Andreas Gerndt

According to our database1, Andreas Gerndt authored at least 43 papers between 2001 and 2021.

Collaborative distances:



In proceedings 
PhD thesis 


Online presence:



Utilising urgent computing to tackle the spread of mosquito-borne diseases.
CoRR, 2021

A Modular Approach to Non-deterministic Dynamic Fault Trees.
Proceedings of the Computer Safety, Reliability, and Security, 2021

Synthesizing and optimizing FDIR recovery strategies from fault trees.
Sci. Comput. Program., 2020

Model-Based Reconfiguration Planning for a Distributed On-board Computer.
Proceedings of the SAM '20: 12th System Analysis and Modelling Conference, 2020

Collaborative virtual reality platform for visualizing space data and mission planning.
Multim. Tools Appl., 2019

Digital Availability of Product Information for Collaborative Engineering of Spacecraft.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2019

Spacecraft Interface Management in Concurrent Engineering Sessions.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2019

Conceptual data model: A foundation for successful concurrent engineering.
Concurr. Eng. Res. Appl., 2018

Task-Node Mapping in an Arbitrary Computer Network Using SMT Solver.
Proceedings of the Integrated Formal Methods - 13th International Conference, 2017

A lightweight electrotactile feedback device for grasp improvement in immersive virtual environments.
Proceedings of the 2016 IEEE Virtual Reality, 2016

A Component-Based Middleware for a Reliable Distributed and Reconfigurable Spacecraft Onboard Computer.
Proceedings of the 35th IEEE Symposium on Reliable Distributed Systems, 2016

Dynamic Scheduling for Progressive Large-Scale Visualization.
Proceedings of the 17th Eurographics Conference on Visualization, 2015

Collaborative modeling and simulation in spacecraft design.
Proceedings of the Modeling and Simulation-Based Systems Engineering Handbook., 2014

A modular architecture for an interactive real-time simulation and training environment for satellite on-orbit servicing.
J. Simulation, 2014

In-situ processing and interactive visualization for large-scaled numerical simulations.
Proceedings of the 4th IEEE Symposium on Large Data Analysis and Visualization, 2014

Interface Management in Concurrent Engineering Facilities for Systems and Service Systems Engineering: A Model-based Approach.
Proceedings of the INCOSE Italia Conference on Systems Engineering, 2014

Distributed Post-processing and Rendering for Large-Scale Scientific Simulations.
Proceedings of the Scientific Visualization, 2014

An interactive virtual reality system for on-orbit servicing.
Proceedings of the 2013 IEEE Virtual Reality, 2013

An evaluation of two simple methods for representing heaviness in immersive virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

Interactive Retro-Deformation of Terrain for Reconstructing 3D Fault Displacements.
IEEE Trans. Vis. Comput. Graph., 2012

Collaborative Development and Cataloging of Simulation and Calculation Models for Space Systems.
Proceedings of the 21st IEEE International Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises, 2012

Remote GPU-Accelerated Online Pre-processing of Raster Maps for Terrain Rendering.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

Interactive Hybrid Remote Rendering for Multi-pipe Powerwall Systems.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

Comparing three interaction methods for manipulating thin deformable virtual objects.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Enabling In Situ Pre- and Post-processing for Exascale Hemodynamic Simulations - A Co-design Study with the Sparse Geometry Lattice-Boltzmann Code HemeLB.
Proceedings of the 2012 SC Companion: High Performance Computing, 2012

An Evaluation of Open Source Physics Engines for Use in Virtual Reality Assembly Simulations.
Proceedings of the Advances in Visual Computing - 8th International Symposium, 2012

Towards Interacting with Force-Sensitive Thin Deformable Virtual Objects.
Proceedings of the JVRC12: Joint Virtual Reality Conference of ICAT - EGVE, 2012

Collaborative Development of a Space System Simulation Model.
Proceedings of the 20th IEEE International Workshops on Enabling Technologies: Infrastructures for Collaborative Enterprises, 2011

Spherical Terrain Rendering using the hierarchical HEALPix grid.
Proceedings of the Visualization of Large and Unstructured Data Sets: Applications in Geospatial Planning, Modeling and Engineering, 2011

FSSteering : A Distribute d Framework for Computational Steering in a Script-based CFD Simulation Environment.
Proceedings of the 6th High-End Visualization Workshop, 2010

Interactive Tracking of Three-Dimensional Critical Points in Unsteady, Large-scale CFD Datasets.
Proceedings of the 2008 International Conference on Computer Graphics & Virtual Reality, 2008

Distributed Collaborative Data Analysis with Heterogeneous Visualisation Systems.
Proceedings of the 7th Eurographics Symposium on Parallel Graphics and Visualization, 2007

Methoden des parallelen Postprocessing numerischer Strömungssimulationsdaten für die echtzeitfähige Visualisierung und Interaktion in VR-basierten Arbeitsumgebungen.
PhD thesis, 2006

Particles and contiuum - Nested OpenMP for efficient computation of 3D critical points in multi-block CFD datasets.
Proceedings of the ACM/IEEE SC2006 Conference on High Performance Networking and Computing, 2006

Time Step Prioritising in Parallel Feature Extraction on Unsteady Simulation Data.
Proceedings of the 6th Eurographics Symposium on Parallel Graphics and Visualization, 2006

Parallel Calculation of Accurate Path Lines in Virtual Environments through Exploitation of Multi-Block CFD Data Set Topology.
J. Math. Model. Algorithms, 2005

Conceptual design and implementation of a pipeline-based VR-system parallelized by CORBA, and comparison with existing approaches.
Proceedings of the Proceedings VRCAI 2004, 2004

VIRACOCHA: An Efficient Parallelization Framework for Large-Scale CFD Post-Processing in Virtual Environments.
Proceedings of the ACM/IEEE SC2004 Conference on High Performance Networking and Computing, 2004

VR-based interactive CFD data comparison of flow fields in a human nasal cavity.
Proceedings of the Medical Imaging 2004: Visualization, 2004

Large-Scale CFD Data Handling in a VR-Based Otorhinolaryngological CAS-System using a Linux-Cluster.
J. Supercomput., 2003

Parallel Calculation of Accurate Path Lines Using Multi-Block CFD Datasets with Changing Geometry.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2003

ViSTA FlowLib - A Framework for Interactive Visualization and Exploration of Unsteady Flows in Virtual Environments.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

Airflow simulation inside a model of the human nasal cavity in a virtual reality based rhinological operation planning system.
Proceedings of the CARS 2001. Computer Assisted Radiology and Surgery. Proceedings of the 15th International Congress and Exhibition, 2001