Gabriel Zachmann

Affiliations:
  • University of Bremen, Germany
  • Clausthal University of Technology, Germany
  • University of Bonn, Germany


According to our database1, Gabriel Zachmann authored at least 101 papers between 1996 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2021
LenSelect: Object Selection in Virtual Environments by Dynamic Object Scaling.
Frontiers Virtual Real., 2021

UnrealHaptics: Plugins for Advanced VR Interactions in Modern Game Engines.
Frontiers Virtual Real., 2021

A Shared Haptic Virtual Environment for Dental Surgical Skill Training.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Visualizing Prediction Correctness of Eye Tracking Classifiers.
Proceedings of the 2021 Symposium on Eye Tracking Research and Applications, 2021

Fast and Robust Registration of multiple Depth-Sensors and Virtual Worlds.
Proceedings of the International Conference on Cyberworlds, 2021

2020
AutoBiomes: procedural generation of multi-biome landscapes.
Vis. Comput., 2020

Improved Lossless Depth Image Compression.
J. WSCG, 2020

Compressed Bounding Volume Hierarchies for Collision Detection & Proximity Query.
CoRR, 2020

OpenCollBench - Benchmarking of Collision Detection & Proximity Queries as a Web-Service.
Proceedings of the Web3D '20: The 25th International Conference on 3D Web Technology, 2020

Gender Classification of Prepubescent Children via Eye Movements with Reading Stimuli.
Proceedings of the Companion Publication of the 2020 International Conference on Multimodal Interaction, 2020

Realistic Haptic Feedback for Material Removal in Medical Simulations.
Proceedings of the 2020 IEEE Haptics Symposium, 2020

Improved CNN-Based Marker Labeling for Optical Hand Tracking.
Proceedings of the Virtual Reality and Augmented Reality, 2020

Volumetric Medical Data Visualization for Collaborative VR Environments.
Proceedings of the Virtual Reality and Augmented Reality, 2020

Procedural 3D Asteroid Surface Detail Synthesis.
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020

Robustness of Eye Movement Biometrics Against Varying Stimuli and Varying Trajectory Length.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
A Continuous Material Cutting Model with Haptic Feedback for Medical Simulations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Effects of VR on Intentions to Change Environmental Behavior.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Application Scenarios for 3D-Printed Organ Models for Collaboration in VR & AR.
Proceedings of the Mensch und Computer 2019, 2019

SIMDop: SIMD optimized Bounding Volume Hierarchies for Collision Detection.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

Fast and Easy Collision Detection for Rigid and Deformable Objects.
Proceedings of the VR Developer Gems, 1st Edition, 2019

2018
Foreword to the Special Section on VRIPHYS 2018.
Comput. Graph., 2018

DynCam: A Reactive Multithreaded Pipeline Library for 3D Telepresence in VR.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018

A Virtual Hip Replacement Surgery Simulator with Realistic Haptic Feedback.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

HIPS - A Virtual Reality Hip Prosthesis Implantation Simulator.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

OIDC-Agent: Managing OpenID Connect Tokens on the Command Line.
Proceedings of the Studierendenkonferenz Informatik, 2018

AstroGen - Procedural Generation of Highly Detailed Asteroid Models.
Proceedings of the 15th International Conference on Control, 2018

Approximate Algorithms for Double Combinatorial Auctions for Resource Allocation in Clouds: An Empirical Comparison.
Proceedings of the 10th International Conference on Agents and Artificial Intelligence, 2018

UnrealHaptics: A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine.
Proceedings of the Virtual Reality and Augmented Reality, 2018

2017
kDet: Parallel Constant Time Collision Detection for Polygonal Objects.
Comput. Graph. Forum, 2017

Augmented invaders: a mixed reality multiplayer outdoor game.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

GDS: Gradient Based Density Spline Surfaces For Multiobjective Optimization In Arbitrary Simulations.
Proceedings of the 2017 ACM SIGSIM Conference on Principles of Advanced Discrete Simulation, 2017

Optimized positioning of autonomous surgical lamps.
Proceedings of the Medical Imaging 2017: Image-Guided Procedures, 2017

A volumetric penetration measure for 6-DOF haptic rendering of streaming point clouds.
Proceedings of the 2017 IEEE World Haptics Conference, 2017

Fast and Accurate Simulation of Gravitational Field of Irregular-shaped Bodies using Polydisperse Sphere Packings.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Virtual Reality for User-Centered Design and Evaluation of Touch-free Interaction Techniques for Navigating Medical Images in the Operating Room.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Invariant local shape descriptors: classification of large-scale shapes with local dissimilarities.
Proceedings of the Computer Graphics International Conference, 2017

2016
Foreword to special section on VRIPHYS 2015.
Comput. Graph., 2016

Wait-free hash maps in the entity-component-system pattern for realtime interactive systems.
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016

Knowledge Discovery for Pareto Based Multiobjective Optimization in Simulation.
Proceedings of the 2016 annual ACM Conference on SIGSIM Principles of Advanced Discrete Simulation, 2016

GraphPool: A High Performance Data Management For 3D Simulations.
Proceedings of the 2016 annual ACM Conference on SIGSIM Principles of Advanced Discrete Simulation, 2016

Novel Morphological Features for Non-mass-like Breast Lesion Classification on DCE-MRI.
Proceedings of the Machine Learning in Medical Imaging - 7th International Workshop, 2016

Kinaptic - Techniques and insights for creating competitive accessible 3D games for sighted and visually impaired users.
Proceedings of the 2016 IEEE Haptics Symposium, 2016

2015
A Comparative Evaluation of Three Skin Color Detection Approaches.
J. Virtual Real. Broadcast., 2015

Foreword.
Comput. Graph., 2015

Multi agent system optimization in virtual vehicle testbeds.
Proceedings of the 8th International Conference on Simulation Tools and Techniques, 2015

Scalable concurrency control for massively collaborative virtual environments.
Proceedings of the 7th ACM International Workshop on Massively Multiuser Virtual Environments, 2015

Autonomous Surgical Lamps.
Proceedings of the 14. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie, 2015

2014
2013 IEEE Scientific Visualization Contest Winner: Observing Genomics and Phenotypical Patterns in the Developing Mouse Brain.
IEEE Computer Graphics and Applications, 2014

Massively Parallel Batch Neural Gas for Bounding Volume Hierarchy Construction.
Proceedings of the VRIPHYS 14: 11th Workshop on Virtual Reality Interactions and Physical Simulations, 2014

Massively-Parallel Proximity Queries for Point Clouds.
Proceedings of the VRIPHYS 14: 11th Workshop on Virtual Reality Interactions and Physical Simulations, 2014

Virtual Reality for Simulating Autonomous Deep-Space Navigation and Mining.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

2013
Parallel Collision Detection in Constant Time.
Proceedings of the VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, 2013

A Methodology for Interactive Spatial Visualization of Automotive Function Architectures for Development and Maintenance.
Proceedings of the Advances in Visual Computing - 9th International Symposium, 2013

Hand Pose Recognition - Overview and Current Research.
Proceedings of the Virtual Realities, 2013

2012
Sphere-Spring Systems and their Application to Hand Animation.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

User Performance in complex bi-manual haptic manipulation with 3 DOFs vs. 6 DOFs.
Proceedings of the 2012 IEEE Haptics Symposium, 2012

2011
Bitonic Sorting, Adaptive.
Proceedings of the Encyclopedia of Parallel Computing, 2011

Segmentation-Free, Area-Based Articulated Object Tracking.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011

2010
A benchmarking suite for 6-DOF real time collision response algorithms.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

ProtoSphere: a GPU-assisted prototype guided sphere packing algorithm for arbitrary objects.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

FAST: Fast Adaptive Silhouette Area based Template Matching.
Proceedings of the British Machine Vision Conference, 2010

Silhouette Area Based Similarity Measure for Template Matching in Constant Time.
Proceedings of the Articulated Motion and Deformable Objects, 6th International Conference, 2010

2009
Visual computing for medical diagnosis and treatment.
Comput. Graph., 2009

Continuous Edge Gradient-based Template Matching for Articulated Objects.
Proceedings of the VISAPP 2009 - Proceedings of the Fourth International Conference on Computer Vision Theory and Applications, Lisboa, Portugal, February 5-8, 2009, 2009

A unified approach for physically-based simulations and haptic rendering.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

Inner sphere trees for proximity and penetration queries.
Proceedings of the Robotics: Science and Systems V, University of Washington, Seattle, USA, June 28, 2009

2008
Advanced Algorithms in Medical Computer Graphics.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

Inner Sphere Trees and Their Application to Collision Detection.
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008

2007
Workshop 3: Trends and Issues in Tracking for Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2007

Segmentation of Distinct Homogeneous Color Regions in Images.
Proceedings of the Computer Analysis of Images and Patterns, 12th International Conference, 2007

2006
Hardware-Accelerated Collision Detection using Bounded-Error Fixed-Point Arithmetic.
J. WSCG, 2006

Kinetic Separation Lists for Continuous Collision Detection of Deformable Objects.
Proceedings of the Third Workshop on Virtual Reality Interactions and Physical Simulations, 2006

Kinetic bounding volume hierarchies for deformable objects.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

GPU-ABiSort: optimal parallel sorting on stream architectures.
Proceedings of the 20th International Parallel and Distributed Processing Symposium (IPDPS 2006), 2006

Collision Handling and its Applications.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

A Model for the Expected Running Time of Collision Detection using AABB Trees.
Proceedings of the 12th Eurographics Symposium on Virtual Environments, 2006

Space-efficient FPGA-accelerated collision detection for virtual prototyping.
Proceedings of the Conference on Design, Automation and Test in Europe: Designers' Forum, 2006

Geometric data structures for computer graphics.
A K Peters, ISBN: 978-1-56881-235-9, 2006

2005
Collision Detection for Deformable Objects.
Comput. Graph. Forum, 2005

Interpolation Search for Point Cloud Intersection.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Real-Time Collision Detection for Dynamic Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

The expected running time of hierarchical collision detection.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Collision Handling in Dynamic Simulation Environments.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

Hardware Accelerated Collision Detection - An Architecture and Simulation Results.
Proceedings of the 2005 Design, 2005

2004
Point Cloud Collision Detection.
Comput. Graph. Forum, 2004

Point cloud surfaces using geometric proximity graphs.
Comput. Graph., 2004

Hardware-accelerated ambient occlusion computation.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004

Proximity Graphs for Defining Surfaces over Point Clouds.
Proceedings of the 1st Symposium on Point Based Graphics, 2004

Nice and fast implicit surfaces over noisy point clouds.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Visual-Fidelity? Dataglove Calibration.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

Consistent Normal Orientation for Polygonal Meshes.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
An Architecture for Hierarchical Collision Detection.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Time-critical collision detection using an average-case approach.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

ADB-Trees: Controlling the Error of Time-Critical Collision Detection.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003

2002
Minimal hierarchical collision detection.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

Geometric Data Structures for Computer Graphics.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

2000
Virtual reality in assembly simulation: collision detection, simulation algorithms, and interaction techniques.
PhD thesis, 2000

1999
Virtual reality as a tool for verification of assembly and maintenance processes.
Comput. Graph., 1999

1998
Rapid collision detection by dynamically aligned DOP-trees.
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998

1997
Distortion Correction of Magnetic Fields for Position Tracking.
Proceedings of the Computer Graphics International Conference, 1997

1996
A language for describing behavior of and interaction with virtual worlds.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996


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