Biyun Huang

Orcid: 0000-0003-0555-9973

According to our database1, Biyun Huang authored at least 14 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
They believe students can fly: A scoping review on the utilization of drones in educational settings.
Comput. Educ., 2024

Learning Programming with VEX Robotics: Influence on Student Motivation in International Secondary School from Teachers' Perspective.
Proceedings of the IEEE Frontiers in Education Conference, 2024

2023
Students' Reflective Learning in the Prototyping Process in STEM Education.
Proceedings of the IEEE International Conference on Teaching, 2023

Promoting STEM Interest through Empathy and Creative Thinking in a STEM-based Community Service Program.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

2022
Trends and exemplary practices of STEM teacher professional development programs in K-12 contexts: A systematic review of empirical studies.
Comput. Educ., 2022

A Case Study of Secondary Students' Perceptions of STEM Education.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022

2020
Exploring the Integration of Social Care Education with STEM: A Social-Scientific Maker Curriculum.
Proceedings of the IEEE International Conference on Teaching, 2020

2019
Investigating the effects of gamification-enhanced flipped learning on undergraduate students' behavioral and cognitive engagement.
Interact. Learn. Environ., 2019

An Interactive Canvas of the Ideation Process in STEM Education.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

Examining the Effect of Gamification in Information Science, Computer and Engineering Education: A Meta-analysis of Student Learning Performance.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

2018
Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts.
Comput. Educ., 2018

2016
Engaging Asian students through game mechanics: Findings from two experiment studies.
Comput. Educ., 2016

2015
Assessing the Impacts of Gamification on Students' Motivation, Learning and Participation.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015

Do points, badges and leaderboard increase learning and activity: A quasi-experiment on the effects of gamification.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015


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