Amel Yessad

According to our database1, Amel Yessad authored at least 17 papers between 2008 and 2019.

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Bibliography

2019
Automatic Detection of Peer Interactions in Multi-player Learning Games.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

2018
How to Help Teachers Adapt to Learners? Teachers' Perspective on a Competency and Error-Type Centered Dashboard.
Proceedings of the Lifelong Technology-Enhanced Learning, 2018

2017
MAGAM: A Multi-Aspect Generic Adaptation Model for Learning Environments.
Proceedings of the Data Driven Approaches in Digital Education, 2017

An Ontology for Describing Scenarios of Multi-players Learning Games: Toward an Automatic Detection of Group Interactions.
Proceedings of the Data Driven Approaches in Digital Education, 2017

2016
Understanding Learners' Behaviors in Serious Games.
Proceedings of the Advances in Web-Based Learning - ICWL 2016, 2016

Framework for Learner Assessment in Learning Games.
Proceedings of the Adaptive and Adaptable Learning, 2016

2015
Adapting Learning Paths in Serious Games: An Approach Based on Teachers' Requirements.
Proceedings of the Computer Supported Education - 7th International Conference, 2015

2014
Formal Framework to improve the reliability of concurrent and collaborative learning games.
EAI Endorsed Trans. Serious Games, 2014

Have You Found the Error? A Formal Framework for Learning Game Verification.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

2013
An Approach to Model and Validate Scenarios of Serious Games in the Design Stage.
Proceedings of the Advances in Web-Based Learning - ICWL 2013, 2013

2012
How to Evaluate Competencies in Game-Based Learning Systems Automatically?
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

2011
Ontology-based semantic relatedness for detecting the relevance of learning resources.
Interactive Learning Environments, 2011

Petri Nets and Ontologies: Tools for the "Learning Player" Assessment in Serious Games.
Proceedings of the ICALT 2011, 2011

Approche Ontologique pour la Détection de la Pertinence d'une Action dans un Jeu Sérieux.
Proceedings of the IC 2011 : 22es journées Ingénierie des Connaissances (Proceedings of the 22nd French Knowledge Engineering Conference), 2011

2010
Using the Petri Nets for the Learner Assessment in Serious Games.
Proceedings of the Advances in Web-Based Learning - ICWL 2010, 2010

SeGAE: A Serious Game Authoring Environment.
Proceedings of the ICALT 2010, 2010

2008
Adaptive Learning Organizer for Web-Based Education.
IJWLTT, 2008


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