Elizabeth Rowe

Orcid: 0000-0002-3185-2308

According to our database1, Elizabeth Rowe authored at least 21 papers between 2012 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Analytics for Game-Based Learning.
J. Learn. Anal., December, 2022

2021
Interactive Assessments of CT (IACT): Digital Interactive Logic Puzzles to Assess Computational Thinking in Grades 3-8.
Int. J. Comput. Sci. Educ. Sch., 2021

Assessing implicit computational thinking in <i>Zoombinis</i> puzzle gameplay.
Comput. Hum. Behav., 2021

The development of students' computational thinking practices in elementary- and middle-school classes using the learning game, <i>Zoombinis</i>.
Comput. Hum. Behav., 2021

Towards Sharing Student Models Across Learning Systems.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021

2020
MAADS: Mixed-Methods Approach for the Analysis of Debugging Sequences of Beginner Programmers.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Labeling Debugging in May's Journey Gameplay.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

2019
Using game design mechanics as metaphors to enhance learning of introductory programming concepts.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

2018
Labeling Implicit Computational Thinking in Pizza Pass Gameplay.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Assessing implicit science learning in digital games.
Comput. Hum. Behav., 2017

Assessing implicit computational thinking in zoombinis gameplay.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Assessing Implicit Computational Thinking in Zoombinis Gameplay: Pizza Pass, Fleens & Bubblewonder Abyss.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning.
Comput. Hum. Behav., 2016

Using game analytics to evaluate puzzle design and level progression in a serious game.
Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, 2016

Validating Game-based Measures of Implicit Science Learning.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

2015
Strategic Game Moves Mediate Implicit Science Learning.
Proceedings of the 8th International Conference on Educational Data Mining, 2015

Exploring Problem-Solving Behavior in an Optics Game.
Proceedings of the 8th International Conference on Educational Data Mining, 2015

Measuring Implicit Science Learning with Networks of Player-Game Interactions.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
Building Automated Detectors of Gameplay Strategies to Measure Implicit Science Learning.
Proceedings of the 7th International Conference on Educational Data Mining, 2014

2013
Assessment design for emergent game-based learning.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Martian Boneyards: Scientific Inquiry in an MMO Game.
Int. J. Game Based Learn., 2012


  Loading...