Veronica Cateté

Orcid: 0000-0002-7620-7708

According to our database1, Veronica Cateté authored at least 72 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Multi-Pronged Pedagogical Approaches to Broaden Participation in Computing and Increase Students' Computing Persistence: A Robustness Analysis of the STARS Computing Corps' Impact on Students' Intentions to Persist in Computing.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Idea Builder: Motivating Idea Generation and Planning for Open-Ended Programming Projects through Storyboarding.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Supporting Student Engagement in K-12 AI Education with a Card Game Construction Toolkit.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Engaging Students from Rural Communities in AI Education with Game-Based Learning.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Unplugged K-12 AI Learning: Exploring Representation and Reasoning with a Facial Recognition Game.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

2023
Project-Based Software Engineering Curriculum for Secondary Students.
Proceedings of the 18th WiPSCE Conference on Primary and Secondary Computing Education Research, 2023

Participatory Design with Teachers for Block-Based Learning with SnapClass.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2023

Promoting AI Education for Rural Middle Grades Students with Digital Game Design.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

A Case Study on When and How Novices Use Code Examples in Open-Ended Programming.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 1, 2023

Toward AI-infused Game Design Activities for Rural Middle Grades Students.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023

Investigating the Impact of On-Demand Code Examples on Novices' Open-Ended Programming Experience.
Proceedings of the 2023 ACM Conference on International Computing Education Research, 2023

Student Attitudes During the Pilot of the Computer Science Frontiers Course.
Proceedings of the 2023 ACM Conference on International Computing Education Research, 2023

Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Empowering Students as Leaders of Co-Design for Block-Based Programming.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Block-based abstractions and expansive services to make advanced computing concepts accessible to novices.
J. Comput. Lang., 2022

STARS Ignite: A Program for Supporting Professors in Organizing Student Cohorts for Conferences.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

A Framework for Socially-Relevant Service-Learning Internship Experiences for High School Students.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

Computer Science Frontiers: New Curricula to Advance Female Interest in Computing.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

Investigating Impacts of STARS Program Components on Persistence in Computing for Black and White College Students.
Proceedings of the Conference on Research in Equitable and Sustained Participation in Engineering, 2022

Characterizing High School Participants' Motivations and Outcomes in a Service-Oriented Summer Internship.
Proceedings of the Koli Calling '22: 22nd Koli Calling International Conference on Computing Education Research, 2022

Case Studies on the Use of Storyboarding by Novice Programmers.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

A Socially Relevant Focused AI Curriculum Designed for Female High School Students.
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022

2021
Removing the Walls Around Visual Educational Programming Environments.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2021

The Design and Implementation of a Method for Evaluating and Building Research Practice Partnerships.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

PlanIT! A New Integrated Tool to Help Novices Design for Open-ended Projects.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Beyond CS Principles: Bringing the Frontiers of Computing to K12.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

The Virtual Pivot: Transitioning Computational Thinking PD for Middle and High School Content Area Teachers.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

STARS Ignite: A Program for Supporting Professors in Organizing Student Cohorts for Conferences.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Agile Curriculum Development: Computational Modeling COVID-19.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Examining Equity in Computing-Infused Lessons Made by Novices.
Proceedings of the 2021 Conference on Research in Equitable and Sustained Participation in Engineering, 2021

Infusing Computing: Moving a Service Oriented Internship Program Online.
Proceedings of the 2021 Conference on Research in Equitable and Sustained Participation in Engineering, 2021

Promoting Students' Progress-Monitoring Behavior during Block-Based Programming.
Proceedings of the Koli Calling '21: 21st Koli Calling International Conference on Computing Education Research, Joensuu, Finland, November 18, 2021

Investigating the Impact of Computing vs Pedagogy Experience in Novices Creation of Computing-Infused Curricula.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.1, Virtual Event, Germany, June 26, 2021

Exploring and Influencing Teacher Grading for Block-based Programs through Rubrics and the GradeSnap Tool.
Proceedings of the ICER 2021: ACM Conference on International Computing Education Research, 2021

2020
A block-based modeling curriculum for teaching middle grade science students about Covid-19.
Proceedings of the WiPSCE '20: Workshop in Primary and Secondary Computing Education, 2020

Poster: Designing GradeSnap for Block-Based Code.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2020

Exploring Differences Between Student and Teacher Created Snap! Projects.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2020

Investigating Different Assignment Designs to Promote Collaboration in Block-Based Environments.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Code, Connect, Create: The 3C Professional Development Model to Support Computational Thinking Infusion.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

FLAMES: A Socially Relevant Computing Summer Internship for High School Students.
Proceedings of the Research on Equity and Sustained Participation in Engineering, 2020

Bridge to Computing: An outreach program for at-risk young men.
Proceedings of the Research on Equity and Sustained Participation in Engineering, 2020

Creating a School-wide CS/CT-focused STEM Ecosystem to Address Access Barriers.
Proceedings of the Research on Equity and Sustained Participation in Engineering, 2020

Data-informed curriculum sequences for a curriculum-integrated game.
Proceedings of the LAK '20: 10th International Conference on Learning Analytics and Knowledge, 2020

FIRST Principles to Design for Online, Synchronous High School CS Teacher Training and Curriculum Co-Design.
Proceedings of the Koli Calling '20: 20th Koli Calling International Conference on Computing Education Research, 2020

Infusing Computing: A Scaffolding and Teacher Accessibility Analysis of Computing Lessons Designed by Novices.
Proceedings of the Koli Calling '20: 20th Koli Calling International Conference on Computing Education Research, 2020

Aligning Theory and Practice in Teacher Professional Development for Computer Science.
Proceedings of the Koli Calling '20: 20th Koli Calling International Conference on Computing Education Research, 2020

Data-Driven Approaches for Exploring the Effects of Teacher Instruction on Student Programming Behaviors.
Proceedings of 4th Educational Data Mining in Computer Science Education (CSEDM) Workshop co-located with the 13th Educational Data Mining Conference (EDM 2020), 2020

2019
A Comparison of the Quality of Data-Driven Programming Hint Generation Algorithms.
Int. J. Artif. Intell. Educ., 2019

From 'Use' to 'Choose': Scaffolding CT Curricula and Exploring Student Choices while Programming (Practical Report).
Proceedings of the 14th Workshop in Primary and Secondary Computing Education, 2019

Defining Tinkering Behavior in Open-ended Block-based Programming Assignments.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

PRADA: A Practical Model for Integrating Computational Thinking in K-12 Education.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Effective Computer Science Teacher Professional Development: Beauty and Joy of Computing 2018.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

Use, Modify, Create: Comparing Computational Thinking Lesson Progressions for STEM Classes.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

Infusing Computing: Analyzing Teacher Programming Products in K-12 Computational Thinking Professional Development.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

CEO: A Triangulated Evaluation of a Modeling-Based CT-Infused CS Activity for Non-CS Middle Grade Students.
Proceedings of the ACM Conference on Global Computing Education, 2019

A Field Study of Teachers Using a Curriculum-integrated Digital Game.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Infusing computational thinking into middle grade science classrooms: lessons learned.
Proceedings of the 13th Workshop in Primary and Secondary Computing Education, 2018

Creation and validation of low-stakes rubrics for K-12 computer science.
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018

2017
A Pathway to Strengthening Support for Beauty and Joy of Computing Teachers.
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

Application of the Delphi Method in Computer Science Principles Rubric Creation.
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017

Factors Influencing Students' Help-Seeking Behavior while Programming with Human and Computer Tutors.
Proceedings of the 2017 ACM Conference on International Computing Education Research, 2017

2016
Lessons Learned from "BJC" CS Principles Professional Development.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Developing a Rubric for a Creative CS Principles Lab.
Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education, 2016

2015
Augmenting introductory Computer Science Classes with GameMaker and Mobile Apps (Abstract Only).
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

BOTS: Selecting Next-Steps from Player Traces in a Puzzle Game.
Proceedings of the Workshops Proceedings of EDM 2015 8th International Conference on Educational Data Mining, 2015

2014
Use and development of entertainment technologies in after school STEM program.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

Making games and apps in introductory computer science (abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

CS outreach to high school enrollment: bridging the gap.
Proceedings of the International Computing Education Research Conference, 2014

Part of the game: Changing level creation to identify and filter low quality user-generated levels.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Snag'em: Graph Data Mining for a Social Networking Game.
Proceedings of the Workshops held at Educational Data Mining 2014, 2014

2013
Augmenting introductory computer science classes with GameMaker and mobile apps (abstract only).
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

2012
Table tilt: making friends fast.
Proceedings of the International Conference on the Foundations of Digital Games, 2012


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