Amel Yessad

Orcid: 0000-0001-7575-6433

According to our database1, Amel Yessad authored at least 24 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Using the ITS Components in Improving the Q-Learning Policy for Instructional Sequencing.
Proceedings of the Augmented Intelligence and Intelligent Tutoring Systems, 2023

Discovering prerequisite relationships between knowledge components from an interpretable learner model.
Proceedings of the 16th International Conference on Educational Data Mining, 2023

2022
Combining Learner Model and Reinforcement Learning for Adaptive Sequencing of Learning Activities.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2022

A Two-Step Process for Analysing Teacher's Behaviors Using a Scenario-Based Platform.
Proceedings of the Learning Technologies and Systems, 2022

How to assist designers to model learning games with Petri nets?
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Personalizing the Sequencing of Learning Activities by Using the Q-Learning and the Bayesian Knowledge Tracing.
Proceedings of the Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, 2022

2020
Does an E-mail Reminder Intervention with Learning Analytics Reduce Procrastination in a Blended University Course?
Proceedings of the Addressing Global Challenges and Quality Education, 2020

2019
Automatic Detection of Peer Interactions in Multi-player Learning Games.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

2018
How to Help Teachers Adapt to Learners? Teachers' Perspective on a Competency and Error-Type Centered Dashboard.
Proceedings of the Lifelong Technology-Enhanced Learning, 2018

2017
MAGAM: A Multi-Aspect Generic Adaptation Model for Learning Environments.
Proceedings of the Data Driven Approaches in Digital Education, 2017

An Ontology for Describing Scenarios of Multi-players Learning Games: Toward an Automatic Detection of Group Interactions.
Proceedings of the Data Driven Approaches in Digital Education, 2017

2016
Understanding Learners' Behaviors in Serious Games.
Proceedings of the Advances in Web-Based Learning - ICWL 2016, 2016

Framework for Learner Assessment in Learning Games.
Proceedings of the Adaptive and Adaptable Learning, 2016

2015
Adapting Learning Paths in Serious Games: An Approach Based on Teachers' Requirements.
Proceedings of the Computer Supported Education - 7th International Conference, 2015

2014
Formal Framework to improve the reliability of concurrent and collaborative learning games.
EAI Endorsed Trans. Serious Games, 2014

Have You Found the Error? A Formal Framework for Learning Game Verification.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

2013
An Approach to Model and Validate Scenarios of Serious Games in the Design Stage.
Proceedings of the Advances in Web-Based Learning - ICWL 2013, 2013

2012
How to Evaluate Competencies in Game-Based Learning Systems Automatically?
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

2011
Ontology-based semantic relatedness for detecting the relevance of learning resources.
Interact. Learn. Environ., 2011

Petri Nets and Ontologies: Tools for the "Learning Player" Assessment in Serious Games.
Proceedings of the ICALT 2011, 2011

Approche Ontologique pour la Détection de la Pertinence d'une Action dans un Jeu Sérieux.
Proceedings of the IC 2011 : 22es journées Ingénierie des Connaissances (Proceedings of the 22nd French Knowledge Engineering Conference), 2011

2010
Using the Petri Nets for the Learner Assessment in Serious Games.
Proceedings of the Advances in Web-Based Learning - ICWL 2010, 2010

SeGAE: A Serious Game Authoring Environment.
Proceedings of the ICALT 2010, 2010

2008
Adaptive Learning Organizer for Web-Based Education.
Int. J. Web Based Learn. Teach. Technol., 2008


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