Thibault Carron

Orcid: 0000-0001-6982-7055

According to our database1, Thibault Carron authored at least 56 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
How Can Self-Evaluation and Self-Efficacy Skills of Young Learners be Scaffolded in a Web Application?
IEEE Trans. Learn. Technol., 2024

2023
Facilitate the Design of Role Learning Games: The RLG Kit.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

Responsive Narrativity in Gamified Situational Judgment Tests: A Dynamic System for Enhanced Soft Skills Development.
Proceedings of the Responsive and Sustainable Educational Futures, 2023

2022
Enhancement of a Gamified Situational Judgment Test Scoring System for Behavioral Assessment.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

How to assist designers to model learning games with Petri nets?
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Adapting Learning Analytics Dashboards by and for University Students.
Proceedings of the Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, 2022

2021
Addressing Children's Self-Evaluation and Self-Efficacy Deficits in a Literacy Application.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Towards an Integration of the Multi-role Dimension in the Design of Learning Games: a Review of the Literature.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

Predicting Young Students' Self-Regulated Learning Deficits Through Their Activity and Self-Evaluation Traces.
Proceedings of the 14th International Conference on Educational Data Mining, 2021

Using Prompts and Remediation to Improve Primary School Students Self-evaluation and Self-efficacy in a Literacy Web Application.
Proceedings of the Technology-Enhanced Learning for a Free, Safe, and Sustainable World, 2021

Fast Gamification Approach: Increase of the Motivation in Remote Classes.
Proceedings of the 13th International Conference on Computer Supported Education, 2021

Analyzing the Impact of e-Caducée, a Serious Game in Pharmacy on Students' Professional Skills over Multiple Years.
Proceedings of the 13th International Conference on Computer Supported Education, 2021

2020
Towards Temporality-Sensitive Recurrent Neural Networks through Enriched Traces.
Proceedings of the 13th International Conference on Educational Data Mining, 2020

2018
A Gamification Approach for Serious Games.
Proceedings of the IEEE International Conference on Teaching, 2018

Multi-scenario Modelling of Learning.
Proceedings of the Innovations and Interdisciplinary Solutions for Underserved Areas, 2018

2016
Understanding Learners' Behaviors in Serious Games.
Proceedings of the Advances in Web-Based Learning - ICWL 2016, 2016

Complex Resources in MOOCs: Structural and Behavioral Integration Approach.
Proceedings of the Advances in Web-Based Learning - ICWL 2016, 2016

Modeling Skills in a Learner-Centred Approach Within MOOCs.
Proceedings of the Advances in Web-Based Learning - ICWL 2016, 2016

MDA Approach for Reusability in Serious Game and E-learning Design.
Proceedings of the Advances in Web-Based Learning - ICWL 2016, 2016

Scenario Modeling for Serious Games: An Approach for Industry Sector.
Proceedings of the Advances in Web-Based Learning - ICWL 2016, 2016

Framework for Learner Assessment in Learning Games.
Proceedings of the Adaptive and Adaptable Learning, 2016

Multi-device Territoriality to Support Collaborative Activities - Implementation and Findings from the E-Learning Domain.
Proceedings of the Adaptive and Adaptable Learning, 2016

Service oriented approach for modeling and generic integration of complex resources in MOOCs.
Proceedings of the 13th IEEE/ACS International Conference of Computer Systems and Applications, 2016

Identification and modeling of the skills within MOOCs.
Proceedings of the 13th IEEE/ACS International Conference of Computer Systems and Applications, 2016

Models and mechanisms for implementing playful scenarios.
Proceedings of the 13th IEEE/ACS International Conference of Computer Systems and Applications, 2016

Serious games for vocational training: A compared approach.
Proceedings of the 13th IEEE/ACS International Conference of Computer Systems and Applications, 2016

2015
Mixed Reality Games.
Int. J. Game Based Learn., 2015

2014
Formal Framework to improve the reliability of concurrent and collaborative learning games.
EAI Endorsed Trans. Serious Games, 2014

PLM Serious Game Approach Available Both for Change Management and Knowledge Assessment.
Proceedings of the Product Lifecycle Management for a Global Market, 2014

Adaptive and playful approach in the MOOC: Thanks to serious game.
Proceedings of the Ninth International Conference on Digital Information Management, 2014

Have You Found the Error? A Formal Framework for Learning Game Verification.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

2013
From traces to indicators for serious games: case study concerning a new way to introduce product lifecycle management.
Int. J. Learn. Technol., 2013

An Approach to Model and Validate Scenarios of Serious Games in the Design Stage.
Proceedings of the Advances in Web-Based Learning - ICWL 2013, 2013

MoPPLiq: A Model for Pedagogical Adaptation of Serious Game Scenarios.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Building on the Case Teaching Method to Generate Learning Games Relevant to Numerous Educational Fields.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

2012
Observe and react: interactive indicators for monitoring pedagogical sessions.
Int. J. Learn. Technol., 2012

Learning PLM System with a Serious Game.
Proceedings of the Advances in Production Management Systems. Competitive Manufacturing for Innovative Products and Services, 2012

Virtual Coaching for Change Management.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

2011
Observation of Collaborative Activities in a Game-Based Learning Platform.
IEEE Trans. Learn. Technol., 2011

Améliorer la motivation dans les environnements d'apprentissage basés sur le jeu.
Rev. d'Intelligence Artif., 2011

2010
Interactive Widgets for Regualtion in Learning Games.
Proceedings of the ICALT 2010, 2010

2009
How to Bring Immersion into Learning Games?
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

2008
A Flexible Agent-Based Observation Solution for Educational Platforms.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

iSTOA: Artefacts for Mathematical Interactive Learning Exercises.
Proceedings of the Sixth International Conference on Creating, 2008

2007
DR. GEO II: Adding Interactivity Planes in Interactive Dynamic Geometry.
Proceedings of the Fifth International Conference on Creating, 2007

2006
The Electronic Schoolbag, a CSCW workspace: presentation and evaluation.
AI Soc., 2006

Monitoring Virtual Classroom: Visualization Techniques to Observe Student Activities in an e-Learning System.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Helping the Teacher to Re-Organize Tasks in a Collaborative Learning Activity: An Agent-Based Approach.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

2005
A Method for Enabling a Better Comprehension of User Behavior.
Proceedings of the Cognition and Exploratory Learning in Digital Age, 2005

Preparing an Observed Pedagogical Experiment.
Proceedings of the Cognition and Exploratory Learning in Digital Age, 2005

2004
A Model for CSCL Allowing Tailorability: Implementation in the "Electronic Schoolbag" Groupware.
Proceedings of the Groupware: Design, Implementation and Use: 10th International Workshop, 2004

2001
Des Systèmes Multi-Agents temporels pour des systèmes industriels dynamiques.
PhD thesis, 2001

Vers un modèle d'Agent Temporel pour la coordination temporelle au sein de systèmes multi-agents évolutifs (poster).
Proceedings of the Fondements des systèmes multi-agents : modèles, spécifications formelles et vérification - JFIADSMA 01, 2001

2000
Conception et mise en oeuvre du modèle organisationnel Moïse (démonstration).
Proceedings of the Systèmes multi-agents : Méthodologie, technologie et expériences - JFIADSMA 00, 2000

Vers un système de coordination temporelle (démonstration).
Proceedings of the Systèmes multi-agents : Méthodologie, technologie et expériences - JFIADSMA 00, 2000

1999
A Temporal Agent Communication Language for Dynamic Multi-agent Systems.
Proceedings of the MultiAgent System Engineering, 1999


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