Marco Furini

According to our database1, Marco Furini authored at least 67 papers between 1996 and 2019.

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Bibliography

2019
On helping broadcasters to promote TV-shows through hashtags.
Multimedia Tools Appl., 2019

Crowd-sensing Images to Understand Citizens' Emotions, Issues and Interests.
Proceedings of the IEEE INFOCOM 2019, 2019

On Predicting the Success of Political Tweets Using Psycho-Linguistic Categories.
Proceedings of the 28th International Conference on Computer Communication and Networks, 2019

Diabetes: What Are Italian Twitter Users Talking About?
Proceedings of the 28th International Conference on Computer Communication and Networks, 2019

IoT Healthcare: Benefits, Issues and Challenges.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Privacy perception and user behavior in the mobile ecosystem.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Viewer-Tailored Advertising for Video on Demand Platforms.
Proceedings of the 16th IEEE Annual Consumer Communications & Networking Conference, 2019

Gamification and Accessibility.
Proceedings of the 16th IEEE Annual Consumer Communications & Networking Conference, 2019

Automated Generation of User-Tailored and Time-Sensitive Music Playlists.
Proceedings of the 16th IEEE Annual Consumer Communications & Networking Conference, 2019

ViDi: Virtual Director of Video Lectures.
Proceedings of the 16th IEEE Annual Consumer Communications & Networking Conference, 2019

2018
Sentiment analysis and Twitter: a game proposal.
Personal and Ubiquitous Computing, 2018

On introducing timed tag-clouds in video lectures indexing.
Multimedia Tools Appl., 2018

Standards, Security and Business Models: Key Challenges for the IoT Scenario.
MONET, 2018

Entertainment for Serious Purposes: Customization of the Gamification Process.
Proceedings of the 29th IEEE Annual International Symposium on Personal, 2018

Towards Tweet Content Suggestions for Museum Media Managers.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

ONELab: Online Education with Minimal Human Supervision.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

Topic-based playlist to improve video lecture accessibility.
Proceedings of the 15th IEEE Annual Consumer Communications & Networking Conference, 2018

2017
A transmedia storytelling system to transform recorded film memories into visual history.
Entertainment Computing, 2017

TV commercials: Improving viewers engagement through gamification and second screen.
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017

TagLecture: The gamification of video lecture indexing through quality-based tags.
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017

The Use of Hashtags in the Promotion of Art Exhibitions.
Proceedings of the Digital Libraries and Archives, 2017

The Use of Hashtags in TV-Shows: Analysis and Guidelines.
Proceedings of the Smart Objects and Technologies for Social Good, 2017

Smart City and Images: The Use of Image Hashtags to Get Insights on Citizens.
Proceedings of the Smart Objects and Technologies for Social Good, 2017

On using on-the-fly students' notes in video lecture indexing.
Proceedings of the 14th IEEE Annual Consumer Communications & Networking Conference, 2017

On using cashtags to predict companies stock trends.
Proceedings of the 14th IEEE Annual Consumer Communications & Networking Conference, 2017

2016
On gamifying the transcription of digital video lectures.
Entertainment Computing, 2016

TSentiment: On gamifying Twitter sentiment analysis.
Proceedings of the IEEE Symposium on Computers and Communication, 2016

PlayTheCityRE: A visual storytelling system that transforms recorded film memories into visual history.
Proceedings of the IEEE Symposium on Computers and Communication, 2016

IoT: Science Fiction or Real Revolution?
Proceedings of the Smart Objects and Technologies for Social Good, 2016

2015
Location privacy and public metadata in social media platforms: attitudes, behaviors and opinions.
Multimedia Tools Appl., 2015

Understanding the City to Make It Smart.
Proceedings of the Internet of Things. IoT Infrastructures, 2015

Smart Cart: When Food Enters the IoT Scenario.
Proceedings of the Internet of Things. IoT Infrastructures, 2015

TRank: Ranking Twitter users according to specific topics.
Proceedings of the 12th Annual IEEE Consumer Communications and Networking Conference, 2015

ViMood: Using social emotions to improve video indexing.
Proceedings of the 12th Annual IEEE Consumer Communications and Networking Conference, 2015

2014
SIWeb: understanding the Interests of the Society through Web data Analysis.
OJWT, 2014

An automatic caption alignment mechanism for off-the-shelf speech recognition technologies.
Multimedia Tools Appl., 2014

Users Behavior in Location-Aware Services: Digital Natives versus Digital Immigrants.
Adv. Human-Computer Interaction, 2014

2012
Enhancing learning accessibility through fully automatic captioning.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2012

2011
MovieRemix: Having Fun Playing with Videos.
Int. J. Computer Games Technology, 2011

Mobile Music Distribution: A Multichannel Approach.
Adv. in MM, 2011

2010
STIMO: STIll and MOving video storyboard for the web scenario.
Multimedia Tools Appl., 2010

WWW recycling for a better world.
Commun. ACM, 2010

2009
Secure, Portable, and Customizable Video Lectures for E-learning on the Move.
Informatica (Slovenia), 2009

Augmenting social media accessibility.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2009

Real-Time Traffic in Ad-Hoc Sensor Networks.
Proceedings of IEEE International Conference on Communications, 2009

Incentive Mechanisms for Mobile Music Distribution.
Proceedings of the Handbook of Multimedia for Digital Entertainment and Arts, 2009

2008
Mobile Music.
Encyclopedia of Wireless and Mobile Communications, 2008

Fast play: a novel feature for digital consumer video devices.
IEEE Trans. Consumer Electronics, 2008

Preface to the special issue on new achievements in pervasive and interactive multimedia systems and applications.
Multimedia Tools Appl., 2008

The impact of incentive mechanisms in multi-channel mobile music distribution.
Multimedia Tools Appl., 2008

Digital audiobook: from passive to active pursuit.
Multimedia Tools Appl., 2008

An architecture to easily produce adventure and movie games for the mobile scenario.
Computers in Entertainment, 2008

2007
Bluemusic: A Multichannel Architecture for Music Distribution.
Proceedings of the SIGMAP 2007, 2007

On Ameliorating the Perceived Playout Quality in Chunk-Driven P2P Media Streaming Systems.
Proceedings of IEEE International Conference on Communications, 2007

Mobile Games: What to expect in the near Future.
Proceedings of the GAMEON'2007, 2007

VISTO: visual storyboard for web video browsing.
Proceedings of the 6th ACM International Conference on Image and Video Retrieval, 2007

2006
From digital audiobook to secure digital multimedia-book.
Computers in Entertainment, 2006

An audio/video analysis mechanism for web indexing.
Proceedings of the 15th international conference on World Wide Web, 2006

The Use of Incentive Mechanisms in Multi-Channel Mobile Music Distribution.
Proceedings of the Second International Conference on Automated Production of Cross Media Content for Multi-Channel Distribution, 2006

2005
Informing Clients through Multimedia Communications.
InformingSciJ, 2005

Bringing multimedia contents into MP3 files.
IEEE Communications Magazine, 2005

Multimedia Contents within MP3 Files: From Simple Audio Track to a Media Rich Product.
Proceedings of the Internet and Multimedia Systems and Applications, 2005

2003
Ad Hoc Networks: A Protocol for Supporting QoS Applications.
Proceedings of the 17th International Parallel and Distributed Processing Symposium (IPDPS 2003), 2003

2002
Design and analysis of RT-Ring: a protocol for supporting real-time communications.
IEEE Trans. Industrial Electronics, 2002

Design and Analysis of a Mechanism for Supporting Interactive Video Streaming Applications over the Internets.
Proceedings of the Internet and Multimedia Systems and Applications, 2002

2001
Real-time traffic transmission over the Internet.
IEEE Trans. Multimedia, 2001

1996
MetaRing+: An Enhancement of the MetaRing Access Protocol for Supporting Real-Time Applications.
Proceedings of the Eighth Euromicro Workshop on Real-Time Systems, 1996


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