Ombretta Gaggi

Orcid: 0000-0003-1395-7787

According to our database1, Ombretta Gaggi authored at least 85 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Can Messaging Applications Prevent Sexting Abuse? a Technology Analysis.
IEEE Trans. Mob. Comput., February, 2024

Accessibility of Mobile User Interfaces using Flutter and React Native.
Proceedings of the 21st IEEE Consumer Communications & Networking Conference, 2024

2023
A decentralised messaging system robust against the unauthorised forwarding of private content.
Future Gener. Comput. Syst., August, 2023

Guest Editorial: Blockchain and decentralised solutions for social good.
IET Networks, July, 2023

Sensors and Communications for the Social Good.
Sensors, March, 2023

Analyzing the Use of Large Language Models for Content Moderation with ChatGPT Examples.
Proceedings of the 3rd International Workshop on Open Challenges in Online Social Networks, 2023

A Virtual Reality Application to Make Mathematical Functions Accessible.
Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023

Women and Gender Disparities in Computer Science: A Case Study at the University of Padua.
Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023

Accessible Wayfinding for the Visually Impaired through Sustainable Smartphone Based Sensing.
Proceedings of the 20th IEEE Consumer Communications & Networking Conference, 2023

2022
Digital twins and artificial intelligence: as pillars of personalized learning models.
Commun. ACM, 2022

A study on Accessibility of Google ReCAPTCHA Systems.
Proceedings of the OASIS@HT 2022: Open Challenges in Online Social Networks, 2022

Improving accessibility of web accessibility rules.
Proceedings of the GoodIT 2022: ACM International Conference on Information Technology for Social Good, Limassol, Cyprus, September 7, 2022

A Technology Exploration towards Trustable and Safe Use of Social Media for Vulnerable Women based on Islam and Arab Culture.
Proceedings of the GoodIT 2022: ACM International Conference on Information Technology for Social Good, Limassol, Cyprus, September 7, 2022

Improving Sexting Safety through Media Forwarding Control.
Proceedings of the 19th IEEE Annual Consumer Communications & Networking Conference, 2022

2021
Are Remote Play Streaming Systems Doomed to Fail? A Network Perspective.
IEEE Multim., 2021

Wearable sensor networks: A measurement study.
Concurr. Comput. Pract. Exp., 2021

WCAG4All, a tool for making web accessibility rules accessible.
Proceedings of the 18th IEEE Annual Consumer Communications & Networking Conference, 2021

2020
A mobile sensing and visualization platform for environmental data.
Pervasive Mob. Comput., 2020

Safety First? Users' Perception of Wearable Sensor Networks for Aging.
Mob. Networks Appl., 2020

Addressing the Bandwidth Demand of Immersive Applications Through NFV in a 5G Network.
Mob. Networks Appl., 2020

Learning how to recycle waste using a game.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020

The new classmate: an exploration of how CoVid-19 affected primary schools activities in Italy.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020

QoS-aware Reinforcement Learning for Multimedia Traffic Scheduling in Home Area Networks.
Proceedings of the IEEE Global Communications Conference, 2020

Are CAPTCHAs preventing robotic intrusion or accessibility for impaired users?
Proceedings of the IEEE 17th Annual Consumer Communications & Networking Conference, 2020

A Chrome extension to help people with dyslexia.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2019
New Interactive VR/AR Media: A Challenge Worth to Address.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Fox and Geese: A Digital Ancient Board Game.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

A digital platform for teaching mathematics.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Digital Neuropsychological assessment of discourse production: an Interdisciplinary approach.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Accessibility for the Visually Impaired: State of the Art and Open Issues.
Proceedings of the 16th IEEE Annual Consumer Communications & Networking Conference, 2019

2018
Editorial: Smart Objects and Technologies for Social Good (GOODTECHS 2016).
Mob. Networks Appl., 2018

Serious Games to Support Cognitive Development in Children with Cerebral Visual Impairment.
Mob. Networks Appl., 2018

Would Current Ad-Hoc Routing Protocols be Adequate for the Internet of Vehicles? A Comparative Study.
IEEE Internet Things J., 2018

Smart Wearable Sensors: Analysis of a Real Case Study.
Proceedings of the 29th IEEE Annual International Symposium on Personal, 2018

Technology and Aging: Users' Preferences in Wearable Sensor Networks.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

Eating Pizza to learn fractions.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

StepByWatch: A smartwatch-based enhanced navigation system for visually impaired users.
Proceedings of the 15th IEEE Annual Consumer Communications & Networking Conference, 2018

2017
Using gamification to discover cultural heritage locations from geo-tagged photos.
Pers. Ubiquitous Comput., 2017

An empirical analysis of energy consumption of cross-platform frameworks for mobile development.
Pervasive Mob. Comput., 2017

Serious Games for Early Identification of Developmental Dyslexia.
Comput. Entertain., 2017

Multipong: A multiplayer ad-hoc version of Pong.
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017

Games, Assessment and Rehabilitation: When Serious Games Support Cognitive Development in Children with Cerebral Visual Impairment.
Proceedings of the Smart Objects and Technologies for Social Good, 2017

Euphoni: A System to Support Speech Therapy.
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, 2017

Implementation and Evaluation of a Multiplayer Pong Game.
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, 2017

2016
Stairstep recognition and counting in a serious Game for increasing users' physical activity.
Pers. Ubiquitous Comput., 2016

The use of games to help children eyes testing.
Multim. Tools Appl., 2016

A Serious Games System for the Analysis and the Development of Visual Skills in Children with CVI - A Pilot Study with Kindergarten Children.
Proceedings of the Smart Objects and Technologies for Social Good, 2016

Exploiting Users Natural Competitiveness to Promote Physical Activity.
Proceedings of the eHealth 360°, 2016

2015
May SmartPhones Help to Maintain Audience Attention During Presentations?.
Proceedings of the WEBIST 2015, 2015

iSensestress: Assessing stress through human-smartphone interaction analysis.
Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare, 2015

PathS: Enhancing Geographical Maps with Environmental Sensed Data.
Proceedings of the 2015 Workshop on Pervasive Wireless Healthcare, 2015

Can a Game Improve People's Lives? The Case of Serious Games.
Proceedings of the Internet of Things. IoT Infrastructures, 2015

2014
<i>Tactive</i>, a Framework for Cross Platform Development of Tabletop Applications.
Proceedings of the WEBIST 2014, 2014

Measuring Energy Consumption of Cross-Platform Frameworks for Mobile Applications.
Proceedings of the Web Information Systems and Technologies, 2014

Evaluating Impact of Cross-platform Frameworks in Energy Consumption of Mobile Applications.
Proceedings of the WEBIST 2014, 2014

Cross-platform mobile development: a study on apps with animations.
Proceedings of the Symposium on Applied Computing, 2014

ClimbTheWorld: real-time stairstep counting to increase physical activity.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Systems: Computing, 2014

2013
HelpMe!: A Serious Game for Rehabilitation of Children Affected by CVI.
Proceedings of the WEBIST 2013, 2013

An environment for fast development of tabletop applications.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Discovering local attractions from geo-tagged photos.
Proceedings of the 28th Annual ACM Symposium on Applied Computing, 2013

From a physical system to a pervasive solution to increase people physical activity: Is it possible?
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

2012
Enhancing Photoware in the Social Networks Environment.
Proceedings of the SIGMAP and WINSYS 2012, 2012

Ubiquitous Social Cams.
Proceedings of the 21st International Conference on Computer Communications and Networks, 2012

A Serious Game for Predicting the Risk of Developmental Dyslexia in Pre-Readers Children.
Proceedings of the 21st International Conference on Computer Communications and Networks, 2012

2011
Analysis and verification of SMIL documents.
Multim. Syst., 2011

Toward the Creation of a Green Content Management System.
Proceedings of the WEBIST 2011, 2011

PlayWithEyes: A new way to test children eyes.
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011

A SMIL player for any web browser.
Proceedings of the 17th International Conference on Distributed Multimedia Systems, 2011

2010
SmilingPhotos - Bridging the Gap between Digital Photo Albums and Printed Photo Books.
Proceedings of the WEBIST 2010, 2010

2007
A study on multimedia documents behavior: a notion of equivalence.
Multim. Tools Appl., 2007

Enriching SMIL with assertions for temporal validation.
Proceedings of the 15th International Conference on Multimedia 2007, 2007

2006
Context-aware design of adaptable multimodal documents.
Multim. Tools Appl., 2006

A Laboratory for Prototyping and Testing Multimedia Presentations.
Int. J. Softw. Eng. Knowl. Eng., 2006

Dynamic context adaptation in multimedia documents.
Proceedings of the 2006 ACM Symposium on Applied Computing (SAC), 2006

2005
Modelling Synchronized Hypermedia Presentations.
Multim. Tools Appl., 2005

2004
Retrieval in multimedia presentations.
Multim. Syst., 2004

2003
Template-Based Generation of Multimedia Presentations.
Int. J. Softw. Eng. Knowl. Eng., 2003

A Compositional Approach to Multimedia Document Dynamics.
Proceedings of the MIS 2003, 9th International Workshop on Multimedia Information Systems, 2003

2002
Schema modelling for automatic generation of multimedia presentations.
Proceedings of the 14th international conference on Software engineering and knowledge engineering, 2002

A Visual Authoring Environment for Prototyping Multimedia Presentations.
Proceedings of the 4th International Symposium on Multimedia Software Engineering, 2002

Retrieving Consistent Multimedia Presentation Fragments.
Proceedings of the MIS 2002, International Workshop on Multimedia Information Systems, October 10, 2002

2001
Multimedia Reporting: Building Multimedia Presentations with Query Answers.
Proceedings of the MIS '01, 2001

Querying and Browsing Multimedia Presentations.
Proceedings of the Multimedia Databases and Image Communication, 2001

Authoring And Navigating Hypermedia Documents On The WWW.
Proceedings of the 2001 IEEE International Conference on Multimedia and Expo, 2001

2000
A Synchronization Model for Hypermedia Documents Navigation.
Proceedings of the Applied Computing 2000, 2000


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