Mathieu Muratet

Orcid: 0000-0001-6101-5132

According to our database1, Mathieu Muratet authored at least 22 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Facilitate the Design of Role Learning Games: The RLG Kit.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

How to Characterize and Analyze the Computational Thinking Skills of a Learning Game?
Proceedings of the Responsive and Sustainable Educational Futures, 2023

Responsive Narrativity in Gamified Situational Judgment Tests: A Dynamic System for Enhanced Soft Skills Development.
Proceedings of the Responsive and Sustainable Educational Futures, 2023

2022
Enhancement of a Gamified Situational Judgment Test Scoring System for Behavioral Assessment.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

How to assist designers to model learning games with Petri nets?
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Review of the Adaptability of a Set of Learning Games Meant for Teaching Computational Thinking or Programming in France.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

2021
Towards an Integration of the Multi-role Dimension in the Design of Learning Games: a Review of the Literature.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

Toward a Meta-design Method for Learning Games.
Proceedings of the 13th International Conference on Computer Supported Education, 2021

2020
Accessibility and Serious Games: What About Entity-Component-System Software Architecture?
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

2019
Automatic Detection of Peer Interactions in Multi-player Learning Games.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

2017
An Ontology for Describing Scenarios of Multi-players Learning Games: Toward an Automatic Detection of Group Interactions.
Proceedings of the Data Driven Approaches in Digital Education, 2017

2016
Understanding Learners' Behaviors in Serious Games.
Proceedings of the Advances in Web-Based Learning - ICWL 2016, 2016

Framework for Learner Assessment in Learning Games.
Proceedings of the Adaptive and Adaptable Learning, 2016

2014
EyeSchool: An Educational Assistive Technology for People with Disabilities - Passing from Single Actors to Multiple-Actor Environment.
Proceedings of the Computers Helping People with Special Needs, 2014

2012
Addressing teachers' concerns about the Prog&Play serious game with context adaptation.
Int. J. Learn. Technol., 2012

How to Evaluate Competencies in Game-Based Learning Systems Automatically?
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Serious Game and Students' Learning Motivation: Effect of Context Using Prog&Play.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

2011
Évaluation d'un jeu sérieux pour l'apprentissage de la programmation.
Rev. d'Intelligence Artif., 2011

Experimental Feedback on Prog&Play: A Serious Game for Programming Practice.
Comput. Graph. Forum, 2011

2010
Conception, réalisation et évaluation d'un jeu sérieux de stratégie temps réel pour l'apprentissage des fondamentaux de la programmation. (Conception, Implementation and Evaluation of a Real Time Strategy Serious Game Dedicated to Introduce Programming Fundamentals).
PhD thesis, 2010

Experimental Feedback on Prog and Play, a Serious Game for Programming Practice.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

2009
Towards a Serious Game to Help Students Learn Computer Programming.
Int. J. Comput. Games Technol., 2009


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