Amine Chellali

Orcid: 0000-0002-6143-5898

According to our database1, Amine Chellali authored at least 41 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Study of communication modalities to support teaching tool manipulation skills in a shared immersive environment.
Comput. Graph., December, 2023

Vision-Based Estimation of Motorcycle Attitude.
IEEE Robotics Autom. Lett., September, 2023

Vision-based approach for estimating lateral dynamics of Powered Two-Wheeled Vehicles.
Proceedings of the American Control Conference, 2023

2022
Design and evaluation of an immersive ultrasound-guided locoregional anesthesia simulator.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Study of communication modalities for teaching distance information.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Validation de l'aspect et du contenu d'un simulateur immersif pour la formation des opérateurs en anesthésie locorégionale échoguidée: Face and content validity of an immersive simulator for training ultrasound-guided locoregional anesthesia operators.
Proceedings of the IHM '22: Proceedings of the 33rd Conference on l'Interaction Humain-Machine, 2022

A Geometric approach for estimating sideslip angle for Powered Two- Wheeled Vehicles.
Proceedings of the 17th International Conference on Control, 2022

Comparing Modalities to Communicate Movement Amplitude During Tool Manipulation in a Shared Learning Virtual Environment.
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

2021
Comparing touch-based and head-tracking navigation techniques in a virtual reality biopsy simulator.
Virtual Real., 2021

Point-cloud avatars to improve spatial communication in immersive collaborative virtual environments.
Pers. Ubiquitous Comput., 2021

The influence of hand visualization in tool-based motor-skills training, a longitudinal study.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

2020
Influence of hand visualization on tool-based motor skills training in an immersive VR simulator.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

2018
Study of self-avatar's influence on motor skills training in immersive virtual environments.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018

Fidelity of the remote partner's avatar in an immersive virtual environment: effects on spatial interactions.
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018

2017
Study of interaction fidelity for two viewpoint changing techniques in a virtual biopsy trainer.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Inducing self-motion sensations in driving simulators using force-feedback and haptic motion.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Classic3D and Single3D: Two unimanual techniques for constrained 3D manipulations on tablet PCs.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Achieving interface and environment fidelity in the Virtual Basic Laparoscopic Surgical Trainer.
Int. J. Hum. Comput. Stud., 2016

Haptic Communication in Collaborative Virtual Environments.
Hum. Factors, 2016

Two uni-manual manipulation techniques with constraints for 3D modeling applications on TabletPCs.
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016

Interaction fidelity in virtual simulators: two navigation techniques for a virtual biopsy trainer.
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016

2015
TouchSketch: a touch-based interface for 3D object manipulation and editing.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

HorizontalDragger: A freehand remote selector for object acquisition.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Preliminary evaluation of a virtual needle insertion training system.
Proceedings of the 2015 IEEE Virtual Reality, 2015

LayerStroke: a layer based selector for small target acquisition.
Proceedings of the 27th Conference on l'Interaction Homme-Machine, 2015

Designing the user interface of a virtual needle insertion trainer.
Proceedings of the 27th Conference on l'Interaction Homme-Machine, 2015

2014
FingerOscillation: clutch-free techniques for 3D object translation, rotation and scale.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Learning to see the body: supporting instructional practices in laparoscopic surgical procedures.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Influence of contextual objects on spatial interactions and viewpoints sharing in virtual environments.
Virtual Real., 2013

Effects of Experience and Workplace Culture in Human-Robot Team Interaction in Robotic Surgery: A Case Study.
Int. J. Soc. Robotics, 2013

A Study of Communication Modalities in a Virtual Collaborative Task.
Proceedings of the IEEE International Conference on Systems, 2013

Development and Validation of VBLaST-PT<sup>©</sup>: A Virtual Peg Transfer Simulator.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

2012
Haptic Communication to Support Biopsy Procedures Learning in Virtual Environments.
Presence Teleoperators Virtual Environ., 2012

Training effects of a visual aid on haptic sensitivity in a needle insertion task.
Proceedings of the 2012 IEEE Haptics Symposium, 2012

2011
Influences of haptic communication on a shared manual task.
Interact. Comput., 2011

2010
Common Frame of reference in collaborative virtual environments and their impact on presence
CoRR, 2010

Haptic communication to enhance collaboration in virtual environments.
Proceedings of the ECCE 2010, 2010

2009
Étude des interactions homme-homme pour l'élaboration du référentiel commun dans les environnements virtuels collaboratifs. (A study on human-human interactions for common frame of reference development within Collaborative virtual environments).
PhD thesis, 2009

Guilde de conception d'une technique de désignation 3D.
Tech. Sci. Informatiques, 2009

2008
Influence des systèmes de référence sur les profils de collaboration dans un environnement virtuel.
Proceedings of the 20th international conference on Association Francophone d'Interaction Homme-Machine, 2008

Elaboration of a common frame of reference in collaborative virtual environments.
Proceedings of the ECCE 2008, 2008


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