Rafael Kuffner dos Anjos

Orcid: 0000-0002-2616-7541

According to our database1, Rafael Kuffner dos Anjos authored at least 36 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2024
Effects of Realism and Representation on Self-Embodied Avatars in Immersive Virtual Environments.
CoRR, 2024

2023
Metameric Inpainting for Image Warping.
IEEE Trans. Vis. Comput. Graph., December, 2023

Erratum to "Saliency Detection for Large-Scale Mesh Decimation" [Comput. Graph. 111 (2023) 63-76].
Comput. Graph., August, 2023

Saliency detection for large-scale mesh decimation.
Comput. Graph., April, 2023

Video-Based Rendering Techniques: A Survey.
CoRR, 2023

MAGIC: Manipulating Avatars and Gestures to Improve Remote Collaboration.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

2022
Metameric Varifocal Holograms.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Beyond Flicker, Beyond Blur: View-coherent Metameric Light Fields for Foveated Display.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2021
Beyond blur: real-time ventral metamers for foveated rendering.
ACM Trans. Graph., 2021

Spectator View: Enabling Asymmetric Interaction between HMD Wearers and Spectators with a Large Display.
Proc. ACM Hum. Comput. Interact., 2021

Metameric Varifocal Holography.
CoRR, 2021

Deformation transfer survey.
Comput. Graph., 2021

Promoting Reality Awareness in Virtual Reality through Proxemics.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

2020
Augmented Virtual Teleportation for High-Fidelity Telecollaboration.
IEEE Trans. Vis. Comput. Graph., 2020

Asymmetric Interaction between HMD Wearers and Spectators with a Large Display.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Voice Interaction for Augmented Reality Navigation Interfaces with Natural Language Understanding.
Proceedings of the 35th International Conference on Image and Vision Computing New Zealand, 2020

2019
Anatomy Studio: A tool for virtual dissection through augmented 3D reconstruction.
Comput. Graph., 2019

LINACVR: VR Simulation for Radiation Therapy Education.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Negative Space: Workspace Awareness in 3D Face-to-Face Remote Collaboration.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Dynamic Occlusion Handling for Real-Time AR Applications.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Piku Piku Interpolation.
Proceedings of the SIGGRAPH Asia 2019 Technical Briefs, 2019

Warping Deixis: Distorting Gestures to Enhance Collaboration.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Stroke-based splatting: an efficient multi-resolution point cloud visualization technique.
Vis. Comput., 2018

Assessing the usability of tile-based interfaces to visually navigate 3-D parameter domains.
Int. J. Hum. Comput. Stud., 2018

A navigation paradigm driven classification for video-based rendering techniques.
Comput. Graph., 2018

Keep my head on my shoulders!: why third-person is bad for navigation in VR.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Three-Dimensional Visualization of Movement Qualities in Contemporary Dance.
Proceedings of the 5th International Conference on Movement and Computing, 2018

2017
Multiview Layered Depth Image.
J. WSCG, 2017

3D Flashback: An Informative Application for Dance.
ERCIM News, 2017

Creepy Tracker Toolkit for Context-aware Interfaces.
Proceedings of the Interactive Surfaces and Spaces, 2017

Capturing and Documenting Creative Processes in Contemporary Dance.
Proceedings of the 4th International Conference on Movement Computing, 2017

Virtual Reality Annotator: A Tool to Annotate Dancers in a Virtual Environment.
Proceedings of the Digital Cultural Heritage, 2017

2016
3D Annotation in Contemporary Dance: Enhancing the Creation-Tool Video Annotator.
Proceedings of the 3rd International Symposium on Movement and Computing, 2016

2013
Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013

2012
Collision Detection on Point Clouds Using a 2.5+D Image-Based Approach.
J. WSCG, 2012


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