Nami Ogawa

Orcid: 0000-0002-5361-8934

According to our database1, Nami Ogawa authored at least 19 papers between 2016 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
IEEE VR 2022.
IEEE Trans. Vis. Comput. Graph., 2022

Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Designing for Speech Practice Systems: How Do User-Controlled Voice Manipulation and Model Speakers Impact Self-Perceptions of Voice?
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Effect of Avatar Appearance on Detection Thresholds for Remapped Hand Movements.
IEEE Trans. Vis. Comput. Graph., 2021

Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals.
IEEE Trans. Vis. Comput. Graph., 2021

Now I'm Not Afraid: Reducing Fear of Missing Out in 360° Videos on a Head-Mounted Display using a Panoramic Thumbnail.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

2020
Do You Feel Like Passing Through Walls?: Effect of Self-Avatar Appearance on Facilitating Realistic Behavior in Virtual Environments.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Virtual Hand Realism Affects Object Size Perception in Body-Based Scaling.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Polyvision: 4D Space Manipulation through Multiple Projections.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019

Wider IPD Makes People Perceive Their Body to be not so Large when Large Hands are Presented.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Do We Have to Look at the Mirror All the Time? Effect of Partial Visuomotor Feedback on Body Ownership of a Virtual Human Tail.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019

2018
Object Size Perception in Immersive Virtual Reality: Avatar Realism Affects the Way We Perceive.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
Swinging 3D lamps: a projection technique to create 3D illusions on a static 2D image.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017

Swinging 3D lamps: a projection technique to convert a static 2D picture to 3D using wiggle stereoscopy.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Factors and Influences of Body Ownership Over Virtual Hands.
Proceedings of the Human Interface and the Management of Information: Information, Knowledge and Interaction Design, 2017

Routine++: implementing pre-performance routine in a short time with an artificial success simulator.
Proceedings of the 8th Augmented Human International Conference, 2017

Distortion in perceived size and body-based scaling in virtual environments.
Proceedings of the 8th Augmented Human International Conference, 2017

2016
Diminished Agency: Attenuating a Sense of Agency for Problem Finding on Personal Physical Performance.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016

Metamorphosis Hand: Dynamically Transforming Hands.
Proceedings of the 7th Augmented Human International Conference, 2016


  Loading...