Gustavo Marfia

Orcid: 0000-0003-3058-8004

According to our database1, Gustavo Marfia authored at least 121 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Would you rather come to a tango concert in theater or in VR? Aesthetic emotions & social presence in musical experiences, either live, 2D or 3D.
Comput. Hum. Behav., December, 2023

Digital Twin Collaborative Platforms: Applications to Humans-in-the-Loop Crafting of Urban Areas.
IEEE Consumer Electron. Mag., November, 2023

Efficient Memory-Enhanced Transformer for Long-Document Summarization in Low-Resource Regimes.
Sensors, April, 2023

Effects of the Uncertainty of Interpersonal Communications on Behavioral Responses of the Participants in an Immersive Virtual Reality Experience: A Usability Study.
Sensors, February, 2023

AnnHoloTator: A Mixed Reality Collaborative Platform for Manufacturing Work Instruction Interaction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Unity-VRlines: Towards a Modular eXtended Reality Unity Flight Simulator.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

HOCTOPUS: An Open-Source Cross-Reality tool to Augment Live-Streaming Remote Classes.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Toward a Shared Experience of Uncertainty of Interpersonal Communication Through an Immersive Virtual Reality Serious Game.
Proceedings of the Universal Access in Human-Computer Interaction, 2023

Evaluating Human Aesthetic and Emotional Aspects of 3D Generated Content through eXtended Reality.
Proceedings of the 2nd Workshop on Artificial Intelligence and Creativity co-located with 22nd International Conference of the Italian Association for Artificial Intelligence (AIxIA 2023), 2023

2022
Empowering Digital Twins with eXtended Reality Collaborations.
Virtual Real. Intell. Hardw., 2022

Virtual-reality and intelligent hardware in Digital Twins.
Virtual Real. Intell. Hardw., 2022

Exploiting fashion x-commerce through the empowerment of voice in the fashion virtual reality arena.
Virtual Real., 2022

Toward a Holistic Approach to the Socio-historical Analysis of Vernacular Photos.
ACM Trans. Multim. Comput. Commun. Appl., 2022

Who will Trust my Digital Twin? Maybe a Clerk in a Brick and Mortar Fashion Shop.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Proposing the RecursiVerse Overlay Application for the MetaVerse.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Searching for cultural relationships through deep learning models.
Proceedings of the 1st International Virtual Conference on Visual Pattern Extraction and Recognition for Cultural Heritage Understanding, 2022

Rethinking Augmented Wine Recognition.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Applying deep learning approaches to mixed quantitative-qualitative analyses.
Proceedings of the GoodIT 2022: ACM International Conference on Information Technology for Social Good, Limassol, Cyprus, September 7, 2022

2021
Using off-the-shelf data-human interface platforms: traps and tricks.
Multim. Tools Appl., 2021

Preserving Family Album Photos with the HoloLens 2.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

CeVRicale: A VR app for Cervical Rehabilitation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Revive Family Photo Albums through a Collaborative Environment Exploiting the HoloLens 2.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Empowering Locksmith Crafts via Mobile Augmented Reality.
Proceedings of the GoodIT '21: Conference on Information Technology for Social Good, 2021

Towards an immersive visualization of consumer-level simulations of vehicular traffic.
Proceedings of the 25th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2021

2020
IMAGO: A family photo album dataset for a socio-historical analysis of the twentieth century.
CoRR, 2020

Fostering fashion retail experiences through virtual reality and voice assistants.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Laying the path to consumer-level immersive simulation environments.
Proceedings of the 24th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2020

2019
Qualitative Activity Recognition using Machine and Deep Learning: Experimenting with Data-Human Interfaces for non Data-scientists.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Modeling the energy consumption of mobile apps.
Proceedings of the 23rd IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications DS-RT 2019, 2019

2018
Can we monitor the natural environment analyzing online social network posts? A literature review.
Online Soc. Networks Media, 2018

Modeling the Energy Consumption of Upload Patterns on Smartphones and IoT Devices.
IEEE Commun. Lett., 2018

Exploiting Immersive Virtual Reality for Fashion Gamification.
Proceedings of the 29th IEEE Annual International Symposium on Personal, 2018

Some Reflections on the Potential and Limitations of Deep Learning for Automated Music Generation.
Proceedings of the 29th IEEE Annual International Symposium on Personal, 2018

Learning about Fashion exploiting the Big Multimedia Data.
Proceedings of the 29th IEEE Annual International Symposium on Personal, 2018

2017
Analyzing and shaping the lifetime and the performance of barrier coverage sensor networks.
SIGMETRICS Perform. Evaluation Rev., 2017

Using geosocial search for urban air pollution monitoring.
Pervasive Mob. Comput., 2017

On the interpretation of the effects of the Infliximab treatment on Crohn's disease patients from Facebook posts: a human vs. machine comparison.
Netw. Model. Anal. Health Informatics Bioinform., 2017

A practical computer based vision system for posture and movement sensing in occupational medicine.
Multim. Tools Appl., 2017

Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift.
J. Multimodal User Interfaces, 2017

Models and performance evaluation of event goodput in sensor platforms.
Comput. Networks, 2017

A simulation model for event goodput estimation in real-time sensor networks.
Proceedings of the 21st IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2017

2016
Unleashing the true potential of social networks: confirming <i>infliximab</i> medical trials through Facebook posts.
Netw. Model. Anal. Health Informatics Bioinform., 2016

Sensing Pollution on Online Social Networks: A Transportation Perspective.
Mob. Networks Appl., 2016

A survey of routing and data dissemination in Delay Tolerant Networks.
J. Netw. Comput. Appl., 2016

Modeling and shaping the lifetime of target detection sensor networks.
Proceedings of the 10th EAI International Conference on Performance Evaluation Methodologies and Tools, 2016

Leveraging on Mobility Models for Sensor Network Lifetime Modeling.
Proceedings of the 14th ACM International Symposium on Mobility Management and Wireless Access, 2016

Understanding Crohn's disease patients reaction to infliximab from facebook: A medical perspective.
Proceedings of the 2016 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, 2016

2015
Mobile Sensing and Beyond in the Information Age: An Experimental Perspective.
Proceedings of the 2015 Workshop on Pervasive Wireless Healthcare, 2015

PathS: Enhancing Geographical Maps with Environmental Sensed Data.
Proceedings of the 2015 Workshop on Pervasive Wireless Healthcare, 2015

Using computer gaming models to understand the behavior of industrial machines.
Proceedings of the International Conference on Computing, Networking and Communications, 2015

All that is solid melts into bits: Advanced ICT technologies for converting fashion into museum exhibits.
Proceedings of the International Conference on Computing, Networking and Communications, 2015

Rethinking User Generated Location Rating: Where Does the Lion Get its Share?
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

Ensuring coexistence among games and downloads in multihop wireless networks.
Proceedings of the 12th Annual IEEE Consumer Communications and Networking Conference, 2015

Inside Chronic Autoimmune Disease Communities: A Social Networks Perspective to Crohn's Patient Behavior and Medical Information.
Proceedings of the 2015 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, 2015

2014
Day and night at the museum: intangible computer interfaces for public exhibitions.
Multim. Tools Appl., 2014

On the Feasibility of Social Network-based Pollution Sensing in ITSs.
CoRR, 2014

The digitization of cultural practices.
Commun. ACM, 2014

An overview of opportunistic ad hoc communication in urban scenarios.
Proceedings of the 13th Annual Mediterranean Ad Hoc Networking Workshop, 2014

RESTful services for an innovative e-Health infrastructure: A real case study.
Proceedings of the 16th IEEE International Conference on e-Health Networking, 2014

Everything you always wanted to know about playing a FPS game on a car.
Proceedings of the IEEE International Black Sea Conference on Communications and Networking, 2014

2013
A new traffic congestion prediction model for advanced traveler information and management systems.
Wirel. Commun. Mob. Comput., 2013

Safe Driving in LA: Report from the Greatest Intervehicular Accident Detection Test Ever.
IEEE Trans. Veh. Technol., 2013

Behind the scenes: Lessons learned from the greatest intervehicular accident detection test ever.
Proceedings of the 10th Annual Conference on Wireless On-demand Network Systems and Services, 2013

Embedded key frame extraction in UGC scenarios.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

Supporting cultural emotional browsing for museums: The versoverdi APP.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

Listening to unanimated objects' stories for treatment and repair: A computer vision approach.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

Like vehicles like pedestrians, in an interconnected world.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

How to Outreach the External World from a Museum: The Case of the Marsili's Spirit App.
Proceedings of the Arts and Technology, Third International Conference, 2013

2012
Playing into the wild: A gesture-based interface for gaming in public spaces.
J. Vis. Commun. Image Represent., 2012

Using digital fountains in future IPTV streaming platforms: a future perspective.
IEEE Commun. Mag., 2012

First person shooters on the road: Leveraging on APs and VANETs for a quality gaming experience.
Proceedings of the IFIP Wireless Days Conference 2012, Ireland, November 21-23, 2012, 2012

To live and drive in L.A.: Measurements from a real intervehicular accident alert test.
Proceedings of the 2012 IEEE Wireless Communications and Networking Conference Workshops, 2012

Entertainment technology transfer toward serious use.
Proceedings of the International ICST Conference on Simulation Tools and Techniques, 2012

Technoculture of handcraft: fine gesture recognition for <i>haute couture</i> skills preservation and transfer in Italy.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Satisfying the hunger for mobile online games: Providing quality time in vehicular scenarios.
Proceedings of the 11th Annual Workshop on Network and Systems Support for Games, 2012

On the design and run of VANET road experiments.
Proceedings of the 11th Annual Mediterranean Ad Hoc Networking Workshop, 2012

Mercator Atlas Robot: Bridging the Gap between Ancient Maps and Modern Travelers with Gestural Mixed Reality.
Proceedings of the 21st International Conference on Computer Communications and Networks, 2012

xTrack: A Flexible Real-Time 3D Scanner for Home Computing Applications.
Proceedings of the 21st International Conference on Computer Communications and Networks, 2012

Augmenting augmented reality with pairwise interactions: The case of Count Luigi Ferdinando Marsili shooting game.
Proceedings of the 2012 IEEE Consumer Communications and Networking Conference (CCNC), 2012

AREEB: Automatic REfrain extraction for ThumBnail.
Proceedings of the 2012 IEEE Consumer Communications and Networking Conference (CCNC), 2012

Creative testbeds for VANET research: A new methodology.
Proceedings of the 2012 IEEE Consumer Communications and Networking Conference (CCNC), 2012

Reframing Haute Couture Handcraftship: How to Preserve Artisans' Abilities with Gesture Recognition.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Vehicular Congestion Detection and Short-Term Forecasting: A New Model With Results.
IEEE Trans. Veh. Technol., 2011

On the Effectiveness of an Opportunistic Traffic Management System for Vehicular Networks.
IEEE Trans. Intell. Transp. Syst., 2011

Leveraging Social System Networks in Ubiquitous High-Data-Rate Health Systems.
IEEE Trans. Inf. Technol. Biomed., 2011

MANET QoS support without reservations.
Secur. Commun. Networks, 2011

Going realistic and optimal: A distributed multi-hop broadcast algorithm for vehicular safety.
Comput. Networks, 2011

Entertainment beyond divertissment: using computer games for city road accessibility.
Comput. Entertain., 2011

A fast and robust gesture recognition system for exhibit gaming scenarios.
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques, 2011

On the design and player satisfaction evaluation of an immersive gestural game: the case of tortellino x-perience at the Shanghai world expo.
Proceedings of the 29th ACM international conference on Design of communication, 2011

Combining Web Squared and serious games for crossroad accessibility.
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011

Digital Fountains + P2P for Future IPTV Platforms: A Test-Bed Evaluation.
Proceedings of the 4th IFIP International Conference on New Technologies, 2011

Efficient vehicle-to-pedestrian exchange of medical data: an empirical model with preliminary results.
Proceedings of the First ACM MobiHoc Workshop on Pervasive Wireless Healthcare, 2011

MDTN: Mobile Delay/Disruption Tolerant Network.
Proceedings of 20th International Conference on Computer Communications and Networks, 2011

Video Games at the Library: A Historical Perspective.
Proceedings of 20th International Conference on Computer Communications and Networks, 2011

A Simulative Evaluation of V2V Algorithms for Road Safety and In-Car Entertainment.
Proceedings of 20th International Conference on Computer Communications and Networks, 2011

<i>Cognitive cars</i>: constructing a cognitive playground for VANET research testbeds.
Proceedings of the CogART 2011, 2011

Recognizing intuitive pre-defined gestures for cultural specific interactions: An image-based approach.
Proceedings of the 2011 IEEE Consumer Communications and Networking Conference, 2011

From theory to reality: testing an accident warning system on a real highway scenario.
Proceedings of the AINTEC '11, Asian Internet Engineering Conference, Bangkok, Thailand, November 09, 2011

2010
Experimental analysis of a mobile health system for mood disorders.
IEEE Trans. Inf. Technol. Biomed., 2010

TCP at last: reconsidering TCP's role for wireless entertainment centers at home.
IEEE Trans. Consumer Electron., 2010

TCP Libra: Derivation, analysis, and comparison with other RTT-fair TCPs.
Comput. Networks, 2010

The art and craft of making the Tortellino: playing with a digital gesture recognizer for preparing pasta culinary recipes.
Comput. Entertain., 2010

Realizing the unexploited potential of games on serious challenges.
Comput. Entertain., 2010

Vehicular congestion modeling and estimation for advanced traveler information systems.
Proceedings of the 3rd IFIP Wireless Days Conference 2010, 2010

Optimal assessments in VANET: The Oracle.
Proceedings of the 3rd IFIP Wireless Days Conference 2010, 2010

An optimal 1D vehicular accidentwarning algorithm for realistic scenarios.
Proceedings of the 15th IEEE Symposium on Computers and Communications, 2010

Dealing with wireless links in the ERA of bandwidth demanding wireless home entertainment.
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010

P-2-P games for computer science.
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010

Modeling and Experimenting with Vehicular Congestion for Distributed Advanced Traveler Information Systems.
Proceedings of the Computer Performance Engineering, 2010

2009
Ensuring fair coexistence of multimedia applications in a wireless home.
Proceedings of the 2nd IFIP Wireless Days, 2009

On developing smart applications for VANETs: Where are we now? some insights on technical issues and open problems.
Proceedings of the International Conference on Ultra Modern Telecommunications, 2009

2008
ProbeCast: MANET admission control via probing.
Proceedings of the Q2SWinet'08, 2008

FairCast: fair multi-media streaming in ad hoc networks through local congestion control.
Proceedings of the 11th International Symposium on Modeling Analysis and Simulation of Wireless and Mobile Systems, 2008

Performance Assessment of a Commercial GPS Receiver for Networking Applications.
Proceedings of the 5th IEEE Consumer Communications and Networking Conference, 2008

2007
Will IPTV ride the peer-to-peer stream? [Peer-to-Peer Multimedia Streaming].
IEEE Commun. Mag., 2007

TCP <i>Libra</i> : Exploring RTT-Fairness for TCP.
Proceedings of the NETWORKING 2007. Ad Hoc and Sensor Networks, 2007

Evaluating vehicle network strategies for downtown Portland: opportunistic infrastructure and the importance of realistic mobility models.
Proceedings of the 1st international MobiSys workshop on Mobile opportunistic networking, 2007

Balancing video on demand flows over links with heterogeneous delays.
Proceedings of the 3rd International Conference on Mobile Multimedia Communications, 2007

2006
Vehicular grid communications: the role of the internet infrastructure.
Proceedings of the 2nd International ICST Conference on Wireless Internet, 2006

Fast-FMS: fast multimedia across 3g mobile networks.
Proceedings of the 3rd IEEE Consumer Communications and Networking Conference, 2006


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