Daniele Ronzani

Orcid: 0000-0002-9072-3215

According to our database1, Daniele Ronzani authored at least 30 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Autonomous Private Mobile Networks: State of the Art and Future Challenges.
IEEE Commun. Stand. Mag., June, 2023

An Optimal Open-Loop Strategy for Handling a Flexible Beam with a Robot Manipulator.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023

2022
Vibration Free Flexible Object Handling with a Robot Manipulator Using Learning Control.
CoRR, 2022

Service-Based Management Architecture for On-Demand Creation, Configuration, and Control of a Network Slice Subnet.
Proceedings of the 8th IEEE International Conference on Network Softwarization, 2022

Bringing MQTT Brokers to the Edge: A Preliminary Evaluation.
Proceedings of the 19th IEEE Annual Consumer Communications & Networking Conference, 2022

2021
Location Dynamic Tabu Routing Protocol for MANETs.
Mob. Networks Appl., 2021

An ETSI NFV Implementation for Automatic Deployment and Configuration of a Virtualized Mobile Core Network.
Proceedings of the 17th International Conference on Wireless and Mobile Computing, 2021

ECOset-ILC: an Iterative Learning Control Approach with Set-membership Uncertainty.
Proceedings of the 17th IEEE International Conference on Advanced Motion Control, 2021

2020
Fast Message Broadcasting in Vehicular Networks: Model Analysis and Performance Evaluation.
IEEE Commun. Lett., 2020


Emerging Interactive Applications over QUIC.
Proceedings of the IEEE 17th Annual Consumer Communications & Networking Conference, 2020

Multi-System Iterative Learning Control: an Extension of ILC for Interconnected Systems.
Proceedings of the 16th IEEE International Workshop on Advanced Motion Control, 2020

2019
A Simulation Analysis of an Autonomous Production Site.
Proceedings of the IEEE INFOCOM 2019, 2019

An Input- Mapping Initialization Approach to Accelerate Iterative Learning of Similar Tasks.
Proceedings of the IEEE International Conference on Mechatronics, 2019

Message Dissemination in Urban IoV.
Proceedings of the 23rd IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications DS-RT 2019, 2019

2018
A Comparison of Stateless Position-based Packet Routing Algorithms for FANETs.
IEEE Trans. Mob. Comput., 2018

A Location-Aware Waypoint-Based Routing Protocol for Airborne DTNs in Search and Rescue Scenarios.
Sensors, 2018

Standards, Security and Business Models: Key Challenges for the IoT Scenario.
Mob. Networks Appl., 2018

Would Current Ad-Hoc Routing Protocols be Adequate for the Internet of Vehicles? A Comparative Study.
IEEE Internet Things J., 2018

A hybrid reactive and position-based approach to packet routing in 3D topology networks.
Proceedings of the 2018 Wireless Days, 2018

Benchmarking of Routing Algorithms in 3D MANETs.
Proceedings of the 4th ACM Workshop on Micro Aerial Vehicle Networks, 2018

Comparing Routing Protocols over a 3D IoT.
Proceedings of the Nineteenth ACM International Symposium on Mobile Ad Hoc Networking and Computing, 2018

A Web Application for Reading and Attentional Assessments.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

2017
Flying ad-hoc network application scenarios and mobility models.
Int. J. Distributed Sens. Networks, 2017

Network Traffic Analysis of a Small Quadcopter.
Proceedings of the 3rd Workshop on Micro Aerial Vehicle Networks, 2017

FANET Application Scenarios and Mobility Models.
Proceedings of the 3rd Workshop on Micro Aerial Vehicle Networks, 2017

Network traffic analysis of the steam game system.
Proceedings of the 14th IEEE Annual Consumer Communications & Networking Conference, 2017

2016
Multimedia transmissions over vehicular networks.
Proceedings of the 27th IEEE Annual International Symposium on Personal, 2016

Network analysis of the steam in-home streaming game system: poster.
Proceedings of the 22nd Annual International Conference on Mobile Computing and Networking, 2016

Network analysis of the Sony Remote Play system.
Proceedings of the IEEE Symposium on Computers and Communication, 2016


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