Andrew Hicks

Orcid: 0000-0001-6320-0411

According to our database1, Andrew Hicks authored at least 32 papers between 1999 and 2021.

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Bibliography

2021
Towards API Testing Across Cloud and Edge.
CoRR, 2021

2019
Developing a Tool for Wetland Characterization Using Fractional Cover, Tasseled Cap Wetness And Water Observations From Space.
Proceedings of the 2019 IEEE International Geoscience and Remote Sensing Symposium, 2019

Practical Fault Localization with Combinatorial Test Design.
Proceedings of the 2019 IEEE International Conference on Software Testing, 2019

2017
Understanding problem solving behavior of 6-8 graders in a debugging game.
Comput. Sci. Educ., 2017

Assessing implicit science learning in digital games.
Comput. Hum. Behav., 2017

Task and Timing: Separating Procedural and Tactical Knowledge in Student Models.
Proceedings of the 10th International Conference on Educational Data Mining, 2017

2016
Using game analytics to evaluate puzzle design and level progression in a serious game.
Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, 2016

Validating Game-based Measures of Implicit Science Learning.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

Measuring Gameplay Affordances of User-Generated Content in an Educational Game.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

2015
Exploring networks of problem-solving interactions.
Proceedings of the Fifth International Conference on Learning Analytics And Knowledge, 2015

BOTS: Selecting Next-Steps from Player Traces in a Puzzle Game.
Proceedings of the Workshops Proceedings of EDM 2015 8th International Conference on Educational Data Mining, 2015

Interaction Network Estimation: Predicting Problem-Solving Diversity in Interactive Environments.
Proceedings of the 8th International Conference on Educational Data Mining, 2015

Measuring Implicit Science Learning with Networks of Player-Game Interactions.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
A comparison of two approaches for hint generation in programming tutors (abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

Making games and apps in introductory computer science (abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

NARRATIVES: geolocative cinema application.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Building Games to Learn from Their Players: Generating Hints in a Serious Game.
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014

Part of the game: Changing level creation to identify and filter low quality user-generated levels.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Generating Hints for Programming Problems Using Intermediate Output.
Proceedings of the 7th International Conference on Educational Data Mining, 2014

Snag'em: Graph Data Mining for a Social Networking Game.
Proceedings of the Workshops held at Educational Data Mining 2014, 2014

2013
Augmenting introductory computer science classes with GameMaker and mobile apps (abstract only).
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

BOTS: Harnessing Player Data and Player Effort to Create and Evaluate Levels in a Serious Game.
Proceedings of the 6th International Conference on Educational Data Mining, 2013

A quantitative study of virtual machine live migration.
Proceedings of the ACM Cloud and Autonomic Computing Conference, 2013

2012
Clinical decision support for integrated cyber-physical systems: a mixed methods approach.
Proceedings of the ACM International Health Informatics Symposium, 2012

Creation of a game-based digital layer for increased museum engagement among digital natives.
Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, 2012

Creation, evaluation, and presentation of user-generated content in community game-based tutors.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

2010
SNAG: using social networking games to increase student retention in computer science.
Proceedings of the 15th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2010

Towards social gaming methods for improving game-based computer science education.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

SNAG: social networking games to facilitate interaction.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Experimental evaluation of teaching recursion in a video game.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

2008
Visual Analytical Methods to Identify Family Clustered Diseases.
Proceedings of the Twenty-First IEEE International Symposium on Computer-Based Medical Systems, 2008

1999
Emerging Challenges in Computational Topology
CoRR, 1999


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