Samir Otmane

Orcid: 0000-0003-2221-4264

According to our database1, Samir Otmane authored at least 100 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Impact of Multimodal Instructions for Tool Manipulation Skills on Performance and User Experience in an Immersive Environment.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Object Detection Enhanced by Hybrid Overlay for Augmented Reality.
Int. J. Semantic Comput., December, 2023

Study of communication modalities to support teaching tool manipulation skills in a shared immersive environment.
Comput. Graph., December, 2023

Real-Time Detection of Low-Textured Objects Based on Deep Learning.
Proceedings of the 25th IEEE International Workshop on Multimedia Signal Processing, 2023

A CNN-based model for low-textured object detection and tracking.
Proceedings of the 19th IEEE International Conference on Intelligent Computer Communication and Processing, 2023

2022
Zoom-fwd: Efficient technique for 3D gestual interaction with distant and occluded objects in virtual reality.
Comput. Animat. Virtual Worlds, 2022

Multimodal 2D/3D Registration for Open Augmented Reality Applications.
Proceedings of the IEEE International Symposium on Multimedia, 2022

Comparing Modalities to Communicate Movement Amplitude During Tool Manipulation in a Shared Learning Virtual Environment.
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

2021
Comparing touch-based and head-tracking navigation techniques in a virtual reality biopsy simulator.
Virtual Real., 2021

Validity of Hololens Augmented Reality Head Mounted Display for Measuring Gait Parameters in Healthy Adults and Children with Cerebral Palsy.
Sensors, 2021

Point-cloud avatars to improve spatial communication in immersive collaborative virtual environments.
Pers. Ubiquitous Comput., 2021

The influence of hand visualization in tool-based motor-skills training, a longitudinal study.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Towards an adaptive Virtual Reality Serious Game System for Motor Rehabilitation based on Facial Emotion Recognition.
Proceedings of the 2021 International Conference on Artificial Intelligence for Cyber Security Systems and Privacy (AI-CSP), 2021

2020
MVC-3DC: Software architecture model for designing collaborative augmented reality and virtual reality systems.
J. King Saud Univ. Comput. Inf. Sci., 2020

Tactile Internet to Share VR users' Experiences.
Proceedings of the Web3D '20: The 25th International Conference on 3D Web Technology, 2020

Influence of hand visualization on tool-based motor skills training in an immersive VR simulator.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Towards an AR game for walking rehabilitation: Preliminary study of the impact of augmented feedback modalities on walking speed.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

2019
GAAMAAA: Generating Automatically an Adaptive Multiagent System for Ambient Assistive Applications.
Proceedings of the Advancing Technology Industrialization Through Intelligent Software Methodologies, Tools and Techniques, 2019

2018
Vision-based Pose Estimation for Augmented Reality : A Comparison Study.
CoRR, 2018

Low-cost VR collaborative system equipped with haptic feedback.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Study of self-avatar's influence on motor skills training in immersive virtual environments.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018

Fidelity of the remote partner's avatar in an immersive virtual environment: effects on spatial interactions.
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018

MVC-3D : Adaptive Design Pattern for Virtual and Augmented Reality Systems.
Proceedings of the 3rd International Conference on Advanced Aspects of Software Engineering, 2018

2017
A hybrid optical-mechanical calibration procedure for the Scalable-SPIDAR haptic device.
Virtual Real., 2017

Learning moment-based fast local binary descriptor.
J. Electronic Imaging, 2017

Towards a low-cost interactive system for motor self-rehabilitation after stroke.
Int. J. Virtual Real., 2017

Towards an upper limb self-rehabilitation assistance system after stroke.
Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, 2017

Design and Evaluation of Zoom-based 3D Interaction Technique for Augmented Reality.
Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, 2017

Study of interaction fidelity for two viewpoint changing techniques in a virtual biopsy trainer.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Classic3D and Single3D: Two unimanual techniques for constrained 3D manipulations on tablet PCs.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Towards assembly steps recognition in augmented reality.
Proceedings of the 2016 Virtual Reality International Conference, 2016

Real Time Noise Reduction to Identify Motion Parameters in AR Maintenance Scenario.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Two uni-manual manipulation techniques with constraints for 3D modeling applications on TabletPCs.
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016

2015
TouchSketch: a touch-based interface for 3D object manipulation and editing.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Vision-based Collaborative & Mobile Augmented Reality.
Proceedings of the 2015 Virtual Reality International Conference, 2015

Multi-Layered Hierarchical Bounding Box based interaction in virtual environments.
Proceedings of the 2015 Virtual Reality International Conference, 2015

HorizontalDragger: A freehand remote selector for object acquisition.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Reprojection error as a new metric to detect assembly/disassembly maintenance tasks.
Proceedings of the 2015 International Conference on Image Processing Theory, 2015

LayerStroke: a layer based selector for small target acquisition.
Proceedings of the 27th Conference on l'Interaction Homme-Machine, 2015

Designing the user interface of a virtual needle insertion trainer.
Proceedings of the 27th Conference on l'Interaction Homme-Machine, 2015

Human-human Collaboration Formalism for Groupware Tailorability in Collaborative Augmented Environments.
Proceedings of the GRAPP 2015, 2015

2014
A framework to design 3D interaction assistance in constraints-based virtual environments.
Virtual Real., 2014

FingerOscillation: clutch-free techniques for 3D object translation, rotation and scale.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

MOBIL: A moments based local binary descriptor.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Design and evaluation of a low-cost 3D interaction technique for wearable and handled AR devices.
Proceedings of the 4th International Conference on Image Processing Theory, 2014

SPIDAR calibration based on regression methods.
Proceedings of 11th IEEE International Conference on Networking, Sensing and Control, 2014

Observer-based controller Design for Remotely Operated Vehicle ROV.
Proceedings of the ICINCO 2014 - Proceedings of the 11th International Conference on Informatics in Control, Automation and Robotics, Volume 1, Vienna, Austria, 1, 2014

Robust control of remotely operated vehicle in the vertical plane.
Proceedings of the 13th International Conference on Control Automation Robotics & Vision, 2014

2013
An Evaluation of Camera Pose Methods for an Augmented Reality System: Application to Teaching Industrial Robots.
Trans. Comput. Sci., 2013

A Collaborative Multi-Agent Framework for Internet-Based Teleoperation Systems.
Int. J. Agent Technol. Syst., 2013

Augmented reality for underwater activities with the use of the DOLPHYN.
Proceedings of 10th IEEE International Conference on Networking, Sensing and Control, 2013

Explicit Homogeneous Time-varying Stabilizing Control of a Submarine Vehicle (ROV).
Proceedings of the ICINCO 2013 - Proceedings of the 10th International Conference on Informatics in Control, Automation and Robotics, Volume 1, Reykjavík, Iceland, 29, 2013

Design of a Visual Query Language for Geographic Information System on a Touch Screen.
Proceedings of the Human-Computer Interaction. Interaction Modalities and Techniques, 2013

3D Interaction Assistance in Virtual Reality: A Semantic Reasoning Engine for Context-awareness - From Interests and Objectives Detection to Adaptations.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

2012
Analyse des systèmes de visualisation et d'interaction 3D pour la biologie moléculaire.
Tech. Sci. Informatiques, 2012

A semantic reasoning engine for context-awareness: detection and enhancement of 3D interaction interests.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Underwater augmented reality game using the DOLPHYN.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Distributed mixed reality for remote underwater telerobotics exploration.
Proceedings of the Virtual Reality International Conference, 2012

3D Interaction assistance through context-awareness.
Proceedings of the 2012 IEEE Virtual Reality, 2012

ARCS: A framework with extended software integration capabilities to build Augmented Reality applications.
Proceedings of the 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2012

A discrete Hidden Markov models recognition module for temporal series: Application to real-time 3D hand gestures.
Proceedings of the 3rd International Conference on Image Processing Theory Tools and Applications, 2012

3D Interaction Assistance in Virtual Reality: A Semantic Reasoning Engine for Context-Awareness.
Proceedings of the Context-Aware Systems and Applications - First International Conference, 2012

Workflow Model for Collaborative 3D Interaction - Application to Co-located Manipulation.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

3D Interaction Assistance through Context-awareness - A Semantic Reasoning Engine for Classic Virtual Environment.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

Software architecture for interactive robot teleoperation.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012

Poster: A new device for virtual or augmented underwater diving.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Virtual and augmented reality for cultural computing and heritage: a case study of virtual exploration of underwater archaeological sites (preprint).
Virtual Real., 2011

Tailorable Groupware Design Based on the 3C Model.
Int. J. Cooperative Inf. Syst., 2011

What You Feel Is What I Do: A Study of Dynamic Haptic Interaction in Distributed Collaborative Virtual Environment.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Environments, 2011

A machine-machine collaboration formalism based on web services for groupware tailorability.
Proceedings of the 2011 15th International Conference on Computer Supported Cooperative Work in Design, 2011

2010
3DUI-EF: Towards a Framework for Easy Empirical Evaluation of 3D User Interfaces and Interaction Techniques.
Int. J. Virtual Real., 2010

SPIDAR calibration using Support Vector Regression.
Proceedings of the 2nd International Conference on Image Processing Theory Tools and Applications, 2010

Haptic guides in cooperative virtual environments: Design and human performance evaluation.
Proceedings of the 2010 IEEE Haptics Symposium, 2010

SPIDAR Calibration based on Neural Networks versus Optical Tracking.
Proceedings of the Artificial Neural Networks and Intelligent Information Processing, 2010

Modèles et techniques logicielles pour l'assistance à l'interaction et à la collaboration en réalité mixte. (Software models and techniques for assistance to interaction and collaboration in mixed reality).
, 2010

2009
Interaction 3D en réalité virtuelle. Etat de l'art.
Tech. Sci. Informatiques, 2009

ARCS, une architecture logicielle reconfigurable pour la conception des applications de réalité augmentée.
Tech. Sci. Informatiques, 2009

Human Performance in Cooperative Virtual Environments: the Effect of Visual Aids and Oral Communication.
Int. J. Virtual Real., 2009

A Distributed Software Architecture for Collaborative Teleoperation based on a VR Platform and Web Application Interoperability
CoRR, 2009

Cooperative Teleoperation Task in Virtual Environment - Influence of Visual Aids and Oral Communication.
Proceedings of the ICINCO 2009, 2009

A New Approach to Design an Interactive System for Molecular Analysis.
Proceedings of the Human-Computer Interaction. Interacting in Various Application Domains, 2009

The Effect of Haptic Guides on Human Performance in Virtual Environments.
Proceedings of the GRAPP 2009, 2009

A Distributed Architecture for Collaborative Teleoperation using Virtual Reality and Web Platforms.
Proceedings of the 6th IEEE Consumer Communications and Networking Conference, 2009

Collaborative Multimedia Collection for Enriching and Visualizing 3D Underwater Sites.
Proceedings of the 6th IEEE Consumer Communications and Networking Conference, 2009

A Framework for Designing Adaptative Systems in VR Applications.
Proceedings of the 6th IEEE Consumer Communications and Networking Conference, 2009

Spatial organization of DNA: from the physical data to the 3D model.
Proceedings of the 7th IEEE/ACS International Conference on Computer Systems and Applications, 2009

2008
Augmenting 3D interactions with haptic guide in a large scale virtual environment.
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008

A-3DI core: a framework for adding adaptative behaviour into VR applications.
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008

Combining FIPA agents and web services for the design of tailorable groupware architecture.
Proceedings of the iiWAS'2008, 2008

Towards multimodal human-robot interaction in large scale virtual environment.
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction, 2008

Oce@Nyd: a new tailorable groupware for digital media collection for underwater virtual environments.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

Integrating internet technologies in designing a tailorable groupware architecture.
Proceedings of the 12th International Conference on CSCW in Design, 2008

2007
A New Model of Collaborative 3D Interaction in Shared Virtual Environment.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

Towards a Collaborative 3D Interaction Model for Cooperative Design in Virtual Environments.
Proceedings of the 11th International Conference on Computer Supported Cooperative Work in Design, 2007

2006
FOLLOW-ME: a new 3D interaction technique based on virtual guides and granularity of interaction.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

3D interaction technique to enhance telemanipulation tasks using virtual environment.
Proceedings of the 2006 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2006

2004
A Skeleton Based Method for Efficient 3D Object Localization - Application to Teleoperation.
Proceedings of the ICINCO 2004, 2004

A 3D Free Form Object Localization Using Skeletons: Application to Teleoperation.
Proceedings of the 16th Eureopean Conference on Artificial Intelligence, 2004

2000
Télétravail Robotisé et Réalité Augmentée : Application à la Téléopération via Internet. (Robotised Telework and Augmented Reality : Application to Teleoperation via Internet).
PhD thesis, 2000

Active Virtual Guides as an Apparatus for Augmented Reality Based Telemanipulation System on the Internet.
Proceedings of the Proceedings 33th Annual Simulation Symposium (SS 2000), 2000


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