Andrew Chalmers

According to our database1, Andrew Chalmers authored at least 24 papers between 2013 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2022
CiteAb for researchers and suppliers: How identifying product citations from publications can help accelerate science.
Inf. Serv. Use, 2022

Casual 6-DoF: free-viewpoint panorama using a handheld 360 camera.
CoRR, 2022

Illumination Browser: An intuitive representation for radiance map databases.
Comput. Graph., 2022

Deep Portrait Delighting.
Proceedings of the Computer Vision - ECCV 2022, 2022

2021
Adaptive Light Estimation using Dynamic Filtering for Diverse Lighting Conditions.
IEEE Trans. Vis. Comput. Graph., 2021

Reconstructing Reflection Maps Using a Stacked-CNN for Mixed Reality Rendering.
IEEE Trans. Vis. Comput. Graph., 2021

Spectator View: Enabling Asymmetric Interaction between HMD Wearers and Spectators with a Large Display.
Proc. ACM Hum. Comput. Interact., 2021

Neural Screen Space Rendering of Direct Illumination.
Proceedings of the 29th Pacific Conference on Computer Graphics and Applications, 2021

Art-directing Appearance using an Environment Map Latent Space.
Proceedings of the 29th Pacific Conference on Computer Graphics and Applications, 2021

2020
Augmented Virtual Teleportation for High-Fidelity Telecollaboration.
IEEE Trans. Vis. Comput. Graph., 2020

Asymmetric Interaction between HMD Wearers and Spectators with a Large Display.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Illumination Space: A Feature Space for Radiance Maps.
Proceedings of the 28th Pacific Conference on Computer Graphics and Applications, 2020

Shadow-based Light Detection for HDR Environment Maps.
Proceedings of the 35th International Conference on Image and Vision Computing New Zealand, 2020

2019
Real-time Underwater Caustics for Mixed Reality 360° Videos.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Real-Time Mixed Reality Rendering for Underwater 360° Videos.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

2018
Illumination Space: A Feature Space for Radiance Maps.
PhD thesis, 2018

Visual Perception of Real World Depth Map Resolution for Mixed Reality Rendering.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

A magic wand for motion capture editing and edit propagation.
Proceedings of the SIGGRAPH Asia 2018 Technical Briefs, Tokyo, Japan, December 04-07, 2018, 2018

2017
MR360: Mixed Reality Rendering for 360° Panoramic Videos.
IEEE Trans. Vis. Comput. Graph., 2017

Designing a Computer Graphics Course for First Year Undergraduates.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

2015
Synthesising radiance maps from legacy outdoor photographs for real-time IBL on HMDs.
Proceedings of the 2015 International Conference on Image and Vision Computing New Zealand, 2015

2014
Sky Browser: Search for HDR Sky Maps.
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014

Perceptually Optimised Illumination for Seamless Composites.
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014

2013
Perceptually based radiance map for realistic composition.
Proceedings of the 28th International Conference on Image and Vision Computing New Zealand, 2013


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