Andrew Kensler

Affiliations:
  • Pixar Animation Studios


According to our database1, Andrew Kensler authored at least 13 papers between 2006 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Stochastic Generation of (t, s) Sample Sequences.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

2019
Orthogonal Array Sampling for Monte Carlo Rendering.
Comput. Graph. Forum, 2019

2018
RenderMan: An Advanced Path-Tracing Architecture for Movie Rendering.
ACM Trans. Graph., 2018

Progressive Multi-Jittered Sample Sequences.
Comput. Graph. Forum, 2018

2015
Progressive render checkpoint workflows in production.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2012
Fast, effective BVH updates for animated scenes.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

2011
Software Algorithms for Hardware Ray Tracing.
PhD thesis, 2011

2010
CSG Operations of Arbitrary Primitives with Interval Arithmetic and Real-Time Ray Casting.
Proceedings of the Scientific Visualization: Advanced Concepts, 2010

2009
TRaX: A Multicore Hardware Architecture for Real-Time Ray Tracing.
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst., 2009

Fast Ray Tracing of Arbitrary Implicit Surfaces with Interval and Affine Arithmetic.
Comput. Graph. Forum, 2009

Hardware-accelerated gradient noise for graphics.
Proceedings of the 19th ACM Great Lakes Symposium on VLSI 2009, 2009

2007
A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data.
IEEE Trans. Vis. Comput. Graph., 2007

2006
Ray tracing animated scenes using coherent grid traversal.
ACM Trans. Graph., 2006


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