Simone Mora

According to our database1, Simone Mora authored at least 35 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
GreenScan: Towards large-scale monitoring the health of urban trees using mobile sensing.
CoRR, 2023

2022
Virtual and in-person co-design workshops: from alternative to complementary approaches.
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022

2020
Computer-supported reflective learning: how apps can foster reflection at work.
Behav. Inf. Technol., 2020

2019
RapIoT toolkit: Rapid prototyping of collaborative Internet of Things applications.
Future Gener. Comput. Syst., 2019

Towards Large-scale Drive-by Sensing with Multi-purpose City Scanner Nodes.
Proceedings of the 5th IEEE World Forum on Internet of Things, 2019

2018
Experimenting a Digital Collaborative Platform for Supporting Social Innovation in Multiple Settings.
Proceedings of the Innovations for Community Services - 18th International Conference, 2018

Challenges of Drive-By IoT Sensing for Smart Cities: City Scanner Case Study.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Empowering social innovators through collaborative and experiential learning.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

Designing IoT applications in lower secondary schools.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

Rapid Prototyping Internet of Things Applications for Augmented Objects: The Tiles Toolkit Approach.
Proceedings of the Ambient Intelligence - 14th European Conference, 2018

2017
Developing a Social Innovation Methodology in the Web 2.0 Era.
Proceedings of the Internet Science, 2017

Game-Based Learning for IoT: The Tiles Inventor Toolkit.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

Make2Learn with IoT: Engaging Children into Joyful Design and Making of Interactive Connected Objects.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Tiles: A Card-based Ideation Toolkit for the Internet of Things.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
From interactive surfaces to interactive game pieces in hybrid board games.
J. Ambient Intell. Smart Environ., 2016

Anyboard: A Platform for Hybrid Board Games.
Proceedings of the Entertainment Computing - ICEC 2016, 2016

Tiles: An Inventor Toolkit for Interactive Objects.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

Tiles Cards: a Card-based Design Game for Smart Objects Ecosystems.
Proceedings of the First International Workshop on Smart Ecosystems cReation by Visual dEsign co-located with the International Working Conference on Advanced Visual Interfaces (AVI 2016), 2016

IoT for Smart City Learning: Towards Requirements for an Authoring Tool.
Proceedings of the First International Workshop on Smart Ecosystems cReation by Visual dEsign co-located with the International Working Conference on Advanced Visual Interfaces (AVI 2016), 2016

SERVE: Smart Ecosystems cReation by Visual dEsign Authoring Internet of Things and Smart Objects Applications.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

2015
Context Becomes Content: Sensor Data for Computer-Supported Reflective Learning.
IEEE Trans. Learn. Technol., 2015

Making Interactive Board Games to Learn: Reflections on AnyBoard.
Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015), 2015

The Interactive-Token Approach to Board Games.
Proceedings of the Ambient Intelligence - 12th European Conference, AmI 2015, 2015

2014
Supporting Debriefing with Sensor Data: A Reflective Approach to Crisis Training.
Proceedings of the Information Systems for Crisis Response and Management in Mediterranean Countries, 2014

WATCHiT: A Modular and Wearable Tool for Data Collection in Crisis Management and Training.
Proceedings of the Ambient Intelligence, European Conference, 2014

2013
Token-based interaction with embedded digital information.
Proceedings of the Seventh International Conference on Tangible, 2013

Supporting Crisis Training with a Mobile Game System.
Proceedings of the Serious Games Development and Applications, 2013

Linking reflective learning and knowledge maturing in organizations.
Proceedings of the 3rd Workshop on Awareness and Reflection in Technology-Enhanced Learning In conjunction with the 8th European Conference on Technology Enhanced Learning: Scaling up learning for sustained impact (ECTEL 2013), 2013

2012
CroMAR: Mobile Augmented Reality for Supporting Reflection on Crowd Management.
Int. J. Mob. Hum. Comput. Interact., 2012

Collaborative Serious Games for Crisis Management: An Overview.
Proceedings of the 21st IEEE International Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises, 2012

Don't Panic: Enhancing Soft Skills for Civil Protection Workers.
Proceedings of the Serious Games Development and Applications, 2012

Tangible and Wearable User Interfaces for Supporting Collaboration among Emergency Workers.
Proceedings of the Collaboration and Technology - 18th International Conference, 2012

Applying AmI Technologies to Crisis Management - Workshop at AmI2012.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012

2011
Supporting mood awareness in collaborative settings.
Proceedings of the 7th International Conference on Collaborative Computing: Networking, 2011

2010
A Unified Architecture for Supporting Direct Tag-Based and Indirect Network-Based Resource Discovery.
Proceedings of the Ambient Intelligence, 2010


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