Adam Dubrowski

Orcid: 0000-0002-2074-0933

According to our database1, Adam Dubrowski authored at least 76 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Development of a data-driven digital phenotype profile of distress experience of healthcare workers during COVID-19 pandemic.
Comput. Methods Programs Biomed., October, 2023

Correction to: Understanding virtual drilling perception using sound, and kinesthetic cues obtained with a mouse and keyboard.
J. Multimodal User Interfaces, September, 2023

Understanding virtual drilling perception using sound, and kinesthetic cues obtained with a mouse and keyboard.
J. Multimodal User Interfaces, September, 2023

Development of an Intelligent Chatbot for an Intraosseous Access Serious Game (WIP Paper).
Proceedings of the 14th International Conference on Information, 2023

Digital Interventions to Reduce Distress Among Frontline Health Care Providers: Analysis of Self-Perceived Stress.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023

2022
International Educated Nurse-Centered Virtual Serious Game.
Proceedings of the 13th International Conference on Information, 2022

Communicating with Humans and Robots: A Motion Tracking Data Glove for Enhanced Support of Deafblind.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Prototyping a Spatial Skills AR Authoring Tool for Partially Sighted, Blind, and Sighted Individuals.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

Designing a Pseudo-Haptics Study for Virtual Anesthesia Skills Development.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

Cricothyroidotomy Simulator: A Makerspace and Augmented Reality Approach.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

2021
FlowMesher: An automatic unstructured mesh generation algorithm with applications from finite element analysis to medical simulations.
CoRR, 2021

Rethinking Audio-Haptic Perceptual Immersion from In-Person to Remote Testing During COVID-19.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

Work-in-Progress- - A Preliminary Eye Tracking and HMD Orientation Comparison to Determine Focus on a Cardiac Auscultation Training Environment.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

A Scenario Editor to Create and Modify Virtual Simulations and Serious Games for Mental Health Education.
Proceedings of the 12th International Conference on Information, 2021

Work-in-Progress: A Novel Data Glove for Psychomotor-Based Virtual Medical Training.
Proceedings of the IEEE Global Engineering Education Conference, 2021

Person-Centered Virtual Serious Games: Mental Health Education.
Proceedings of the IEEE 45th Annual Computers, Software, and Applications Conference, 2021

Examining the Perception of Drilling Depth Using Auditory Cues.
Proceedings of the IEEE 45th Annual Computers, Software, and Applications Conference, 2021

An Innovative Virtual Learning Environment to Enhance Age-Friendly Cultural Competencies.
Proceedings of the IEEE 45th Annual Computers, Software, and Applications Conference, 2021

2020
The Anesthesia Crisis Scenario Builder for Authoring Anesthesia Crisis-Based Simulations.
IEEE Trans. Games, 2020

Prototyping Virtual Reality Interactions in Medical Simulation Employing Speech Recognition.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

2019
Immersive Technologies for Medical Education.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Intelligent avatars and emotion in medical-based virtual learning environments.
Intell. Decis. Technol., 2019

A Gamified Educational Network for Collaborative Learning.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

2018
Using a Social Educational Network to Facilitate Peer-Feedback for a Virtual Simulation.
Comput. Entertain., 2018

Development of a Mobile Tele-Simulation Unit Prototype for Training of Rural and Remote Emergency Health Care Providers.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018

2017
The effects of stereoscopic 3D on knowledge retention within a serious gaming environment.
Multim. Tools Appl., 2017

2016
The Role of Game Elements in Online Learning within Health Professions Education.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

Improving the Acquisition of Basic Technical Surgical Skills with VR-Based Simulation Coupled with Computer-Based Video Instruction.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

2015
Effects of sound on visual realism perception and task performance.
Vis. Comput., 2015

The serious gaming surgical cognitive education and training framework and SKY script scripting language.
Proceedings of the 8th International Conference on Simulation Tools and Techniques, 2015

The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015

Feasibility of a semi-automated approach to grading point of care ultrasound image generation skills.
Proceedings of the 2015 International Conference on Image and Vision Computing New Zealand, 2015

Interprofessional critical care training: Interactive virtual learning environments and simulations.
Proceedings of the 6th International Conference on Information, 2015

2014
An Overview of Virtual Simulation and Serious Gaming for Surgical Education and Training.
Proceedings of the Technologies of Inclusive Well-Being, 2014

The Impact of Secondary-Task Type on the Sensitivity of Reaction-Time Based Measurement of Cognitive Load for Novices Learning Surgical Skills Using Simulation.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

The Effect of Contextual Sound Cues on Visual Fidelity Perception.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

Do Not Forget the Oldest Old: Design Principles for the 80+.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

Gamification for Internet Based Learning in Health Professions Education.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

A Serious Game for Medical-Based Cultural Competence Education and Training.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Gamification and health professions education.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

2013
The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D.
IEEE Trans. Cybern., 2013

What skills should simulation training in arthroscopy teach residents? A focus on resident input.
Int. J. Comput. Assist. Radiol. Surg., 2013

Z-DOC: A Serious Game for Z-Plasty Procedure Training.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

Perceptions of the Roles of Social Networking in Simulation Augmented Medical Education and Training.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

Web-Based Learning and Computer Supported Collaborative Learning for Psychomotor Skill Acquisition: Perspectives of Medical Undergraduate Students.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

The Use of Web-Based Learning for Simulation-Based Education and Training of Central Venous Catheterization in Novice Learners.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

The missing piece in the gamification puzzle.
Proceedings of the First International Conference on Gameful Design, 2013

A crash course on serious games design and assessment: A case study.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

2012
The Benefits of Fundamentals of Laparoscopic Surgery (FLS) Training on Simulated Arthroscopy Performance.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

Developing Effective Serious Games: The Effect of Background Sound on Visual Fidelity Perception with Varying Texture Resolution.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

An Online Practice and Educational Networking System for Technical Skills: Learning Experience in Expert Facilitated vs. Independent Learning Communities.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

Evaluation of Tensiometric Assessment as a Measure of Skill Degradation.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

Power defense: a serious game for improving diabetes numeracy.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
The Influence of Exposure Amount on the Persistence of Short-Term, Haptically Acquired Sensorimotor Memorial Representations.
IEEE Trans. Haptics, 2011

Virtual simulations and serious games in a laptop-based university: Gauging faculty and student perceptions.
Interact. Technol. Smart Educ., 2011

The Validation of an Instrumented Simulator for the Assessment of Performance and Outcome of Knot Tying Skill: A Pilot Study.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Serious Games in the Classroom: Gauging Student Perceptions.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Bench Model Surgical Skill Training Improves Novice Ability to Multitask: A Randomized Controlled Study.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Progressive Simulation-Based Program for Training Cardiac Surgery-Related Skills.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

A Serious Game for Off-Pump Coronary Artery Bypass Surgery Procedure Training.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Acquisition of Technical Skills in Ultrasound-Guided Regional Anesthesia Using a High-Fidelity Simulator.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Anesthesia Residents' Preference for Learning Interscalene Brachial Plexus Block (ISBPB): Traditional Winnie's Technique vs. Ultrasound-Guided Technique.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

SCETF: Serious game surgical cognitive education and training framework.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

Power defense: A video game for improving diabetes numeracy.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

Collaborative Design Process of a Rich Interactive Web-based Interprofessional Pain Education Resource.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

2010
Serious games for analog telecommunications education.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

2009
Evidence for haptic memory.
Proceedings of the World Haptics 2009, 2009

2008
What happens to the brain in weightlessness? A first approach by EEG tomography.
NeuroImage, 2008

What skills should simulation training in arthroscopy teach residents?
Int. J. Comput. Assist. Radiol. Surg., 2008

Effects of Expertise, Practice and Contextual Interference on Adaptations to Visuo-Motor Misalignment.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

Trocar Insertion: The Neglected Task of VR Simulation.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

Interprofessional care simulator for critical care education.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

2007
Visual Field Magnification and Touch Perception When Exploring Surfaces With the Index Finger and a Rigid Instrument.
Hum. Factors, 2007

Low fidelity simulation of temporal bone drilling leads to improved but suboptimal outcomes.
Proceedings of the Medicine Meets Virtual Reality 15, 2007

A User-friendly Interface for Surgeons to Create Haptic Effects in Medical Simulation.
Proceedings of the Medicine Meets Virtual Reality 15, 2007

Surface Exploration Using Instruments: The Perception of Friction.
Proceedings of the Medicine Meets Virtual Reality 15, 2007


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