Alexandre Meyer

According to our database1, Alexandre Meyer authored at least 31 papers between 1998 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.



In proceedings 
PhD thesis 




Learning-based pose edition for efficient and interactive design.
Comput. Animat. Virtual Worlds, 2021

Generic Body Expression Recognition Based on Synthesis of Realistic Neutral Motion.
IEEE Access, 2020

A novel database of children's spontaneous facial expressions (LIRIS-CSE).
Image Vis. Comput., 2019

Saliency-based framework for facial expression recognition.
Frontiers Comput. Sci., 2019

Toward an efficient body expression recognition based on the synthesis of a neutral movement.
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017

Body expression recognition from animated 3D skeleton.
Proceedings of the International Conference on 3D Imaging, 2016

Automatic Affect Analysis: From Children to Adults.
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015

Framework for reliable, real-time facial expression recognition for low resolution images.
Pattern Recognit. Lett., 2013

Procedural locomotion of multilegged characters in dynamic environments.
Comput. Animat. Virtual Worlds, 2013

Pain detection through shape and appearance features.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo, 2013

Generic Spine Model with Simple Physics for Life-Like Quadrupeds and Reptiles.
Proceedings of the VRIPHYS 12: 9th Workshop on Virtual Reality Interactions and Physical Simulations, 2012

Human vision inspired framework for facial expressions recognition.
Proceedings of the 19th IEEE International Conference on Image Processing, 2012

Exploring human visual system: Study to aid the development of automatic facial expression recognition framework.
Proceedings of the 2012 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops, 2012

Adding Physical Like Reaction Effects to Skeleton-Based Animations Using Controllable Pendulums.
Trans. Edutainment, 2011

Easy acquisition and real-time animation of facial wrinkles.
Comput. Animat. Virtual Worlds, 2011

Facial expression recognition using entropy and brightness features.
Proceedings of the 11th International Conference on Intelligent Systems Design and Applications, 2011

Easy Rigging of Face by Automatic Registration and Transfer of Skinning Parameters.
Proceedings of the Computer Vision and Graphics - International Conference, 2010

Real-Time Dynamic Wrinkles of Face for Animated Skinned Mesh.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

Towards Removing Ghost-Components from Visual-Hull Estimations.
Proceedings of the Fifth International Conference on Image and Graphics, 2009

Feature points based facial animation retargeting.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Multi-Layer Level of Detail For Character Animation.
Proceedings of the Fifth Workshop on Virtual Reality Interactions and Physical Simulations, 2008

User-Guided Shape from Shading to Reconstruct Fine Details from a Single Photograph.
Proceedings of the Computer Vision, 2007

Point-based Rendering of Trees.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2005

Real-time reflection on moving vehicles in urban environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws.
Proceedings of the Theory and Practice of Computer Graphics 2003 (TPCG 2003), 2003

The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

Représentations d'arbres réalistes et efficaces pour la synthèse d'images de paysages. (Efficient Rendering of Realistic Trees Representations for Computer Graphics).
PhD thesis, 2001

Interactive Rendering of Trees with Shading and Shadows.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

Stingray: Cone tracing using a software DSM for SCI clusters.
Proceedings of the 2001 IEEE International Conference on Cluster Computing (CLUSTER 2001), 2001

Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees.
Proceedings of the Graphics Interface 2000 Conference, 2000

Interactive Volumetric Textures.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998