Élise Lavoué

Orcid: 0000-0002-2659-6231

According to our database1, Élise Lavoué authored at least 63 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Investigating the Effects of Tailored Gamification on Learners' Engagement over Time in a Learning Environment.
Proc. ACM Hum. Comput. Interact., 2023

Présence et incarnation dans les jeux sérieux : Une revue de la littérature.
Proceedings of the 34th Conference on l'Interaction Humain-Machine, 2023

2022
The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile.
IEEE Trans. Learn. Technol., 2022

Impact of Viewpoint on Social Presence and Collaborative Processes in a Collaborative Serious Game.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

2021
Analyzing the relationships between learners' motivation and observable engaged behaviors in a gamified learning environment.
Int. J. Hum. Comput. Stud., 2021

Un espace de conception pour explorer la continuité des affordances motivationnelles dans un contexte scolaire hybride.: A design space for the exploration of motivational affordances continuity in hybrid learning environments.
Proceedings of the IHM '21 - 32e Conférence Francophone sur l'Interaction Homme-Machine, Virtual Event, France, April 13 - 16, 2021, 2021

Exploration de la physicalisation de données motivationnelles dans l'acquisition de bons comportements liés au sommeil pour les adolescents: Exploring the Physicalization of Motivational Data in the Acquisition of Good Sleep Behaviors for Adolescents.
Proceedings of the IHM '21 - 32e Conférence Francophone sur l'Interaction Homme-Machine, Virtual Event, France, April 13 - 16, 2021, 2021

2020
Gamification.
Proceedings of the Encyclopedia of Education and Information Technologies, 2020

Emodash: A dashboard supporting retrospective awareness of emotions in online learning.
Int. J. Hum. Comput. Stud., 2020

LudiMoodle: Adaptive Gamification to Improve Learner Motivation.
ERCIM News, 2020

PROGDASH: Lessons Learned from a Learning Dashboard In-the-wild.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Learners' Behaviours and Motivation.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020

2019
Adaptive Gamification for Learning Environments.
IEEE Trans. Learn. Technol., 2019

Adaptive Gamification in Education: A Literature Review of Current Trends and Developments.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

Observing Learner Engagement on Mind Mapping Activities Using Learning Analytics.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

Using and Perceiving Emoji in Design Peer Feedback.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Examining the Role of Emotion Awareness and Sharing Emotions during Collaborative Learning.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Factors to Consider for Tailored Gamification.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

2018
A Design Space For Meaningful Structural Gamification.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
EMODA: a tutor oriented multimodal and contextual emotional dashboard.
Proceedings of the Seventh International Learning Analytics & Knowledge Conference, 2017

Emotional Data Collection Using Self-Reporting Tools in Distance Learning Courses.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

Dashboard for Monitoring Student Engagement in Mind Mapping Activities.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

MAGAM: A Multi-Aspect Generic Adaptation Model for Learning Environments.
Proceedings of the Data Driven Approaches in Digital Education, 2017

2016
Towards Qualitative Insights for Visualizing Student Engagement in Web-based Learning Environments.
Proceedings of the 25th International Conference on World Wide Web, 2016

EMORE-L: an emotion reporting tool for distance learning.
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016

Soutien à l'auto-régulation des apprenants : conception d'environnements informatiques réflexifs et engageants.
, 2016

2015
Reflection-in-action markers for reflection-on-action in Computer-Supported Collaborative Learning settings.
Comput. Educ., 2015

A Player Model for Adaptive Gamification in Learning Environments.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

2014
A trace-based approach to identifying users' engagement and qualifying their engaged-behaviours in interactive systems: application to a social game.
User Model. User Adapt. Interact., 2014

A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology.
EAI Endorsed Trans. Serious Games, 2014

A Framework to Adapt Gamification in Learning Environments.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

DDART: An awareness system to favor reflection during project-based learning.
Proceedings of the 4th Workshop on Awareness and Reflection in Technology-Enhanced Learning In conjunction with the 9th European Conference on Technology Enhanced Learning: Open Learning and Teaching in Educational Communities, 2014

DDART, a Dynamic Dashboard for Collection, Analysis and Visualization of Activity and Reporting Traces.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

Toward an Adaptive Gamification System for Learning Environments.
Proceedings of the Computer Supported Education - 6th International Conference, 2014

Motivation for Learning - Adaptive Gamification for Web-based Learning Environments.
Proceedings of the CSEDU 2014, 2014

2013
An Architecture to Combine Activity Traces and Reporting Traces to Support Self-Regulation Processes.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Using Traces to Qualify Learner's Engagement in Game-Based Learning.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Approche qualitative pour identifier et qualifier l'engagement des joueurs à partir de leurs traces d'interaction.
Proceedings of the IC 2013 : 24es Journées francophones d'Ingénierie des Connaissances (Proceedings of the 24th French Knowledge Engineering Conference), 2013

An Environment to Support Collaborative Learning by Modding.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

Identifying Learner's Engagement in Learning Games - A Qualitative Approach based on Learner's Traces of Interaction.
Proceedings of the CSEDU 2013, 2013

How do Students Use Socio-Emotional Markers for Self-Reflection on their Group Work in CSCL Settings? A Study with Visu: A Synchronous and Delayed Reflection Tool.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

2012
The design of TaCS: applying social tagging to enhance learning.
Int. J. Learn. Technol., 2012

Development of an assistance environment for tutors based on a co-adaptive design approach.
Behav. Inf. Technol., 2012

User assistance for collaborative knowledge construction.
Proceedings of the 21st World Wide Web Conference, 2012

Towards Social Learning Games.
Proceedings of the Advances in Web-Based Learning - ICWL 2012, 2012

A Dashboard to Regulate Project-Based Learning.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

2011
A Knowledge Management Tool for the Interconnection of Communities of Practice.
Int. J. Knowl. Manag., 2011

KM and WEB 2.0 methods for project-based learning. MESHAT : a monitoring and experience sharing tool
CoRR, 2011

Social Tagging to Enhance Collaborative Learning.
Proceedings of the Advances in Web-Based Learning - ICWL 2011, 2011

2010
Supporting the Interconnection of Communities of Practice: The Example of TE-Cap 2.
Int. J. Web Based Learn. Teach. Technol., 2010

Combiner suivi de l'activite? et partage d'expe?riences en apprentissage par projet pour les acteurs tuteurs et apprenants
CoRR, 2010

2009
Supporting a virtual community of tutors in experience capitalising.
Int. J. Web Based Communities, 2009

Meshat: Monitoring and Experience Sharing Tool for Project-Based Learning
CoRR, 2009

Activités collectives et instrumentation. Étude de pratiques dans l'enseignement supérieur
CoRR, 2009

A Knowledge Management System and Social Networking Service to Connect Communities of Practice.
Proceedings of the Knowledge Discovery, Knowlege Engineering and Knowledge Management, 2009

Interconnection of Communities of Practice - A Web Platform for Knowledge Management.
Proceedings of the KMIS 2009 - Proceedings of the International Conference on Knowledge Management and Information Sharing, Funchal, 2009

Outil de gestion des connaissances d'une Interconnexion de Communautés de Pratique.
Proceedings of the IC 2009 : Actes des 20es Journées Francophones d'Ingénierie des Connaissances, 2009

2008
Plate-forme support à l'Interconnexion de Communautés de Pratique. Application au tutorat avec TE-Cap. (Platform supporting Interconnection of Communities of Practice (ICP). Application to tutoring with TE-Cap).
PhD thesis, 2008

2007
Assistance au tuteur. Prototype d'un système pour l'adaptation de situations d'apprentissage aux apprenants.
Tech. Sci. Informatiques, 2007

Situations d'apprentissage collectives instrumentées : étude de pratiques dans l'enseignement supérieur
CoRR, 2007

Instrumented Collective Learning Situations (ICLS): the Gap between Theoretical Research and Observed Practices
CoRR, 2007

The Development of TE-Cap: An Assistance Environment for Online Tutors.
Proceedings of the Creating New Learning Experiences on a Global Scale, 2007

2006
A System to Support Tutors in Adapting Distance Learning Situations to Students.
Proceedings of the WEBIST 2006, 2006


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