view parameters from random projections for Tomography using spherical MDS.
BMC Medical Imaging, 2010

Using diffusion distances for flexible molecular shape comparison.
BMC Bioinform., 2010

2009
Editorial.
Comput. Aided Des., 2009

Robust principal axes determination for point-based shapes using least median of squares.
Comput. Aided Des., 2009

Computing global visibility maps for regions on the boundaries of polyhedra using Minkowski sums.
Comput. Aided Des., 2009

Shape-based clustering for 3D CAD objects: A comparative study of effectiveness.
Comput. Aided Des., 2009

IDSS: deformation invariant signatures for molecular shape comparison.
BMC Bioinform., 2009

Using least median of squares for structural superposition of flexible proteins.
BMC Bioinform., 2009

A methodology for engineering ontology acquisition and validation.
Artif. Intell. Eng. Des. Anal. Manuf., 2009

On minimal orthographic view covers for polyhedra.
Proceedings of the IEEE International Conference on Shape Modeling and Applications, 2009

Towards Beautification of Freehand Sketches using Suggestions.
Proceedings of the 6th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2009

StreamRay: a stream filtering architecture for coherent ray tracing.
Proceedings of the 14th International Conference on Architectural Support for Programming Languages and Operating Systems, 2009

2008
Developing Engineering Ontology for Information Retrieval.
J. Comput. Inf. Sci. Eng., 2008

Structure-oriented contour representation and matching for engineering shapes.
Comput. Aided Des., 2008

Combinatorial synthesis approach employing graph networks.
Adv. Eng. Informatics, 2008

SHape REtrieval contest 2008: CAD models.
Proceedings of the 2008 International Conference on Shape Modeling and Applications (SMI 2008), 2008

Bio-geometry: challenges, approaches, and future opportunities in proteomics and drug discovery.
Proceedings of the 2008 ACM Symposium on Solid and Physical Modeling, 2008

2007
Priority-Based Geometric Constraint Satisfaction.
J. Comput. Inf. Sci. Eng., 2007

Navigation and Discovery in 3D CAD Repositories.
IEEE Computer Graphics and Applications, 2007

Classifier combination for sketch-based 3D part retrieval.
Comput. Graph., 2007

Ontology-based design information extraction and retrieval.
Artif. Intell. Eng. Des. Anal. Manuf., 2007

Anisotropic filtering on normal field and curvature tensor field using optimal estimation theory.
Proceedings of the 2007 International Conference on Shape Modeling and Applications (SMI 2007), 2007

Computing an exact spherical visibility map for meshed polyhedra.
Proceedings of the 2007 ACM Symposium on Solid and Physical Modeling, 2007

Salient critical points for meshes.
Proceedings of the 2007 ACM Symposium on Solid and Physical Modeling, 2007

Content-Based Image Retrieval Using Shape and Depth from an Engineering Database.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007

Application driven embedded system design: a face recognition case study.
Proceedings of the 2007 International Conference on Compilers, 2007

2006
Leveraging Wire Properties at the Microarchitecture Level.
IEEE Micro, 2006

On visual similarity based 2D drawing retrieval.
Comput. Aided Des., 2006

Automatic least-squares projection of points onto point clouds with applications in reverse engineering.
Comput. Aided Des., 2006

Developing an engineering shape benchmark for CAD models.
Comput. Aided Des., 2006

Sketch-based 3D Engineering Part Class Browsing and Retrieval.
Proceedings of the 3rd Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2006

A Probability-Based Unified 3D Shape Search.
Proceedings of the Semantic Multimedia, 2006

Power efficient resource scaling in partitioned architectures through dynamic heterogeneity.
Proceedings of the 2006 IEEE International Symposium on Performance Analysis of Systems and Software, 2006

Interconnect-Aware Coherence Protocols for Chip Multiprocessors.
Proceedings of the 33rd International Symposium on Computer Architecture (ISCA 2006), 2006

ShapeLab: A Unified Framework for 2D & 3D Shape Retrieval.
Proceedings of the 3rd International Symposium on 3D Data Processing, 2006

2005
Product Node Architecture: A Systematic Approach to Provide Structured Flexibility in Distributed Product Development.
Concurr. Eng. Res. Appl., 2005

Shape-based searching for product lifecycle applications.
Comput. Aided Des., 2005

Three-dimensional shape searching: state-of-the-art review and future trends.
Comput. Aided Des., 2005

A 3D Model Retrieval Method Using 2D Freehand Sketches.
Proceedings of the Computational Science, 2005

Microarchitectural Wire Management for Performance and Power in Partitioned Architectures.
Proceedings of the 11th International Conference on High-Performance Computer Architecture (HPCA-11 2005), 2005

2004
Content-based Three-dimensional Engineering Shape Search.
Proceedings of the 20th International Conference on Data Engineering, 2004

2003
CADDAC: Multi-Client Collaborative Shape Design System with Server-based Geometry Kernel.
J. Comput. Inf. Sci. Eng., 2003


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