Axel Buendia

According to our database1, Axel Buendia authored at least 15 papers between 2000 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2022
NEMA: 6-DoF Pose Estimation Dataset for Deep Learning.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

2019
Limitations of Metric Loss for the Estimation of Joint Translation and Rotation.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

2018
How to collect data to simulate the dynamic of trains-passengers' interaction.
Proceedings of the 40th Annual Meeting of the Cognitive Science Society, 2018

2017
From Objective to Subjective Difficulty Evaluation in Video Games.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

2016
Determining the Important Subjective Criteria in the Perception of Human-Like Robot Movements Using Virtual Reality.
Int. J. Humanoid Robotics, 2016

2015
Enjeux et problématiques de conception d'un jeu sérieux pour la prise de décision.
Ingénierie des Systèmes d Inf., 2015

A Role-Switching Mechanic for Reflective Decision-Making Game.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

2014
Romeo2 Project: Humanoid Robot Assistant and Companion for Everyday Life: I. Situation Assessment for Social Intelligence.
Proceedings of the Second International Workshop on Artificial Intelligence and Cognition (AIC 2014), 2014

2013
Procedural locomotion of multilegged characters in dynamic environments.
Comput. Animat. Virtual Worlds, 2013

2012
Generic Spine Model with Simple Physics for Life-Like Quadrupeds and Reptiles.
Proceedings of the VRIPHYS 12: 9th Workshop on Virtual Reality Interactions and Physical Simulations, 2012

From Informative Cooperative Dialogues to Long-Term Social Relation with a Robot.
Proceedings of the Natural Interaction with Robots, 2012

2011
Adding Physical Like Reaction Effects to Skeleton-Based Animations Using Controllable Pendulums.
Trans. Edutainment, 2011

2007
Dialogs Taking into Account Experience, Emotions and Personality.
Proceedings of the Entertainment Computing, 2007

Dialogs taking into account experience, emotions and personality.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

2000
Towards Digital Creatures in Real-Time 3D Games.
Proceedings of the Virtual Worlds, Second International Conference, 2000


  Loading...