Jean-Marc Labat

According to our database1, Jean-Marc Labat authored at least 43 papers between 1992 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
APACHES: Human-Centered and Project-Based Methods in Higher Education.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

2017
Towards a Conceptual Framework to Scaffold Self-regulation in a MOOC.
Proceedings of the Innovation and Interdisciplinary Solutions for Underserved Areas, 2017

Teachers at the Heart of the Learning Games Design: The DISC Model.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

2016
Chronicle of a Scenario Graph: From Expected to Observed Learning Path.
Proceedings of the Adaptive and Adaptable Learning, 2016

2015
Quelques enseignements tirés de l'application de la Competence-based Knowledge Space Theory aux Serious Games.
Proceedings of the IC 2015 : 26es Journées francophones d'Ingénierie des Connaissances (Proceedings of the 26th French Knowledge Engineering Conference), 2015

Discovering Prerequisite Structure of Skills through Probabilistic Association Rules Mining.
Proceedings of the 8th International Conference on Educational Data Mining, 2015

Comparing Two CbKST Approaches for Adapting Learning Paths in Serious Games.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

Adapting Learning Paths in Serious Games: An Approach Based on Teachers' Requirements.
Proceedings of the Computer Supported Education - 7th International Conference, 2015

What's next? Different Strategies Considering Teachers' Decisions for Adapting Learning Paths in Serious Games.
Proceedings of the CSEDU 2015, 2015

2014
Formal Framework to improve the reliability of concurrent and collaborative learning games.
EAI Endorsed Trans. Serious Games, 2014

Model and authoring tool to help teachers adapt serious games to their educational contexts.
Int. J. Learn. Technol., 2014

Bayesian Student Modeling Improved by Diagnostic Items.
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014

Have You Found the Error? A Formal Framework for Learning Game Verification.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

2013
An Approach to Model and Validate Scenarios of Serious Games in the Design Stage.
Proceedings of the Advances in Web-Based Learning - ICWL 2013, 2013

MoPPLiq: A Model for Pedagogical Adaptation of Serious Game Scenarios.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Building on the Case Teaching Method to Generate Learning Games Relevant to Numerous Educational Fields.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

2012
How to Evaluate Competencies in Game-Based Learning Systems Automatically?
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

A Design Pattern Library for Mutual Understanding and Cooperation in Serious Game Design.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

2011
Supervised classification on navigational behaviours in web-based learning systems to identify learning styles.
Int. J. Learn. Technol., 2011

Petri Nets and Ontologies: Tools for the "Learning Player" Assessment in Serious Games.
Proceedings of the ICALT 2011, 2011

Approche Ontologique pour la Détection de la Pertinence d'une Action dans un Jeu Sérieux.
Proceedings of the IC 2011 : 22es journées Ingénierie des Connaissances (Proceedings of the 22nd French Knowledge Engineering Conference), 2011

2010
Learners' navigation behavior identification based on trace analysis.
User Model. User Adapt. Interact., 2010

Using the Petri Nets for the Learner Assessment in Serious Games.
Proceedings of the Advances in Web-Based Learning - ICWL 2010, 2010

SeGAE: A Serious Game Authoring Environment.
Proceedings of the ICALT 2010, 2010

Analyzing Learning Styles using Behavioral Indicators in Web based Learning Environments.
Proceedings of the Educational Data Mining 2010, 2010

2009
Knowledge Management Approach to Support a Serious Game Development.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

Indicators for Deducting the Learners' Learning Styles: Case of the Navigation Typology Indicator.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

2008
To store and retrieve software components for Interactive Learning Environments: the ECR repository.
Int. J. Adv. Media Commun., 2008

Framework for a Competency-Driven, Multi-viewpoint, and Evolving Learner Model.
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008

Detection of Learning Styles from Learner's Browsing Behavior During E-Learning Activities.
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008

Designing Virtual Players for Game Simulations in a Pedagogical Environment: A Case Study.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

2007
Two different methods to analyze the strategies of problem solving in a natural situation using a simulator: A case study.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

To improve Bayesian Network Learner Modelling thanks to Multinet.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

Using Multinets for Learner Modelling.
Proceedings of the Artificial Intelligence in Education, 2007

2006
How to Orientate Arcs in a Bayesian Network Based Student Model?.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

2005
DIANE, a diagnosis system for arithmetical problem solving.
Proceedings of the Artificial Intelligence in Education, 2005

2003
Are Branch and Bound and A* Algorithms Identical?
J. Heuristics, 2003

2001
Jeux et compétition en IA.
Rev. d'Intelligence Artif., 2001

1997
Oscillation, Heuristic Ordering and Pruning in Neighborhood Search.
Proceedings of the Principles and Practice of Constraint Programming - CP97, Third International Conference, Linz, Austria, October 29, 1997

1993
Decision Support System in an Administrative Context: The case of the Reinsertion of Long-Term Unemployed in France.
Proceedings of the Decision Support in Public Administration, 1993

1992
Planification Pédagogique: de l'Expertise Humaine à sa Modélisation dans un STI.
Proceedings of the Intelligent Tutoring Systems, Second International Conference, 1992

QUIZ, a Distributed Intelligent Tutoring System.
Proceedings of the Computer Assisted Learning, 4th International Conference, 1992


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